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Quick question (PSX)

Started by awais1407, Sun, 26 Jul 2009 14:19

awais1407

Hi Hardy,

Will PSX visuals include ground textures and terrain profiles, as previously planned.

Regards,
Awais M.

Hardy Heinlin


Peter Lang

Hi Hardy,

just another question (I do not want to open a new thread for this).

Is it planned to include the RMI below the clock on the captains side?


Peter

Hardy Heinlin

Yes :-)



Cheers,

|-|ardy

Peter Lang

Quote from: Hardy HeinlinYes :-)


Well.. this answer was not really surprising.  8)

Woaaaahhh..... I don't believe it.
But the screenshot was.  :mrgreen: My heart still beats a little bit faster looking at this stunning picture.

Ok, thanks for this ultrafast reply. Now I can make the decission not to buy the 2 flightillusion clocks and 2 new 19" 16:9 monitors. I will cut another hole I my panel.  :mrgreen:

Thank you very much. Another week with a very big grin in my face goes on :D  :-) And I believe that there also will be different layouts for the PFD and NDs for CRT and TFT style too.  ;)  Ähm.. please do not post a new screenshot today.

Peter

PS: pink right VOR / ADF needles. Tsss. I always thought I was a pedant  ;) Great. Thanks.

Phil Bunch

I noticed a "100 fps" text message on the upper left.  I assume this means 100 frames per second!

It is very exciting to see an occasional taste of PSX.  The hard part as a "wannabe customer" is having to wait.  Maybe we shouldn form long lines as was done for Apple's iPhone.  I wouldn't wait in line for an iPhone but I sure would for PSX!
Best wishes,

Phil Bunch

Hardy Heinlin

Thanks, guys. I'm glad you're glad :-)

Yes, 100 FPS means 100 frames per second. But it may drop, depending on the system and on the window size and on what is displayed in the window.

For example, on my Mac with a dual core 2.2 GHz and 1344 x 1008 screen resolution I get about 37 FPS when all flight instruments and the outside view is visible while doing a barrel roll – which keeps the display updating busy; the FPS may rise over 50 FPS during "normal" flight. It may also rise above 50 FPS when the monitor is filled just with PFD and ND at real-life size.

For some bizarre reasons, I had to buy a Windows (!) PC last week. Don't ask me why, I'm still a Mac user :-) Anyway, it's a quad core 2.5 GHz, surprisingly for only 580 €. PSX runs on it at 65 FPS at a resolution of 1920 x 1080 with all instruments and outside view fully busy. It could go even higher than 65 FPS if that LCD monitor were faster.

Cheers,

|-|ardy

Walter Kranl

Hi Hardy,

Fantastic screenshot!

Another question: Are you going to simulate all circuit breakers (overhead P6 and the P7 panel)? I'm just curious.

Cheers
Walter

Walter Kranl

Another couple of questions :-)

1) I'm operating my MAC (yeah, another Mac user) in 1600 x 1200. Is there a significant drop in FPS compared to, say 1344 x 1008 ?

2) On some panels there are white '+' symbols (e.g. MCP). Do they have a special meaning?

Thx
Walter

Peter Lang

Quote from: Walter Kranl2) On some panels there are white '+' symbols (e.g. MCP). Do they have a special meaning?


Hi Walter,

somewhere there is said, that the "+" marks the position of the electrical connection on the backside of the unit.

Peter

Hardy Heinlin

Quote from: Walter Kranl1) I'm operating my MAC (yeah, another Mac user) in 1600 x 1200. Is there a significant drop in FPS compared to, say 1344 x 1008 ?
On my Dual Core 2.2 GHz, at 1600 x 1200, with Captain's and F/O's instruments and outside view fully displayed and busy, I'm getting 31 to 38 FPS.



Quote2) On some panels there are white '+' symbols (e.g. MCP). Do they have a special meaning?
Yes. – I leave the answer to Qavion ... :-)



P7, P6 ... yes:








Servus,

|-|ardy

Qavion

Quote2) On some panels there are white '+' symbols (e.g. MCP). Do they have a special meaning?

I think we need a "sticky" for this question :P



Most panels are made of metal frames with a plastic lightplate mounted on them. The lightplate is made of clear plastic and is painted in opaque Boeing brown paint, except for where the lettering and knobs are.  The lightplate is embedded with tiny lightbulbs. A printed circuit board on the back surface of the lightplate wires up the bulbs. Electrical power gets to the lightplate via a single contact. The contact resembles a coaxial connector: You might be able to see the panel side of the contact in the photo above (in the middle of the panel in the lower right hand corner of the picture). When the lightplate is fitted to the metal panel, you can't see the contact point. However, many panel manufacturers put a white " + " on the panel to show where it is.

In theory, if the panel lighting becomes intermittent, it may be because the resistance is high at the contact point between the lightplate and the base. A firm tap on the " + " may be enough to restore the electrical conductivity between the lightplate and base.. and give you back your panel lighting.

Hope this makes sense.

Cheers.
Q>

Walter Kranl

Great! Thank you Hardy, Ian and Peter

Walter

awais1407

#13
Excellent artwork!

In ps1.3 nearly everything is visible in a single view, with a few pop ups. The cockpit layout itself is not "realistic", but is very ergonomic to use.

This time, I see you have a very accurate layout of the flight deck. And, I have noted in the screen shots that there are 2/3 views. I am assuming one view is used for panning around and the other one is your main view.

Shiv Mathur

Quote from: Walter KranlGreat! Thank you Hardy, Ian and Peter

Ssshhh !   .....Qavion

Hardy Heinlin

Quote from: Shiv Mathur
Quote from: Walter KranlGreat! Thank you Hardy, Ian and Peter

Ssshhh !   .....Qavion
Not to forget Qavion, right :-) And not only in this thread. Without him Precision Simulator would be just an Approximate Simulator.

Cheers,

|-|ardy

Walter Kranl

Aah! Sorry Qavion :lol:

Peter Lang

I suppose in PSX we need the mouse for tapping on the "+". And for firm tapping we have to click twice.   :lol:

Peter

John Davis PC

WOW ... Fantastic Graphics Hardy !     Cant wait to give that Smoke Evac handle a pull and see what happens :)

JM1053139

Quote from: awais1407Excellent artwork!

In ps1.3 nearly everything is visible in a single view, with a few pop ups. The cockpit layout itself is not "realistic", but is very ergonomic to use.

This time, I see you have a very accurate layout of the flight deck. And, I have noted in the screen shots that there are 2/3 views. I am assuming one view is used for panning around and the other one is your main view.

Yes, it makes me wonder if PSX will be even more widely used by the pros considering the possibility not only for systems familiarization but for cockpit familiarization also.

I'm sure this has been asked before, but my searches return nothing: Will PSX receive regular navdata updates? Just a bit curious about this point.

Certainly some incredible work at any rate.
-Jon Monreal