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Statistical randomness

Started by Hardy Heinlin, Mon, 9 May 2011 23:05

Jeroen Hoppenbrouwers

It may boil down to the very fact that without a human (independent brain) instructor present, most of the "training and check programme" goes down the drain.

It may be better to dump the "guaranteed failure" mode and invent a good way for PSX hard core users to exchange files which, under the cover, present "interesting" situations. Don't open the file, don't look at the instructor screens.


Hardy Heinlin


I think Jeroen's approach (trading addons) is fantastic, so you will get a "Fully Agreed!" from me too.  However, there might be room for a small tweak to the failure engine, and that's to have the chance of failures drop by an order of magnitude (e.g. from 1 event per 5 hours to 1 event per 50 hours) after the first random failure.  I know this may seem strange at first... but I can imagine the situation where someone wants to train themselves on adjusting plans, reaction time, dealing with contingencies, etc.  So they would like to have a failure at some point in the flight.  However, to "guarantee" a failure, they may have to set the number of events so high that they end up getting multiple failures, one after another.  If the chance dropped after the first event, they'd still have the "what if?" pressure of knowing another failure could occur... but a "dealing with a surprise" flight wouldn't need to turn into the Kobayashi Maru.  Just a thought...

That being said, Jeroen's idea is best; a good set of preprogrammed training scenarios would be fantastic.
Will /Chicago /USA

Hardy Heinlin

I think this is already covered by the plan to make random categories like in PS1:

Cat A: Minor malfunctions: No landing required.
Cat B: Severe malfunctions: Landing at next suitable airport required.
Cat C: Excessive malfunctions: Emergency landing required

These random categories involve certain amounts of engine failures, necessarily.

Something like that, but with more details and options than in PS1.

By the way, I plan an "album" full of training situation files. After all, the sim should be able to show what it can do :-) That requires a lot of situation files anyway.



the mad hatter

oh very cool the forrest grump approach  "failure are like a box of chocolates you just do not know what you are going to get and when"

But what about failures the ones that are irrecoverable?

Hardy Heinlin

Quote from: the mad hatterBut what about failures the ones that are irrecoverable?
They are irrecoverable.

Good that it's just a sim.