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Calibrate Input devices in PSX

Started by B744-Simmer, Thu, 7 Aug 2014 19:34

Sylle

Another vote for the axis reversal option for USB controllers here  ;)

I do understand the TCP/IP interface will be better for professional setup ,classroom use or Full Flight Sims but a lot of customers using this software in a home environment will probably only have USB controllers connected to their computers.

Regards,
Sylvain

Gary Oliver

#21
QuoteWhen switching to PSX, I've been immediately surprised by the extreme sensibility of the ailerons at low speed and the relative low sensibility of the elevator.

Last night I got my real 744 yokes wired up to PSX and did some flying with a friend who flew a Level D simulator with me previously.

I would say the PSX flight model is so close to the level D it is actually perfect.

How do I know this?  My friend (who shall remain nameless) couldn't fly the level D either without pilot induced oscillation because he is used to flying FSX flight models which really don't simulate roll very well at all.  We both struggled to get used to the lack of pitch authority without proper trimming, especially in the flare! :roll:

Hardy Heinlin

#22
Quote from: JP744Is it a normal comportment of the 747 ?
Yes. And it also depends on gross weight, wing tank fuel, aileron lockout status, hydraulic power resources, speedbrake extension etc.


Quote from: JP744If not, is there a way to change the sensibility of the axis within PSX ?
Yes. Fly at cruise speed for a minute, then activate the aileron lockout malfunction, then return to slow speed flight and enjoy the flight using just two aileron surfaces. But avoid turbulence then. -- Or depressurize 3 hydraulic systems.


|-|

Jeroen Hoppenbrouwers

#23
If your controller inputs go steadily from zero to max (look at the yoke symbol in the top left), you have properly calibrated your controls. PSX just follows input. Focus on the yoke symbol. If that jumps around, you have not calibrated your controls properly.

Try flying with the mouse, for example. That will give you a good visual feel of what yoke motions you need to see.


Hoppie

David Palmer

A suggestion...
Should there be a list of USB devices published on the Aerowinx website that would assure a future purchaser of trouble free interfacing with PSX?
The contents of the list could come from trusted contributors on this forum. (You know who you are.  ;) )
I would love to see, one day, the Aerowinx logo on the side of USB device packaging with the words "certified for PSX" beneath it.
Regards,
David.
a.k.a. 'The Commodore'

Will

#25
QuoteShould there be a list of USB devices published on the Aerowinx website that would assure a future purchaser of trouble free interfacing with PSX?

I've used nine USB devices with PSX so far and they've all worked perfectly... but I wonder how generalizable the experience is. The USB device has to go through the computer via some kind of driver before it gets to PSX, so just because the device works on one setup doesn't mean it will work on everyone's.
Will /Chicago /USA

martin

Quote from: WillI wonder how generalizable the experience is.
My first thought exactly. From what I read, it seems that the USB device issues are not so much manufacturer-specific (with the possible exception of Logitech), but rather specific to the individual "local" setup and configuration.

Even so, such a list might be helpful, though, if it doesn't claim that "Device X by manufacturer Y works with PSX", but instead states something like "At least one instance is known where device X by manufacturer Y works with PSX. Your mileage may vary. But don't give up.".

Put this way, the list could still help to keep up peoples' hope -- as we know a decisive factor in setting up and configuring flight simulators (with the exception of "pure PSX" which does not require this kind of "sisu").
 :D

Cheers,
Martin

Phil Bunch

Is there such a thing as a networked USB hub or some such thing that might work better with PSX than plugging USB devices into our PCs?  

Just a thought - not sure it makes any technical sense.
Best wishes,

Phil Bunch

Jeroen Hoppenbrouwers

This is basically what I hinted at. Not so much a separate piece of hardware (though that would be cool) but a piece of software in between the USB subsystem of your PC and PSX. PSX would not listen to the USB devices at all (all deselected). All USB input would go through the USB-to-PSX router and be sanitized. This keeps the freaky functionality out of PSX and allows developers to go all-out in adapting to specific user requirements.


Hoppie

Phil Bunch

#29
Quote from: Jeroen HoppenbrouwersThis is basically what I hinted at. Not so much a separate piece of hardware (though that would be cool) but a piece of software in between the USB subsystem of your PC and PSX. PSX would not listen to the USB devices at all (all deselected). All USB input would go through the USB-to-PSX router and be sanitized. This keeps the freaky functionality out of PSX and allows developers to go all-out in adapting to specific user requirements.


Hoppie

Is this device or some similar device of any use?

Or would one still have to confront computer-specific USB issues?  Note that I'm only able to follow this discussion in a technically superficial way.


==========================================
http://www.belkin.com/networkusbhub/

 System Requirements

    PC-compatible computer with one available 32-bit slot Windows XP or Vista (32bit)

    Compatible with Microsoft Windows Vista and XP (32bit), Mac OS® X v10.3, 10.4, and v10.5

    Compatible with all notebook computers equipped with WLAN or LAN

=============================================
Best wishes,

Phil Bunch

garys

#30
This would be no different than using a standard usb hub. You would plug your devices into it but you still would not be able to make the required changes in PSX. This is were the external program (router) that Hoppie is suggesting is a requirement to get all the usb setups calibrated and working in PSX to each users preference.

Jeroen Hoppenbrouwers

#31
Looking at the Belkin positively: this would be a perfect hardware item if we could kick its software (firmware) to contact PSX and play game.


Hoppie

JP59

Quote from: Jeroen HoppenbrouwersIf your controller inputs go steadily from zero to max (look at the yoke symbol in the top left), you have properly calibrated your controls.

It does. So I have to learn how to fly a real heavy now  :mrgreen:

cagarini

Unfortunately in my case I have a Thrustmaster COUGAR Hotas, which is recognized and I can use for roll and picth, but my Cyborg X which I use for additional axis, and even worst, my Saitek Rudder Pedals do not even appear in the USB listing :-(

I can't use the rudder and / or toe brakes ....

Any suggestions?

cagarini

Just a follow up to let know that my problem was solved by replacing the wireless mouse & keyboard by a PS1 keyboard and USB mouse...

Peter Lang

Quote from: JP744I tried some takeoff and landings with PSX and my ACE yoke. .....  I've been immediately surprised by the extreme sensibility of the ailerons at low speed and the relative low sensibility of the elevator. Only some degrees of rotation on the yoke and the airplane takes an important roll rate. This is the contrary with elevator witch needs great amplitude maneuvers. The huge inertia of the airplane on these two axis surprised me also.

Is it a normal comportment of the 747 ? If not, is there a way to change the sensibility of the axis within PSX ?

The same for me. I really have some difficulties to get the ship smooth on the runway with my ACE Yoke or with another joystick.

Is it really that way, that when the yoke is centered there is still a movement in the roll and pitch axis? = the movement stops slowly.

From my real flying experience (single engine) I know that when I center the yoke, the pitch and roll movement immediately stops. On big planes there might be a higher moment of inertia, but the aerodynamic rules should be the same in my opinion.

I would highly appreciate if there could be a possibility to "dim" this behavior a little bit.

Peter

Hardy Heinlin

#36
This is different to a C172.

On the 747, when you initate a roll, and then want to stop the roll, you have to add a little bit of opposite aileron. Otherwise the inertia will make it roll a bit further.

This is normal.

You can "dim" this a bit by making the aircraft lighter. There is a big difference between 200 tons and 400 tons!


Cheers,

|-|ardy

Peter Lang

Quote from: Hardy HeinlinOn the 747, when you initate a roll, and then want to stop the roll, you have to add a little bit of opposite aileron. Otherwise the inertia will make it roll a bit further.

This is normal.

|-|ardy

Unbelievable.  :)  Thank you for this information

Peter

bravolima

Any news on that subject?
I run PSX on a Windows 8.1 OS with a logitech Extreme 3D pro. But the joystick doesn´t work as it should. Throttle is reversed, this means on - I have full thrust on ilde. I made a download of the drivers from logitech and checked the joystick setting. Everything works, especially when I switch to Prepar3D.
I  don´t want to change my wireless keyboard and mouse, because this belongs to a Toshiba Qosmio PX30 unit. Is their any proven Joystick recommended?


regards

Bernhard

Hardy Heinlin

QuoteAny news on that subject?
On the wireless keyboard problem?

I'm working on a patch. But I don't know yet if it will work.


Regards,

|-|ardy