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PSX Vibrate Released

Started by Gary Oliver, Tue, 29 May 2018 11:50

Gary Oliver

All,

As some of you may have seen on the 'networkers' forum I have been developing a module to drive buttkickers, base shakers, earthquakes, and other types of sound driven transducers.

Thanks to Chris K, Britjet, Jon Boe, Jun, Gary, Farrokh and the Simfest crew for allowing me to jiggle their bottoms for beta testing.

Features

Speed brake Rumble (when speed brake deployed in flight)
Wheel Scrub, more than 20 degrees of tiller over 20 knots
Gear Up and Down Vibrations
RB211 Sound adds a flight vibration at high EPR settings
Turbulence is my favourite, when PSX is flying through turbulent air and when below FL100 with clouds varying levels of turbulence effects are played
Cargo Door when the fwd cargo door shuts
Taxi rolling ground fades in up to 20 kts and speeds up going down the runway
Takeoff rolling ground comes in at 60-70kts to add more rumble on take off
Touchdown - leave at max volume and it slightly adjusts depending on touchdown rate
Starter adds vibrations during the engine start sequence.
Leading Edge flap retraction rumble

Requires

Microsoft Visual C++2013 Redistributable(x64)

Download Link

https://www.dropbox.com/s/xoeh7nvz4c0ru76/PSXVibrate-V0.9.msi?dl=1

Instructions

1) Run installer

2) Set the PSX Server IP and Port, as well as the external sim router IP and restart.

3) Adjust the levels of the sounds to match your setup.

We also recommend running the Vibrate Module on a machine running PSX with default Airframe/Engine grounds enabled but rename the tire.wav file in audio/basics folder of PSX and feeding this through the same soundcard as the vibrators.

As always www.psxaddons.com for more information.

Cheers
Gary

Hardy Heinlin

Hi Gary,

thank you very much! :-)

Do you mind if I add your psxaddons.com link to the "Add-Ons" page?


Cheers,

|-|ardy

Gary Oliver


Frans Spruit

Hi Gary,

Thank you very much.
Music to my ears ;D

Frans Spruit

Greg Hateley

Thanks Gary,
I've wanting something like this, especially a more defined speedbrake rumble. Thank You.

Sorry to report that I can not get it running, just have a crash issue on Windows 7.
It ran on one of my Windows 10 machines, working fine, but that is not the one with the PSX audio.

Greg

Gary Oliver

Greg,

It worked here on Windows 8.1 and 10.

I would imagine its because Windows 7 doesn't have the .net 4.5.1 runtime installed.

Try downloading and installing from https://www.microsoft.com/en-gb/download/details.aspx?id=40779

If that doesn't work, send me a message on FB messenger and I can remote in and have a look.

Cheers
G

Gary Oliver

The issue was either the C++ 2012/2013/2015 Runtimes missing..

We installed all 3 x86 and x64 and all is good...

Direct Links here...  https://www.itechtics.com/microsoft-visual-c-redistributable-versions-direct-download-links/

Greg Hateley

Awesome piece of kit.
The sounds are a really fantastic enhancement to PSX's already great sound.
Turns out the cargo door closing is my favorite. :)

farrokh747

Thanks Gary - and also an award for the best app icon of all time ! 

fc

Gary Oliver

Haha you are the first to notice fc :)

I do have the mental age of a 12 year old

TCASSE

Hi Gary

Do we use PSX externalsim with Xplane?

Cheers,

Thierry

Chris Kilroy

Quote from: Gary Oliver on Fri,  1 Jun 2018 13:04
Haha you are the first to notice fc :)

I do have the mental age of a 12 year old

Oh, I noticed too!  :-X

Hardy Heinlin

Could you also show your icon here in this thread so that we curious Mac users can enjoy the joke as well? :-)


|-|

Gary Oliver


Mark

...well you did ask, Hardy...

Hardy Heinlin

Ooh, SpaceX is launching. -- I love astronomical motifs.


)-(ardy

farrokh747

QuoteDo we use PSX externalsim with Xplane?

Thierry, i don't believe it will work with Xplane .....

fc

farrokh747


TCASSE

What a pity.
Everything  is running with xplane except that the sounds will constantly play  when you leave the ground.

Cheers,

Thierry

Gary Oliver

Thierry,

I still have on my todo list to move from the PSX.ExternalSim Link to Native PSX variables as we discussed with Hardy on another thread.

Unfortunately this is still on the todo list, it can of course be moved up the list for a promise of beer :-)

Cheers
Gary