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PSX.NET.MSFS.WASM - Smooth PSX to MSFS Scenery Link

Started by Gary Oliver, Sun, 18 Sep 2022 23:49

Aleks

Hi Joerg,

Does this mod have possibility to remove Virtual Cockpit? I would like to keep only the externals from Slaty, but without VC.

Thanks.

joergalv

Hi Aleks,

yes this is quite easy to accomplish, and is independent from any mod.
You'll only need to change 2 lines in the 'model.cfg' file ( => ..\PSX.NET.MSFS.WASM\SimObjects\Airplanes\Salty_B747_8i\model\model.CFG )

1. line 13: change 'withInterior_showExterior=true' => 'withInterior_showExterior=false'
2. line 17: delete everything after the '=', ie. 'interior=747_8I_INTERIOR.xml' => 'interior='

This will eliminate the VC.
But to be honest... the external model does not behave well with the mod.
You might be better to go with the 'factory' Salty and J.P.'s WidePSX, which is far more integrated with the MSFS model.
Of course you can remove the VC from the 'factory' Salty as well, if you like.

Regards,
Joerg

Gary Oliver

#222
Users will receive an update to V2.1.0 which corrects altitude readout on VATSIM.

Macroflight and myself have done some extensive testing but please report back any issues.

Please note that TCAS targets may be a little off until a patch comes out in the vPilot plugin to fix it.

JRBarrett

Quote from: Gary Oliver on Sun, 19 Feb 2023 17:51Users will receive an update to V2.1.0 which corrects altitude readout on VATSIM.

Macroflight and myself have done some extensive testing but please report back any issues.

Please note that TCAS targets may be a little off until a patch comes out in the vPilot plugin to fix it.


Flying right now on VATSIM, and my altitude on the network corresponds perfectly to my indicated (pressure) altitude at FL360. Thanks for your work fixing this!

cavaricooper

Quote from: Gary Oliver on Sun, 19 Feb 2023 17:51Users will receive an update to V2.1.0 which corrects altitude readout on VATSIM.

Macroflight and myself have done some extensive testing but please report back any issues.

Please note that TCAS targets may be a little off until a patch comes out in the vPilot plugin to fix it.


Gary- I'm still on 2.0 despite several restarts... any suggestions?



Ta mate!

C
Carl Avari-Cooper, KTPA

Gary Oliver

Router v2 is fine, the client will be 2.1.0

cavaricooper

Carl Avari-Cooper, KTPA

Aleks

Do we still need to use "." as a decimal separator, or has this been fixed in the latest release?

Bluestar

Gary,

While watching your Caribbean tour over the weekend I saw a couple of issues related to how your aircraft was being displayed on Vatsim while on the ground.  I was not seeing any issues with the other aircraft. My setup is vPilot and P3dv5.3. 
Grace and Peace,

Bode

cavaricooper

Gary (& Mark et al)-

I am writing to tell you that for the first time I have been truly satisfied with the PSX/Scenery link.  Performance is no longer a limiting factor, and the fluidity and inertia that is experienced in stand-alone PSX directly translates into this experience.  I have no idea what wizardry you have wrought- but it works!

This has been a LONG and arduous journey for many.  I have repeatedly tried scenery generation before- each time going back to stand-alone PSX because of the negatives involved. The end goal has been elusive (for me at least) until now.  I purposely left myself high on an approach into MIA and had to wrestle with her to get her down (we were stable at 500').  The exercise left me as depleted as PSX stand-alone ever has, with the added bonus of superlative MSFS visuals.  There was no loss of "feel of flight" because of the scenery generator.  If anything, the experience was much better in toto. Ta mates!

I remain obliged- as ever- C



PS- Jeroen- PSX Pushover still works flawlessly, ta! :)
Carl Avari-Cooper, KTPA

Jeroen Hoppenbrouwers

Next time approaching Miami, pull up, go around -- nothing to see here.
Especially not during Spring Break.


Hoppie   :-)

macroflight

I went back to look at my first post in this thread, and it turns out it's been exactly six months since I had that "wow, this is smoooth" experience for the first time. Wizardry indeed. :)

There's just something about PSX, and especially with this little gem driving MSFS...

I'm almost embarrassed by all the unused P3D and MSFS addon planes on my disk that I never fly these days.

cavaricooper

Gary-

Is there a possibility of adding a freighter airframe to PSX.NET for us Freight Dogs? If so, CLX LX-VCV would do very nicely please!

Ta- C
Carl Avari-Cooper, KTPA

Takayoshi Sasano

Quote from: cavaricooper on Sun, 19 Mar 2023 18:40Gary-

Is there a possibility of adding a freighter airframe to PSX.NET for us Freight Dogs? If so, CLX LX-VCV would do very nicely please!

Ta- C
Carl,

would you mind sharing your email address? I might have something for you as a quick fix.
Or are you on discord by chance?

Cheers

Yoshi

cavaricooper

#234
Yoshi-

sent and received... much obliged!

Thanks!

C
Carl Avari-Cooper, KTPA

Takayoshi Sasano

Hello,

promised ages ago, here's my findings regarding liveries for PSX.NET.MSFS.WASM so far.

Directory structure inside the Community folder:
PSX.NET.MSFS.LIVERIES
│  layout.json
│  manifest.json
│  MSFSLayoutGenerator.exe

├───Effects
│  └───texture
│          FAIB_B7474_GE_AlwaysOn_L.dds
│          FAIB_B7474_GE_AlwaysOn_L.dds.json

├───SimObjects
│  └───Airplanes
│      └───PSX JA8076
│          │  aircraft.cfg
│          │
│          ├───model.GE
│          │      FAIB_B7474_GE.MDL
│          │      model.cfg
│          │
│          └───texture.JA8076
│                  FAIB_B7474_GE_T.dds
│                  FAIB_B7474_GE_T.dds.json
│                  texture.cfg
│                  thumbnail.jpg
│                  thumbnail_small.jpg

└───Texture
        FAIB_B7474_GE_AlwaysOn_L.dds
        FAIB_B7474_GE_AlwaysOn_L.dds.json
Please find the paintkit and required model files on this page:
https://fsxaibureau.com/manufacturing/boeing/boeing-747-400/

Be sure to carefully read the documentation inside the .psd files of the paintkit.

Photoshop:
Flatten image, result should be only one visible layer.
Save copy, choose "DDS - NVIDIA Texture Tools Exporter (*.DDS;*.DDS)"
Leave everything as is, the only checkbox you need is "flip vertically"
-> BC7 is fine, results in a higher quality than BC3 and is perfectly usable in MSFS.
All Alpha Blending defaults are fine.

I experienced some issues when creating/importing liveries other than the standard RR model, the ambient lighting on the fuselage didn't work at all. This results in a bright shining appearance at night.

The solution seemed to be these two files:
Effects/texture/FAIB_B7474_RR_AlwaysON_L.dds
Texture/FAIB_B7474_RR_AlwaysON_L.dds

Opening them in Photoshop it turned out both were just a black square. After I copied and renamed them the lighting issue seemed to be resolved.

However sometimes exterior lighting plays funny games, I didn't dig deep enough to identify any root causes yet.

I hope this short documentation was helpful, please feel free to ask.

Cheers

Yoshi

Aleks

Whenever I try to view the aircraft from outside, it shows me in the middle of main wheel well.

Anyone with potential fix to this?

Thank you.

Iadbound

Use the drone camera. Move its position so you can see the plane. That's what I usually do.

funkyhut

Quote from: Aleks on Tue,  2 May 2023 09:28Whenever I try to view the aircraft from outside, it shows me in the middle of main wheel well.

Anyone with potential fix to this?

Thank you.

So, am I correct in thinking that there is no cockpit view with the window frames and glare shield?
If I'm wrong on this, please cold someone help me find that view. All I have at the moment is a plain forward view.
Thanks
Greetings from the mountains of Northern Thailand (VTCC),
Chris Stanley.

Iadbound

That's right.  I'm not aware of a version with the cockpit view and window frames.  I suspect this is because Gary has a full cockpit setup where the frames are real!  I'm sure somebody could piece one together.