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Author Topic: PSX Vibrate Released  (Read 6481 times)

TCASSE

  • Join date: Nov 2013
  • Posts: 15
Re: PSX Vibrate Released
« Reply #20 on: Tue, 5 Jun 2018 13:57 »
Hi Gary,

No pb for a beer, even more. Do you know "mort subite", a strong beer;)

Cheers,

Thierry

Jeroen Hoppenbrouwers

  • Moderator
  • Join date: May 2009
  • Location: KTMB
  • Posts: 4261
  • Hoppie designs avionics equipment for airliners.
    • http://www.hoppie.nl/
Re: PSX Vibrate Released
« Reply #21 on: Wed, 6 Jun 2018 00:18 »
*drool*

Getting that sort of stuff over here is a challenge to say the least, and usually they bring you kriek no matter what you ask (no kriek, please).


Hoppie

Gary Oliver

  • Join date: May 2012
  • Location: Farnborough, UK
  • Posts: 857
    • http://www.simfest.co.uk
Re: PSX Vibrate Released
« Reply #22 on: Sat, 16 Jun 2018 19:50 »
V0.75 Uploaded to

https://www.dropbox.com/s/nl6auas379hghkp/PSXVibrate0.75.msi?dl=0

V0.75
=====
-Flap Vibrate no longer occurs on the Ground
-Flight State is now read from PSX direct rather than via the PSX.NET Router

V0.74
=====
-Added Bump with PSX Rolling Bump

V0.73
=====
-Speedbrake sound no longer plays on the ground
-Flap Vibration timings adjusted and only happen on the way up now

Chris Kilroy

  • Join date: Jul 2015
  • Location: Henderson, NV USA
  • Posts: 146
Re: PSX Vibrate Released
« Reply #23 on: Sat, 16 Jun 2018 23:48 »
Thanks, Gary!

farrokh747

  • Join date: May 2009
  • Location: Mumbai, India
  • Posts: 922
    • http://www.farrokhchothia.com/
Re: PSX Vibrate Released
« Reply #24 on: Mon, 18 Jun 2018 04:59 »
Thanks Gary!

Gary Oliver

  • Join date: May 2012
  • Location: Farnborough, UK
  • Posts: 857
    • http://www.simfest.co.uk
Re: PSX Vibrate Released
« Reply #25 on: Mon, 18 Jun 2018 13:48 »
Sorry,

I noticed that there was still a dependancy on PSX.NET.Router for the Altitude readout and some internal sound logic.

This has now been removed.. 

V0.76
=====
-Removed all requirements for PSX.Net.Router, All Data now direct from PSX
-Tuning of Low Level Turbulance Effects
-Random Low Level Turbulance effects now up to 15,000ft


https://www.dropbox.com/s/bizk67l3e0wfwxl/PSXVibrate0.76.msi?dl=0

Cheers
Gary

TCASSE

  • Join date: Nov 2013
  • Posts: 15
Re: PSX Vibrate Released
« Reply #26 on: Mon, 18 Jun 2018 17:44 »
Super,

Thank you very much Gary.

Gary Oliver

  • Join date: May 2012
  • Location: Farnborough, UK
  • Posts: 857
    • http://www.simfest.co.uk
Re: PSX Vibrate Released
« Reply #27 on: Mon, 18 Jun 2018 19:41 »
Super,

Thank you very much Gary.

You are most welcome.

Avi

  • Join date: May 2009
  • Location: LLBG
  • Posts: 929
Re: PSX Vibrate Released
« Reply #28 on: Mon, 25 Jun 2018 22:21 »
I tried today to install and run PSX Vibrate but failed doing so.
I have WIN7 with Microsoft .NET Framework 4.7.1 and Microsoft Visual C++ 2017 Redistributable both x64 and x86 (I also have them for 2010 but nothing in the middle).

When I try to run it (while PSX.NET is running or not), nothing happens. No window opens.
Any idea what is the problem?

Thanks,
Avi Adin
LLBG

GodAtum

  • Join date: Jun 2014
  • Posts: 846
Re: PSX Vibrate Released
« Reply #29 on: Sun, 1 Jul 2018 11:13 »
I tried today to install and run PSX Vibrate but failed doing so.
I have WIN7 with Microsoft .NET Framework 4.7.1 and Microsoft Visual C++ 2017 Redistributable both x64 and x86 (I also have them for 2010 but nothing in the middle).

When I try to run it (while PSX.NET is running or not), nothing happens. No window opens.
Any idea what is the problem?

Thanks,

I think you need Microsoft Visual C++2013 Redistributable(x64) - 12.0.40660

Avi

  • Join date: May 2009
  • Location: LLBG
  • Posts: 929
Re: PSX Vibrate Released
« Reply #30 on: Mon, 2 Jul 2018 02:12 »
It works, thanks (not 12.0.40660 but 12.0.30501 but who cares).

Cheers,
Avi Adin
LLBG

Gary Oliver

  • Join date: May 2012
  • Location: Farnborough, UK
  • Posts: 857
    • http://www.simfest.co.uk
Re: PSX Vibrate Released
« Reply #31 on: Mon, 2 Jul 2018 11:34 »
Thanks Gents.

I will add this to the instructions.

Cheers
G

vnangli

  • VJ
  • Join date: Sep 2019
  • Location: KFWA
  • Posts: 203
Re: PSX Vibrate Released
« Reply #32 on: Sun, 14 Jun 2020 21:57 »
Awesome piece of kit.
The sounds are a really fantastic enhancement to PSX's already great sound.
Turns out the cargo door closing is my favorite. :)

I tried to replicate this and wasn’t able to pickup the fine details of the cargo door closing sounds..I loaded AIR CHINA CARGO with “DOORS CLOSING” situation. Wasn’t able to distinguish between PSX Vibrate running and not running. Though other sounds were absolutely amazing..
747 is not an airplane, it is a symbol of inspiration….

JohnH

  • Join date: May 2014
  • Location: Canada
  • Posts: 242
Re: PSX Vibrate Released
« Reply #33 on: Mon, 15 Jun 2020 19:23 »
Did you try turning the 'cargo door' sounds up on psx vibrate panel. By default they are only set to 20% that is what my installations shows?

John

Awesome piece of kit.
The sounds are a really fantastic enhancement to PSX's already great sound.
Turns out the cargo door closing is my favorite. :)

I tried to replicate this and wasn’t able to pickup the fine details of the cargo door closing sounds..I loaded AIR CHINA CARGO with “DOORS CLOSING” situation. Wasn’t able to distinguish between PSX Vibrate running and not running. Though other sounds were absolutely amazing..

Jason M Tutwiler

  • Join date: Feb 2020
  • Location: Milwaukee, WI
  • Posts: 181
  • I love Airplanes and computers. Avionics?
Re: PSX Vibrate Released
« Reply #34 on: Mon, 15 Jun 2020 22:49 »
So, this has to be run on the same machine as PSX?  That goes against my architectural philosophy.  I have an addon-box machine and a sim-box machine.  PSX runs on the sim-box and all addons run on the addon-box.  I can get PSX vibrate to connect to PSX but I'm unable to get it to connect to the router that's running on the same machine.  I've attempted localhost, 127.0.0.1 as well as the actual IP of the addon-box.  Also, I can get PSX to connect to the router.  What am I doing wrong here?  What port do I need to use and I presume ONLY the PSX server is communicating with the router and/or other addons?  Thank you in advance!

Regards,
Jason Tutwiler
Jason M. Tutwiler

Gary Oliver

  • Join date: May 2012
  • Location: Farnborough, UK
  • Posts: 857
    • http://www.simfest.co.uk
Re: PSX Vibrate Released
« Reply #35 on: Sun, 10 Jan 2021 19:57 »
All,

An important update to PSXVibrate... I have been trying to work out where excessive PSX network traffic has been coming from in my sim..... I noticed a bug with PSXVibrate where it was sending demand messages to PSX several hundred times per second.

This has now been fixed.

https://www.dropbox.com/s/xoeh7nvz4c0ru76/PSXVibrate-V0.9.msi?dl=1

Don't forget to backup your config.xml file before running an update in existing setups

V0.90
======
-Fixes bug where its sending PSX hundreds of demand messages every second.

V0.80
======
-Bump Added when Nose Wheel turned to max whilst not moving
-Flap Rumble No longer occurs on the ground
-Aircraft Rumbles on brakes with engines at high thrust settings

GodAtum

  • Join date: Jun 2014
  • Posts: 846
Re: PSX Vibrate Released
« Reply #36 on: Wed, 13 Jan 2021 11:32 »
Thanks so much Gary!

Avi

  • Join date: May 2009
  • Location: LLBG
  • Posts: 929
Re: PSX Vibrate Released
« Reply #37 on: Wed, 13 Jan 2021 11:45 »
I can't run it. Do I need to update C++?

Cheers,
Avi Adin
LLBG