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Author Topic: New scenery bridge tool between PSX and MSFS  (Read 7190 times)

cavaricooper

  • Join date: Dec 2009
  • Location: KTPA
  • Posts: 1260
Re: New scenery bridge tool between PSX and MSFS
« Reply #120 on: Tue, 17 May 2022 23:29 »
Great news!  Thanks for all that you do for us all!

C
Carl Avari-Cooper, KTPA

cavaricooper

  • Join date: Dec 2009
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Re: New scenery bridge tool between PSX and MSFS
« Reply #121 on: Tue, 17 May 2022 23:41 »
Stephan-

I was able to get it to connect to MSFS with just the IP of the PSX Server (boost was same). 

Would it be possible to use a very simple aircraft like an ultralight (damage off) and save a new proper viewpoint height to use MSFS for out the window (smooth) visuals only?

I'm not particularly bothered with the VC or exterior views, but in search of an absolutely smooth performance.

It's probably hare brained.... but....

Ta- C
Carl Avari-Cooper, KTPA

CHEDHKG

  • Join date: Aug 2014
  • Location: Hong Kong
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  • Vulnerant omnes, ultima necat
Re: New scenery bridge tool between PSX and MSFS
« Reply #122 on: Wed, 18 May 2022 01:16 »
Stephan-

Would it be possible to use a very simple aircraft like an ultralight (damage off) and save a new proper viewpoint height to use MSFS for out the window (smooth) visuals only?

That should be possible already, but I did not try. I don't remember having anything specific to the MSFS 747

cavaricooper

  • Join date: Dec 2009
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Re: New scenery bridge tool between PSX and MSFS
« Reply #123 on: Wed, 18 May 2022 12:33 »
Thanks- I will report back. Obviously lights will be missing but if the difference in smoothness is acute, I can fly during the day only for now :).

I hope you will consider a simple GUI for the .exe when time permits.

Thanks for your work!

C
Carl Avari-Cooper, KTPA

Jeroen Hoppenbrouwers

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  • Hoppie designs avionics equipment for airliners.
    • http://www.hoppie.nl/
Re: New scenery bridge tool between PSX and MSFS
« Reply #124 on: Wed, 18 May 2022 12:40 »
To improve smoothness, also consider reducing the level of detail or animation or whatever MSFS offers in this area. Just drop everything all the way down and see what that does. If it still stutters, then probably no new airplane will help, either.


Hoppie

asboyd

  • Join date: Jan 2012
  • Location: YSSY
  • Posts: 745
Re: New scenery bridge tool between PSX and MSFS
« Reply #125 on: Wed, 18 May 2022 22:42 »
Hi Stephan,
Having a small issue with PSXMSFS.. when I have started PSX and MSFS and am waiting at the end of the runway, I start PSXMSFS and suddenly I am plunged into darkness and, although I am set for system time in both PSX and MSFS, I am now in night time....
I tried setting the PSX time to night but that did not change anything.

Cheers,
AlexB
Alex Boyd... Sydney, Australia

Jeroen Hoppenbrouwers

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  • Hoppie designs avionics equipment for airliners.
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Re: New scenery bridge tool between PSX and MSFS
« Reply #126 on: Wed, 18 May 2022 23:54 »
Australia opposite UTC.  Maybe something reads a local time instead of zulu?

CHEDHKG

  • Join date: Aug 2014
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Re: New scenery bridge tool between PSX and MSFS
« Reply #127 on: Thu, 19 May 2022 00:18 »
Hi Stephan,
Having a small issue with PSXMSFS.. when I have started PSX and MSFS and am waiting at the end of the runway, I start PSXMSFS and suddenly I am plunged into darkness and, although I am set for system time in both PSX and MSFS, I am now in night time....
I tried setting the PSX time to night but that did not change anything.

Cheers,
AlexB

Alex,

does the time change in MSFS when you change the time slider in PSX?

asboyd

  • Join date: Jan 2012
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  • Posts: 745
Re: New scenery bridge tool between PSX and MSFS
« Reply #128 on: Thu, 19 May 2022 02:37 »
No and my boost server shuts down and does not restart as per Hardy's info on other topic.
There appears to be a few things going strange with my networked setup.
If I change the situ on one of my client PC's it changes the situ on the server pc...
This is very strange.

I have also noticed that PSXMSFS does not appear in my task manager and I suspect when it bombs out it causes the boost to shut down and I cannot restart PSXMSFS. I will need to do some logging and see what is going on. Maybe there is a conflict as I already have Simconnect active in MSFS and maybe there is a conflict with the one provided by Stephan.

Cheers,
AlexB
Alex Boyd... Sydney, Australia

CHEDHKG

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Re: New scenery bridge tool between PSX and MSFS
« Reply #129 on: Thu, 19 May 2022 03:10 »
No and my boost server shuts down and does not restart as per Hardy's info on other topic.
There appears to be a few things going strange with my networked setup.
If I change the situ on one of my client PC's it changes the situ on the server pc...
This is very strange.

I have also noticed that PSXMSFS does not appear in my task manager and I suspect when it bombs out it causes the boost to shut down and I cannot restart PSXMSFS. I will need to do some logging and see what is going on. Maybe there is a conflict as I already have Simconnect active in MSFS and maybe there is a conflict with the one provided by Stephan.


Cheers,
AlexB

Alex,

The Simconnect.dll file should be the same. You can use the one you have in your MSFS folders.
Send me a mail with your network set-up, as that could help me understand what is going on.

CHEDHKG

  • Join date: Aug 2014
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Re: New scenery bridge tool between PSX and MSFS
« Reply #130 on: Thu, 19 May 2022 07:18 »
No and my boost server shuts down and does not restart as per Hardy's info on other topic.
There appears to be a few things going strange with my networked setup.
If I change the situ on one of my client PC's it changes the situ on the server pc...
This is very strange.

I have also noticed that PSXMSFS does not appear in my task manager and I suspect when it bombs out it causes the boost to shut down and I cannot restart PSXMSFS. I will need to do some logging and see what is going on. Maybe there is a conflict as I already have Simconnect active in MSFS and maybe there is a conflict with the one provided by Stephan.

Cheers,
AlexB

Alex,

Try to launch PSXMSFS with the -v option. That should print out some debug messages and create (hopefully) a DEBUTGTXT file with some info too

Hardy Heinlin

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    • Aerowinx
Re: New scenery bridge tool between PSX and MSFS
« Reply #131 on: Thu, 19 May 2022 08:46 »
If I change the situ on one of my client PC's it changes the situ on the server pc...
This is very strange.

Why should this be strange? PSX instances are synchronized by the main network only.
PSX instances need no boost network. The boost server is just a service for add-ons.

PSX instances can synchronize by the slower 5-Hz-position updates from the main network because each PSX instance uses the same predictive aerodynamic model which keeps the motion smooth. Scenery add-ons don't have this model and therefore need higher update rates which are provided by the boost server.


|-|ardy

CHEDHKG

  • Join date: Aug 2014
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Re: New scenery bridge tool between PSX and MSFS
« Reply #132 on: Sun, 3 Jul 2022 11:15 »
Gents,

Back from holidays and thus, back to PSX.
I have been doing some long haul flights using PSXMSFS and connected at the same time on IVAO.

Everything ran smoothly and controllers could see me properly.

If some of you are using PSXMSFS and encounter some issues, please do report them to me so I can (try to) fix them.

I am now waiting for Microsoft to release their weather API, so I can include it too.

Cheers,
-Stephan



cavaricooper

  • Join date: Dec 2009
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Re: New scenery bridge tool between PSX and MSFS
« Reply #133 on: Tue, 12 Jul 2022 11:15 »
Stephan-

If I could, may I ask for a simple GUI when you have workload capacity… repeatedly easier for all the village idiots like me…

Thanks for considering… Carl
Carl Avari-Cooper, KTPA

CHEDHKG

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Re: New scenery bridge tool between PSX and MSFS
« Reply #134 on: Wed, 13 Jul 2022 01:25 »
Hi Carl,

That is indeed the next item on my to-do list. I am looking around to find what is the best way to achieve that
Hopefully in the next weeks...

Cheers,

-S.

cavaricooper

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Re: New scenery bridge tool between PSX and MSFS
« Reply #135 on: Wed, 13 Jul 2022 03:59 »
That’s great to hear, thanks! Looking forward to using MSFS going forward… P3D is off my system for good. Thanks again!

C
Carl Avari-Cooper, KTPA

SIMU-3G7

  • Join date: Apr 2013
  • Location: CYQB
  • Posts: 30
Re: New scenery bridge tool between PSX and MSFS
« Reply #136 on: Sun, 17 Jul 2022 20:57 »
Thank you for your wonderfull work, Amazing...
 ;)
Happy flying...... 8)

Gilles-Gabriel
Up There With The Best Of The Best...

VolleyballCALVA

  • Join date: Jul 2018
  • Location: Taipei
  • Posts: 36
Re: New scenery bridge tool between PSX and MSFS
« Reply #137 on: Mon, 18 Jul 2022 15:38 »
Hello, Good day.
Recently in some of the test flights that the PSXMSFS.exe would stop the connect by itself and the last time it doing this, my aircraft in MSFS started to make a aileron roll to almost 180 degrees before I can finally got reconnected. Is this a known issue? Thank you.

CHEDHKG

  • Join date: Aug 2014
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Re: New scenery bridge tool between PSX and MSFS
« Reply #138 on: Tue, 19 Jul 2022 01:32 »
Hello, Good day.
Recently in some of the test flights that the PSXMSFS.exe would stop the connect by itself and the last time it doing this, my aircraft in MSFS started to make a aileron roll to almost 180 degrees before I can finally got reconnected. Is this a known issue? Thank you.

Hi Calva,
I did not experience that in my latest test flights. I had a similar issue, but that was on a previous version of the tool. It was a bug that should be corrected now. Can you make sure you have the latest version?

Thanks

VolleyballCALVA

  • Join date: Jul 2018
  • Location: Taipei
  • Posts: 36
Re: New scenery bridge tool between PSX and MSFS
« Reply #139 on: Tue, 19 Jul 2022 17:15 »
It should be the one released with the MSFS slave - master one.
And I think it's the latest one on Github. But I found one problem, there's no EICAS message when MSFS is master, and I have downloaded the one on github again but still no EICAS message. So I assume this is not the latest version?
Thank you.
« Last edit: Tue, 19 Jul 2022 17:34 by VolleyballCALVA »