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PSXView with xplane12, introducing extended TCAS functionality and optional 3D

Started by TCASSE, Wed, 7 Jan 2026 12:52

TCASSE

Hi all,

I have made a plugin similar to Xview. 
Tested with XP12 and 747-400 Master (use the last version of sparky744 (2026/01 or above)
Operating procedure:
- Start a new flight with Xplane by selecting a  location then click LINK or Locate an airport on PSX then LINK

Features:

Flaps
Spoiler
Gear
Aileron/elevator
Landing light fully synchronised with xplane
Taxi light fully synchronised with xplane
Beacon and nav synchronised with xplane
Time/date synchronised with xplane
Some parameters in the weather psx sent to xplane * please wait for xplane, it's not immediate and laminar always change the datarefs. So it's possible that some paraméters do not work any more...
Visibility
Precipitation
Turbulence
I use the parameter 0/8 of the cover of the base clouds (botom left of the weather PSX page) to send to xplane the preset of the clouds similar to the 8 preset of xplane (clair/VFR/IFR/Storm...)
Com1stby/Com2stby synchronised
psxsync.cfg in the root of xplane to modify the IP/port if not on the same PC.

You will see a windows (that you can move and put under the screen if needed)
Link
Meteo on/off
Traffic OFF/PSX to XP/XP to PSX
COM on/off  (Value of the COM1/COM2/stby/Transponder  transmitted to Xplane)

-> debug version 07/01/2026
-> release version 15/01/2026
-> added  transponder code (15/01/2026)
-> the plane sinks for a brief moment at the destination airport -> corrected 19/01/2026
-> added two fictive datarefs "psx_bridge/gs" and "psx_bridge/alt in meters" that you can use by others plugin (23/01/2026)
-> slope problem like KSEA solved (18/02/2026)
-> repositionning using now xplane coordinates (no more issues with repositioning on the runway or gates) (18/02/2026)
-> possible to use PSX's situations in flight (not only on the ground) (19/02/2026)
-> 15/03/2026 - TCAS added (only from Xplane to PSX at this time)
                        - Reposition Ground/Flight  solved
->30/03/2026 - modify the filter filter to ignore targets that are very near the own aircraft
-> 16/04/2026 TCAS from PSX or XPLANE

plugin -> https://1drv.ms/u/c/9078b8581e0fcab6/IQC-zXoXfbzQSaaRn8uyKKcTAbfe-dc7Ejw8Eb296NL938M?e=S8b1KF

Vidéo test ->  https://1drv.ms/v/c/9078b8581e0fcab6/IQD4kf17XRBeRqHuWh1-YBjtARiQGJFTjQ_Jip-qdrW6-dk

Some people report having jump/slutters. I suppose other plugins than mine modify the configuration of xplane. It's importrant to check and have the planepath parameter set to 1 (with datareftool).

### PSX–X-Plane Sync – Beta Release (Traffic & Visual Integration)

Hi all,
I'm pleased to share a new beta version of the PSX–X-Plane synchronization tool, introducing extended TCAS functionality and optional 3D visual traffic in X-Plane (tested with Life traffic)
✈️ New Features
1. Dual TCAS Modes (switchable in real time)**
You can now cycle through three traffic modes directly from the plugin window:

* **OFF** – no traffic exchange
* **X-Plane → PSX** – X-Plane traffic injected into PSX (ND display)
* **PSX → X-Plane** – PSX traffic injected into X-Plane (TCAS + optional visuals)

2. PSX Traffic Visualisation in X-Plane (NEW)**
When using *PSX → X-Plane* mode, traffic can now be displayed as 3D objects in X-Plane.
Select in the Traffic PSX page what do you want as TCAS (High/Low conclict/Random preset)

Each intruder is rendered using multiple objects:

* fuselage
* wings
* engines
* tail
* glass
* lights (strobe, landing lights, beacon)

This provides a clear and realistic visual reference for nearby traffic.

3. Optional Visual Traffic Mode**
Visual traffic can be enabled in the configuration file:

```txt
VISUAL_TRAFFIC=1
```
Additional parameters:

```txt
VISUAL_MAX_DIST_NM=20
VISUAL_SMOOTH_POS=0.35
VISUAL_SMOOTH_HDG=0.25
```
⚙️ Configuration

The plugin is configured via `psxsync.cfg`.

Example:

```txt
127.0.0.1 10747
TCAS_MODE=XPLANE
VISUAL_TRAFFIC=0
```

You can still change the traffic mode live using the plugin window.

 ⚠️ Notes

* Visual traffic is currently based on Laminar Research 737 object parts.
* The system prioritizes the 7 closest targets.
* Distant traffic is automatically filtered out.
* Visual models are intended for situational awareness, not full AI simulation.

🧪 What to test

Please report:

1. Stability when switching traffic modes
2. Smoothness of moving targets
3. Any visual jumps or "teleporting" aircraft
4. Performance impact (if any)
5. General usability

🙏 Feedback welcome

This is still a beta version, and your feedback is very helpful.

Thanks to everyone testing and contributing ideas!



TCAS test PSX to XPLANE   -> https://1drv.ms/i/c/9078b8581e0fcab6/IQBB-3PoOiO2RIU-DTk2kQWwASHYUW72r9D4T6fA9VKE5D4?e=DegShi
TCAS test XPLANE TO PSX -> https://1drv.ms/i/c/9078b8581e0fcab6/IQBcUH_w_iDeRoxiGCtCvxnwASfYxu3Jegp1eweq9VE9cls?e=GfWlFk

psxsync.cfg -> https://1drv.ms/u/c/9078b8581e0fcab6/IQCVoLlnM9-NR74A6fbxUz5RAVVJelRRPcwDxVmJ3gtiwCk?e=yqxjKl
xpl -> https://1drv.ms/u/c/9078b8581e0fcab6/IQC-zXoXfbzQSaaRn8uyKKcTAbfe-dc7Ejw8Eb296NL938M?e=S8b1KF

               
Thierry




Hardy Heinlin

Hi Thierry,

thank you very much for your add-on.

(I for one cannot test it as I don't have XPlane.) When at least one forum member can test it and use it on their systems, I'll put a link to this thread on the Aerowinx Add-Ons page. Thanks again.


Best wishes,

|-|ardy

simpilot-franz

if you want you can load the x-plane 12 trial version to try it out !  its free.

Swiso

Quote from: TCASSE on Wed,  7 Jan 2026 12:52Hi all,

I have made a plugin similar to Xview. 
Tested with XP12 and 747-400 Master
Locate an airport on PSX.
Locate this airport on Xplane then link.

Features:

Flaps
Spoiler
Gear
Aileron/elevator
Landing light fully synchronised with xplane
Taxi light fully synchronised with xplane
Beacon and nav synchronised with xplane
Time/date synchronised with xplane
Some parameters in the weather psx sent to xplane * please wait for xplane, it's not immediate and laminar always change the datarefs. So it's possible that some paraméters do not work any more...
Visibility
Precipitation
Turbulence
I use the parameter 0/8 of the cover of the base clouds (botom left of the weather PSX page) to send to xplane the preset of the clouds similar to the 8 preset of xplane (clair/VFR/IFR/Storm...)
Com1stby/Com2stby synchronised
psxsync.cfg in the root of xplane to modify the IP/port if not on the same PC.

You will see a windows (that you can move and put under the screen if needed)
Link
Meteo off
2 sliders to adjust the hight of the plane and the heading.
Value of the COM1/COM2 stby

https://onedrive.live.com/?redeem=aHR0cHM6Ly8xZHJ2Lm1zL3UvYy85MDc4Yjg1ODFlMGZjYWI2L0lRQnhSMnZ4REp2aVNwbmo3NEpVLU1SRUFiUGtIZHF1ZElfRTNCZnhiR2k4ajcwP3dkT3JpZ2luPU9XQS5MSU5LJndkUHJldmlvdXNTZXNzaW9uPWM5YzE0ZTM2LWZkZTAtNDA0Yi1iZWMzLWExMDU4NGJlOWFjZQ&cid=9078B8581E0FCAB6&id=9078B8581E0FCAB6%21sf16b47719b0c4ae299e3ef8254f8c444&parId=9078B8581E0FCAB6%21105&o=OneUp

Best Regards,
 
Thierry Cassé


Hello Thierry,
Thanks for this plugin.
Just to be sure....for installing it, you just need to move the folder inside the zip in the XPlane 12 "plugin" folder ?
Any other steps that need to be done ?

Thank you !
Regards
AA

asboyd

Which 747 are you using? Is it the 747-8?
I will need to try it with the Sparky 747-400 once I can get my machines set back up.

Cheers,
AlexB
Alex Boyd... Sydney, Australia

nimsu87

This is great. When it's all tested I can't wait to try it.
I got my first copy of PS1@13. I am 35 and own PSX. I don't think I will ever fully grasp the intricacies and engineering of this manmade structure It transcends a 'machine/vehicle'.I think if AI were to become sentient it would have happened already by now (pick your favourite post 1980s airliner)

TCASSE

Hi All, You have to download the Sparky 747 400 for X-Plane 12  https://github.com/mSparks43/747-400?search=1.
To install the plugin (PSXView), copy the win.xpl to D:\X-Plane12.3\Resources\plugins\PSXView\64.
(This is an example. Locate your xplane directory on your PC)
If PSX is not on the same PC, Modify the psxsync.cfg located in the root of xplane, to indicate the IP of PSX.




















Sparky 747 400 for X-Plane 12

Snare25

Hi TCASSE

Thanks for the posting the plugin, I have not had any luck getting it to work so far, maybe I'm missing something?

I have put win.xpl in the plugins folder as you suggested



I have loaded in to Xplane (12.4, Windows x64) with the Sparky 744 but I do not see the plugin in the drop down or plugin window.



I have tried with the psxsync.cfg in the xplane root but this made no difference. Any advice would be much appreciated.

Thanks,

TCASSE

#8
Delete psxsync.cfg. If it does not exist, the plugin create one by default. Edit the log.txt in the root of xplane. Lock at files like "PSX-SYNC", "PSXView"....
Maybe some dll are missing

This plugin requires Microsoft Visual C++ Redistributable 2015–2022 (x64).

Snare25

#9
Quote from: TCASSE on Mon, 12 Jan 2026 16:26Delete psxsync.cfg. If it does not exist, the plugin create one by default. Edit the log.txt in the root of xplane. Lock at files like "PSX-SYNC", "PSXView"....

Thanks, there is only one mention of the plugin in my log.txt

QuoteE:\X-Plane 12/Resources/plugins/PSXView/64/win.xpl : Error Code = 126 : The specified module could not be found.


EDIT - I have checked and i have visual c++ redistributable installed


FlyItLikeYouStoleIt

Have you installed the Microsoft Visual C++ Redistributable ?

TCASSE

download https://github.com/lucasg/Dependencies

run Dependencies.exe to see if something is missing.
Check if you have
VCRUNTIME140.dll
MSVCP140.dll
VCRUNTIME140_1.dl
install  vc_redist.x64.exe  https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist


Snare25

I have all 3 of those dll's/dependencies. Do they need to actually be in the XP12 folder?

I already had Microsoft Visual C++ Redistributable installed, see my screenshot above for the version number. I have tried uninstalling this version and installed Microsoft Visual C++ Redistributable 2015–2022 (x64)



But this didn't make any difference. Same error in my xplane log.
QuoteE:\X-Plane 12/Resources/plugins/PSXView/64/win.xpl : Error Code = 126 : The specified module could not be found.

Thanks,

Gary Oliver

Mark of the web?  Right click properties > unblock

JJK

Hi, firstly much appreciated all the efforts to make PSX work with Xplane 12.

Unfortunately, both this plugin PSXView as well as the old Xview, are no longer loaded and give the same error code in the log.txt file of Xplane, it says ..."error=126, The specified module could not be found".

The old Xview has been giving me this error code since the 12.3 version of Xplane. So no luck... really looking forward to making this work.

TCASSE

You say that both plugins (xview and PSXView) give you the same error code?. May be try D:\X-Plane12.3\Resources\plugins\PSXView\win_x64\win.xpl  (replace 64 by win_x64)

TCASSE

#16
Quote from: TCASSE on Tue, 13 Jan 2026 11:11You say that both plugins (xview and PSXView) give you the same error code?
I found a solution.
Install Visual Studio 2022.(it's free).
I compiled with VS2022, I suppose when installing VS2022, some DLL are copied in the c drive. Just install, after you will see the plugin PSXView.
Sorry for the disturbance

JJK

Thanks Sir, I will try that asap!! Will report back... J

JJK

Bad luck still not working .... after install of VS2022, nothing, now even the log file doesn't show anything of trying to load it.... I am not IT expert so I guess here is where it ends for me...

Thanks for the help anyway, lets wait and see if some else finds a way to get it working.

J

Swiso

Installed as per your instructions and suggestions but same result as Snare25.
Not listed in the plugin window