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The "add-on" everyone would invest in...

Started by cagarini, Sat, 15 Oct 2016 09:03

Hardy Heinlin

Quote from: acannata on Sun, 16 Oct 2016 11:37
Is it feasible to mark the touchdown zone and the aiming point on the runways depicted on the Position Page? Moreover, is it possible to mark with different colors dots (on Position page) according to on ground/on flight status?

Hi Aldo, nope to the first question; but yes to the second one. I'll test it ...


|-|ardy

evaamo

Hi Hardy, since we're in the subject of positions inside PSX world...

is it possible to query PSX (via the network I'd assume) for specific runway values such as lat/lon position of the threshold (both ends), displaced threshold (even if it's in meters/ft from the threshold), slope gradient information, and runway status (wet, dry)?

Thanks!
cheers
-E
Enrique Vaamonde

Hardy Heinlin

You can read data about the active runway selected by the EGPWS runway selection algorithm (FMC independent). VisualPSX, for example, uses this data.

http://aerowinx.com/board/index.php?topic=2958.msg29745#msg29745

You can not decode the entire database.


Cheers,

|-|ardy

evaamo

Great information, thanks Hardy.

I reckon there's no way to obtain runway status (wet, icy, dry) from the PSX network, correct. One would need to calculate such from weather, am I right?.

Thanks again!.
cheers.
-E



Enrique Vaamonde

Hardy Heinlin

Just take the precipitation level and the OAT of the focussed weather zone:

http://aerowinx.com/board/index.php?topic=1565.msg14745#msg14745


Cheers,

|-|ardy

Hardy Heinlin

Quote from: Hardy Heinlin on Sun, 16 Oct 2016 15:30
Quote from: acannata on Sun, 16 Oct 2016 11:37
Is it feasible to mark the touchdown zone and the aiming point on the runways depicted on the Position Page? Moreover, is it possible to mark with different colors dots (on Position page) according to on ground/on flight status?

Hi Aldo, nope to the first question; but yes to the second one. I'll test it ...

Now checked. It's not worth it. I'd have to change the plotter file format to include the air-ground status variable in every recorded dot for the entire flight. And that only to see a vague landing spot on a tiny runway symbol. The track plotter is not designed for this precision. It's not worth it ...

In the same way you could identify the landing spot by looking at the dot intervals: During the approach the intervals are constant; after touchdown they get smaller due to the deceleration.


Cheers,

|-|ardy

acannata


cagarini

#27
Although I started this thread and would find interesting to have what I describe in the OP, I do understand that the amount of effort that would divert HH from other much more important maintenance and evolution of PSX features to implement such an almost merely cosmetic feature doesn't pay...

I really don't find it is worth to install either FSX/P3D or XP just to be able to use these sims as visual generators for PSX, which is the only reason I could use them for. I prefer to wait for a possible bridge into Aerofly FS 2 for the visuals, and meanwhile continue to learn the Universe of details in PSX and profit from it's unique flight dynamics - yes, there simply is no other sim or add-on that can give me what I believe to be the sensation hand-flying a B747-400....

Yet, I still think that some sort of easy connector into products like Flightsim Commander or EFASS ( don't know if this is still supported ) or any other EFB/GPS add-on not requiring the install of FSX/P3D/XP would be nice to have...

martin

Moi!

Not quite sure where this discussion is heading, but just in case...

Quote from: Dirk Schepmannpersonally, I'd already be happy with a connection to moving map utilities
Quote from: jcommYep, connection into an external moving map would do the job too...
Quote from: AviYou do know PSX Tellurium, right?
Quote from: Ivo de ColfmakerIs it good enough to show acurate taxiways? If so, then it would serve this purpose better, because it is free and it just needs a browser I understand?



(click here for full size)


(click here for full size)

Not perfect (no genuine aviation charts) but available.
Requires browser and PSX_Tellurium (a Java program).
Does 3D view, too.

Just saying  :D

Cheers,
Martin


cagarini

Well,

thank you Martin.

I really have to give PSX_Tellerium a new try.

I tried it initially with the 3d view, and it was sometimes rather slow ( with my home internet connection ), but most probably using it just in 2d will do the job much better.


Markus Vitzethum

Hi Martin,

cool, I wasn't aware of that application of PSTellurium.  ;D

Just one remark ... don't try it in China (https://en.wikipedia.org/wiki/Restrictions_on_geographic_data_in_China) - there are known intentional offsets.  :o (Certified aviation data does not have this problem.)

Markus

martin

Quote from: jcomm on Mon, 17 Oct 2016 08:47
I tried it initially with the 3d view, and it was sometimes rather slow ( with my home internet connection )

Keep also in mind that there are two different variants of PSX_Tellurium, one for use with the PSX MAIN server, the other for use with the BOOST server. Depending on what "slow" means in the specific context, selecting the right one may (or may not) help. Details in the documentation .

Cheers,
Martin

G-CIVA

Quote from: Markus Vitzethum on Mon, 17 Oct 2016 09:26don't try it in China (https://en.wikipedia.org/wiki/Restrictions_on_geographic_data_in_China) - there are known intentional offsets.  :o (Certified aviation data does not have this problem.)

Ahahaa ... the most likely reason behind the horribly badly offset runways in ImagineSim ZSPD Shanghai Scenery then.

I suspect they have been using 'dodgy' coordinates.  Thanks for the info.  Markus.

On another topic altogether Markus could you email me? - my address is in my profile.

Thanks.

Steve Bell
aka The CC

cagarini

Quote from: martin on Mon, 17 Oct 2016 09:47
Quote from: jcomm on Mon, 17 Oct 2016 08:47
I tried it initially with the 3d view, and it was sometimes rather slow ( with my home internet connection )

Keep also in mind that there are two different variants of PSX_Tellurium, one for use with the PSX MAIN server, the other for use with the BOOST server. Depending on what "slow" means in the specific context, selecting the right one may (or may not) help. Details in the documentation .

Cheers,
Martin

Martin,

thank you so much for pointing me into the right spot :-)

I tested the initial ( or close to it ) release so, I guess it used just the Main server.

Will certainly try it with the Boost server!

martin

Quote from: Markus Vitzethum on Mon, 17 Oct 2016 09:26Just one remark ... don't try it in China

Interesting. But I just tried an ILS landing at ZBAA (rwy 01) and there at least it wasn't too bad.



(click here for full size)

About half a wingspan off the runway (in the scenery window) -- so still within OK limits for some pilots... ;D



(click here for full size)

Cheers,
Martin


cagarini

#35
Well,

I am more than satisfied :-)

Works beautifully- just tested with my desktop i5 2500 @ 3,3 GHz running PSX in Boost mode and Tellurium Boost client running on an ASUS ultrabook.

The PSX desktop is connected through ethernet Gb cable to the router, and the ultrabook is using the house wireless net.

Although there is some stuttering the fact that I am only using Map view ( -90º ) makes it less demanding, I believe, and I even chose the simplest ( so I think ) Map types with no terrain rendering.

Thank you again Martin and Markus for pointing me such na inexpensive, simple and efficient solution.