All,
As some of you may have seen on the 'networkers' forum I have been developing a module to drive buttkickers, base shakers, earthquakes, and other types of sound driven transducers.
Thanks to Chris K, Britjet, Jon Boe, Jun, Gary, Farrokh and the Simfest crew for allowing me to jiggle their bottoms for beta testing.
FeaturesSpeed brake Rumble (when speed brake deployed in flight)
Wheel Scrub, more than 20 degrees of tiller over 20 knots
Gear Up and Down Vibrations
RB211 Sound adds a flight vibration at high EPR settings
Turbulence is my favourite, when PSX is flying through turbulent air and when below FL100 with clouds varying levels of turbulence effects are played
Cargo Door when the fwd cargo door shuts
Taxi rolling ground fades in up to 20 kts and speeds up going down the runway
Takeoff rolling ground comes in at 60-70kts to add more rumble on take off
Touchdown - leave at max volume and it slightly adjusts depending on touchdown rate
Starter adds vibrations during the engine start sequence.
Leading Edge flap retraction rumble
RequiresMicrosoft Visual C++2013 Redistributable(x64)
Download Linkhttps://www.dropbox.com/s/xoeh7nvz4c0ru76/PSXVibrate-V0.9.msi?dl=1Instructions
1) Run installer
2) Set the PSX Server IP and Port, as well as the external sim router IP and restart.
3) Adjust the levels of the sounds to match your setup.
We also recommend running the Vibrate Module on a machine running PSX with default Airframe/Engine grounds enabled but rename the tire.wav file in audio/basics folder of PSX and feeding this through the same soundcard as the vibrators.
As always
www.psxaddons.com for more information.
Cheers
Gary