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AloftWx winds not showing in PSX

Started by Aonang, Thu, 26 Oct 2017 08:41

Aonang

Hi guys,
I suspect that I have overlooked something but I cannot for the life of me see what it is that stops me from receiving upper level winds from PSXToolBeta2.

I have all greens as shown in the attached png file but the winds in PSX are about half of what ASN reports them to be.

I have shut down ASN and PSXTools but neither action has any effect on the winds showing in PSX.

Can somebody please tell me what I am doing wrong?

If it is of any significance I am using FSX Acceleration with ASN SP5 and a default B744. I am also using VisualPSX for FSX without any problem.

Thanks
Mike

Well I would attach some files but I cannot see how to upload them, there is nothing below to make attachments. :-[

Aonang

Is there anybody out there that can help me with this problem as it is getting very frustrating flying along routes where there are tailwinds of 80-90-100kts in the outside world and in ASN's world but my PSX aircraft is only experiencing 20-30Kt winds?

I have read the Tools manual over and over again. I have also read relevant parts of the ASN and PSX manuals and from what I can determine I should be getting those winds in PSX but I am not!  :(

If I could attach files to this post I would be able to show what I am getting. I have all greens in VisualPSX and ToolsPSXbeta2 and both VisaulPSX and TrafficPSX are working well.

Mike

Aonang

I have determined that PSXTools/AloftWx does appear to be sending the correct wind data to the FMS/LEGS page but the winds shown on the ND are not the same.
Is there another 'switch', function or action that I need to activate or execute in order for the wind data in FMC/LEGS to be correctly displayed in the ND?

I would appreciate a response as the silence is getting to be as worrying as the problem.

Thanks

Mike

Hardy Heinlin

Hi,

I would help you if I could. Unfortunately, I'm not familiar with these add-ons.


Best wishes,

|-|ardy

Aonang


cavaricooper

Mike-

I usually start PSXTools/Aloft, connect and leave it alone.  I DO NOT load a FP, merely using PSXAloft to send AS14 waypoint winds to PSX.  It works at my end.... are you sure all configuration is correct?  You might double check your IPs and Ports (including SimConnect Port- I use 29800).

Keep us posted, and keep the faith.  The PSX ecosystem is truly fantastic when it all works together....

HTH- C
Carl Avari-Cooper, KTPA

Aonang

Thank you very much C, it appears to be working now!  :) :)

I have read the manual a few times and I even remember the advise given in there to check that the port is free; I never even thought that it would need changing as everything was green in the application box.

I had already worked out that the data file was not necessary in the scheme of things but thanks anyway.

There is nothing to fear about my losing faith; I do appreciate how good PSX is.

Mike

cavaricooper

Carl Avari-Cooper, KTPA

G-CIVA

Quote from: cavaricooper on Mon, 30 Oct 2017 15:16using PSXAloft to send AS14 waypoint winds to PSX.

I don't want to sound picky but this is where confusion begins chasps ....

PSXALOFT - just like its bigger counter part PSX.NET a portal that allows a Weather Generator to influence your PSX environment experience.

PSX.NET does the same but buy cleverly synchronizing PSX to a scenery generator.

Nothing in the way of WPT winds is sent from ActiveSky into the FMS inside PSX.  For that to happen you need to create a time limited once only file of waypoints & winds that the PSX FMS reads effectively its a weather snapshot.

Hence the methodology of just starting PSXALOFT & letting it do its thing.

The real key is creating an accurate flight plan via PFPX - this programme can use its ability to look ahead & interpolate the WX & what the Winds & Temperatures will be doing some 18 hours - 24 hours into the future in the vicinity of your route of flight with the same amount of accuracy as its real world counter parts.  As the timeline gets longer the degree of accuracy will decrease.

Then its just a matter of punching in some numbers .... not all of them before you depart .... I can guarantee that with a little bit of practice & patience you can get very accurate results.

What we need is for PSX to be able to connect to the same worldwide weather data sources as Active Sky &/or PFPX 24/7, we also need PFPX to be able to create the necessary data that the PSX FMS requires for the RTE DATA> page.

THEN we can fully utilise the WIND UPLINK functions correctly.  As things stand none of the current solutions which are 'work arounds' are providing satisfactory & truly representative results - that is not a criticism of the work that people have done in their own time .... I appreciate that they have ... its just a fact of life at the moment.
Steve Bell
aka The CC

Aonang

Hi Steve,

I agree that PSX should ideally connect directly to the external weather source, if for no other reason than for efficiency and ease of use.

I wonder however about PSX.NET because every time that I have tried to use it the "PSX Messages" count rapidly increases and continues into the thousands without stopping but the application does not tell me what those messages are. I assume that they are error messages but I do not know.

I cannot get the Weather module to work, it appears to be exclusively for P3D whereas I am using FSX. I also cannot get the "Pilot's Call Panel" to connect.

At the end PSX.NET will not shutdown without going to the Start Task Manager. When I do close it via task manager a dialogue opens telling me of the errors; after about 10 minutes the message count is in to the tens of thousands.

As it is the PSX.NET really does need a manual to describe the required settings and how to operate the individual modules, some are straight forward (to me but maybe not to others) but some of them do need clarification.

Mike

G-CIVA

Quote from: Aonang on Wed,  1 Nov 2017 03:13I cannot get the Weather module to work, it appears to be exclusively for P3D whereas I am using FSX. I also cannot get the "Pilot's Call Panel" to connect.

As you probably know PSX.NET requires a .WX file to be created as you plan & despatch through your flight planning software such as PFPX, this .WX file is normally written into Drive:Your Computer\p3d\PMDG\WX.  PSX.NET reads this .WX file & takes this data & inserts it into the route inside the PSX FMS - IMPORTANTLY both routes must match!

I don't own a PMDG product nor do I own FSX, but I am sure that you could create that folder structure inside your FSX parent folder structure & 'point' PFPX there to initially create the .WX file, & also 'point' PSX.NET there to subsequently 'read' this file.

I do not know what kind of level of competency you have with computing (mine is pretty basic) but things to consider here are your User Account Control Settings (UAC) ... if you are not running programmes like PSX.NET (pretty much everything else to do with flight simulation as a system administrator then windows can itself create all kinds of issues for you.

If you are running computers across a network then the file sharing protocols need to be correctly assigned, & of course LAN Cables are a must rather than attempting to rely on a home wireless network.

I prefer on other hand to enter the spot Wind/Temp data by hand from the flight plan; because, if you compare the PSX.NET data to the PFPX created data to the actual encountered data that Activesky continuously feeds into the PSX environment you will find that the PFPX flightplan data is very close to the Activesky data.

In addition, this Activesky data & PFPX Wind & Temp data is within 5% of the real world data that is used by real world flight planning systems.
Steve Bell
aka The CC