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Windshield Air

Started by Will, Thu, 30 Sep 2010 14:24

Will

Hardy,

How about the WSHLD AIR switch on the Captain and FO sidewall panels?  Are these implemented?  If so, will you simulate windshield fogging that fades away when you turn the switch on?  For that matter, under what conditions are these switches used?  When is the 747 windshield likely to fog up?  Does windshield heat make any difference?
Will /Chicago /USA

Hardy Heinlin

#1
Quote from: Will CronenwettHow about the WSHLD AIR switch on the Captain and FO sidewall panels?  Are these implemented?

No.


|-|ardy

Will

Oh no, I'm disappointed.  So far the answer has always been "yes" when asking about implementations.
Will /Chicago /USA

Hardy Heinlin

It would look like fog in the scenery, not like fog on the glass. It would confuse the users. It costs a lot of work and has no useful effect.

One could blurr the scenery imaging but that would kill the frame rate down to 3, even today on fast computers.


|-|

Will

Is the switch itself modelled?  I agree that a fog effect would be kinda ridiculous.
Will /Chicago /USA

Hardy Heinlin


Jeroen Hoppenbrouwers

Just dreaming. Do aircraft windows fog up overall, or just in a specific segment? That would be cheaper to build.

Will

I have no idea how the 747 windshield fogs up.  For the effect, I envision a gray image over the scenery that increases in opacity from 0% opaque to ~90% opaque.  Fades in over a few minutes, fades out when the air is turned on.  The effect would only appear when the correct combination of humidity and temperature exists.

But I know, in the scheme of things this is fairly trivial.

Hardy, what about the rest of the switches on the sidewall panels (windshield air, shoulder heat, foot heat)?

Hard to simulate cold feet, but it would be nice to have the switches to play with.
Will /Chicago /USA

Hardy Heinlin

Yesterday I wanted to write:

"To answer the next question in advance: shoulder heat and foot heat systems are not implemented either."

But I didn't post it because I was curious if this question will really come :-)


Cheers,

|-|ardy

Will

Ha, Hardy, you have only yourself to blame.  Your attention to detail has inspired a similar attention to detail in your friends and customers.
Will /Chicago /USA

Roddez

Quote from: Hardy Heinlin"To answer the next question in advance: shoulder heat and foot heat systems are not implemented either."

So my feet will never be warm in Matt's sim, even with PSX. :)
Rodney Redwin
YSSY
www.simulatorsolutions.com.au

Matt Sheil

Quote from: Roddez
Quote from: Hardy Heinlin"To answer the next question in advance: shoulder heat and foot heat systems are not implemented either."

So my feet will never be warm in Matt's sim, even with PSX. :)
You dont need PSX or any software to simulate and on/off heater switch  8)

Hardy Heinlin

You could add some lines of software code to turn off the heater when the respective electrical bus is unpowered, so that in certain cases Rod gets cold feet although a real heater is installed :-)


|-|

John Golin

#13
Coupling the aircon rheostat to the overhead Flt Deck temp knob has been talked about for a few years...

When the sim gets gutted for PSX it can go on the list - hook the real Aircon up to the pack switches and logic.  :)
John Golin.
www.simulatorsolutions.com.au


Jeroen Hoppenbrouwers


farrokh747

#16
ha ha... jeroen, you're waay ahead of me...! now for the aircon interface....

Jeroen Hoppenbrouwers

Don't laugh but I built such a thing as well, my daughter of 7 years old is now using it to control her desk light from her Ubuntu computer   :-)

Simple solid-state 2kW relay attached to RS232 port, listening to RTS signal wire.


Jeroen

Phil Bunch

Quote from: Jeroen HoppenbrouwersDon't laugh but I built such a thing as well, my daughter of 7 years old is now using it to control her desk light from her Ubuntu computer   :-)

Simple solid-state 2kW relay attached to RS232 port, listening to RTS signal wire.


Jeroen

Not wireless yet!!! (grins).  No iPads???!!!  (more grins)

A bit more seriously, it's truly remarkable how rapidly things are changing in the computer-related universe.  Future shock is definitely at hand, and then some.  It must be an amazing time to be young too, with so much happening so fast along these lines.  Since many kids still at least partly believe in magic, it's always been fun to watch younger kids engage with modern life.
Best wishes,

Phil Bunch

torrence

Quote from: Phil BunchSince many kids still at least partly believe in magic, it's always been fun to watch younger kids engage with modern life.

We are indeed living with Clarke's third law every day.

"Any sufficiently advanced technology is indistinguishable from magic."

A PSX development relevant variant I saw the other day is:

"Any sufficiently advanced bug is indistinguishable from a feature."

Cheers,
Torrence
Cheers
Torrence