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Author Topic: PSX aural checklist pointer logic  (Read 931 times)

Hardy Heinlin

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PSX aural checklist pointer logic
« on: Thu, 10 Dec 2020 12:25 »
Hi all,

I just got a suggestion (thanks, Andmiz) regarding the PSX checklist pointer logic: When starting a go-around, the pointer should automatically jump back to the AFTER TAKEOFF checklist.

This is inspiring me to implement some more automatic jumps. For example:

• Jump to AFTER START when the engines are running while the pointer is on a previous checklist.

• Jump to BEFORE TAKEOFF when a rejected takeoff is detected. *

What do you think?


Regards,

|-|ardy


* Actually, this just requires a hit on the R key. That will trigger the call "BEFORE TAKEOFF checklist". So here's the old question again: Is so much automation useful or confusing?
« Last edit: Thu, 10 Dec 2020 13:30 by Hardy Heinlin »

18hazelwood

  • Join date: Dec 2015
  • Location: UK
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Re: PSX aural checklist pointer logic
« Reply #1 on: Thu, 10 Dec 2020 13:55 »
Hi Hardy,

I think it would be great to be automated in some way, I am forever running through the checklist to get to the right one.

I would find it most useful, especially when making a video clip and you lose where you are ... skipping back through the menu`s comes out on the recording.

positive idea from my point of view.

Maybe a checkbox for automation on or off? just a thought ... I am no programmer..

18hazelwood.
« Last edit: Thu, 10 Dec 2020 14:06 by 18hazelwood »

Cbf

  • Join date: Aug 2014
  • Location: LFPG
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Re: PSX aural checklist pointer logic
« Reply #2 on: Thu, 10 Dec 2020 18:06 »
Hi Hardy,
Good idea.
When I perform 1500Ft training patterns, I only do landing C/L. I just press R key at each pattern.
Regards

vito

  • Join date: May 2009
  • Location: Zagreb
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Re: PSX aural checklist pointer logic
« Reply #3 on: Thu, 10 Dec 2020 18:17 »
Great idea, yes !

best regards
vito

Toga

  • Join date: Oct 2017
  • Posts: 243
Re: PSX aural checklist pointer logic
« Reply #4 on: Thu, 10 Dec 2020 23:50 »
Great Idea!

Hardy Heinlin

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Re: PSX aural checklist pointer logic
« Reply #5 on: Fri, 11 Dec 2020 08:40 »
Good morning,

now I have thought about all details and this is my conclusion:

The computer can't read the user's mind. It can only read the aircraft status. And that status is not always a reliable trigger for a checklist autoselection because the checklist's very purpose is to check whether everything is correct.

This logical problem leads to the fact, that the checklist autoselection can work for just a few events, not for the entire mission.

Such a partial autoselection would make the simulation confusing. The user needed to learn all exceptions. Otherwise, the F and R keys might trigger calls that the user wouldn't expect. There would always be the question: Is the next step automatic or not?

So I decided to implement just one autoselection: That for the go-around case.

(The reset for touch-and-go circuits and for rejected takeoffs require just one hit on the R key anyway.)

Despite the above logical problem, the sim also had to detect the purpose of each checklist text line. It's really just a text without any software function. And every airline uses a different text and sometimes even a different amount of checklists. If I remember correctly, Lufthansa didn't even use an "after-takeoff" checklist (maybe they use it now).

To detect the airline specific "after-takeoff" checklist starting point, the sim needs to search for the following text fragments in capitals:

"AFTER TAKEOFF"
"AFTER TAKE-OFF"
"CLIMB"

If there are any further variations of the "after-takeoff" checklist title in your customized PSX pilot files, please let me know.


Regards,

|-|ardy

andmiz

  • Join date: Jan 2019
  • Location: Hong Kong
  • Posts: 71
Re: PSX aural checklist pointer logic
« Reply #6 on: Sat, 12 Dec 2020 01:20 »
Thanks Hardy!

Holger Wende

  • Join date: May 2009
  • Location: EDDM
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Re: PSX aural checklist pointer logic
« Reply #7 on: Thu, 31 Dec 2020 11:28 »
Hi,

For some unknown reason I never became familiar using the R and V keys for the checklists, presumably just because I don't use the keys regularly :(
Instead I prefer to read through the appropriate checklist on the instructor Human->Pilot page.

I miss a "visual" feedback which checklist is currently active, so I avoid toggeling through the checklist titles.

Could it be an option to activate a specific checklist e.g. by clicking a checklist on the instructor page?

Best regards and all the best for 2021 to you all!

Holger

Hardy Heinlin

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Re: PSX aural checklist pointer logic
« Reply #8 on: Thu, 31 Dec 2020 11:40 »
Hi Holger,

such an option is not so easily possible as the titles and their positions are airline specific.

There are not that many titles; I think if I hit the R key a few times, I get the desired title faster than by scrolling and watching the list panel with the mouse ...

Did you know that you can also assign the R and V key functions to joystick buttons?


Cheers,

|-|ardy


P.S.: You need not wait until each title is completely spoken. A hit on the R key interrupts the speaker promptly. You just need to hear the start of a title: Tax... After sta... Befo... Prep... Shutd... -- there we are.
« Last edit: Thu, 31 Dec 2020 12:01 by Hardy Heinlin »

Holger Wende

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Re: PSX aural checklist pointer logic
« Reply #9 on: Fri, 1 Jan 2021 16:59 »
Thanks for the suggestion, Hardy  :)

I guess I just need to use the checklists regularly, then it should work well.
Well, that's a new goal for the year :-)

Best regards, Holger

Hardy Heinlin

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Re: PSX aural checklist pointer logic
« Reply #10 on: Sun, 14 Feb 2021 01:07 »
The autoreset of the After Takeoff checklist is now available in PSX update 10.130. See item 130.04:

https://aerowinx.com/board/index.php?topic=4191.0


|-|ardy