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Plan for PSX update 10.0.9

Started by Hardy Heinlin, Fri, 8 Jul 2016 04:31

bublegom

Hi Hardy,

Is it possible to add the function "slew mode" in order to position in a precise way the plane on the ground.

Regards

François

Mark

Quote from: Hardy Heinlin on Mon, 11 Jul 2016 23:52
I just added it; I'll work on this first because it will require some testing during the beta phase.

Thank you, I'm ready to beta test when you release "in this decade"  ;)

Britjet

"Before this decade is out" - Now who said that about another project?

Gary Oliver

Hardy did say he wanted to model 'space shuttle' flight aerodynamics.


Michael Benson

Please don't make me sit in a small capsule with Peter for 3 days!

Hardy Heinlin

Hi François,

I'm sorry, slew mode á la FSX is not possible.

But you can drag the aircraft with the mouse on the Instructor map, of course.


Regards,

|-|ardy

Gary Oliver

Hardy,

I was planning on adding a 'slew' mode to our PSX.NET.GroundServices Addon by just changing the Long/Lat position of the aircraft so we can easily park the sim up at gates for situation creation.

Would this cause any issues for us to worry about?

Cheers
Gary

Hardy Heinlin

If you inject with StartPiBaAl... there should be no problem.


Cheers,

|-|ardy

emerydc8

#28
Hi Hardy,

I hope it's not too late for two additional items that we discussed extensively since the last revision.

1. [EDIT]: I see you already listed this on page one at #19]. The FMC should automatically go to CRZ mode from CLB whenever an approach is installed for a return to departure airport as long as the aircraft is at or above the altitude of the approach fix in 1L (whatever fix you extended from). If the approach is installed at the end of the LEGS page, it should not shift to CRZ. But if you extend from say the CF and you are at or above the CF altitude (displayed in 1L) then it should immediately switch to CRZ and possibly even DES depending on whether you have crossed the T/D boundary.

2. You should be able to re-cruise by installing the new cruise altitude on the CLB or CRZ page and simply pushing the altitude knob. There should be no need to take it out of VNAV and then re-engage VNAV in order to get it to go from VNAV ALT to VNAV PTH.

Thanks,
Jon D.

Hardy Heinlin

Hi Jon, 1 and 2 are already on the list.


|-|ardy

United744

#30
Hi Hardy,

I know I've mentioned this a few times now, but the fuel temp still doesn't drop as much as it should in flight. After 4 hours in cruise, it doesn't drop below -9 C (SAT -56 C, TAT -30 C).

Thank you again for the updates, and this thread! :D

emerydc8

QuoteHi Jon, 1 and 2 are already on the list.

Thanks Hardy!

Hardy Heinlin

Hi United744,

I see no problem. It depends on several factors. We discussed this here already:

http://aerowinx.com/board/index.php?topic=2327.msg23146#msg23146

Avi

Hi,

I have 2 requests.
The first has nothing to do directly with 10.0.9 (it is not a programing thing but something I believe everyone will love to have) and the other one...

1.   There is a saying "The more you learn, the less you know". I couldn't agree with it more when it comes to VNAV. I lost it long time ago and I'm sure I'm not the only one.
It will be very nice to have a special written tutorial about VNAV. The PSX manual has description about the different FMC VNAV pages but I mean to create a tutorial about the logic of VNAV, the conditions to switch from CLB to CRZ and DES (or direct to DES from CLB), the modifications that were implemented since the introduction of PSX 10.0.0 to 10.0.9, the logic for RNAV approaches and everything else regarding VNAV (and maybe also A/T with all its complexity and options since you can't have one without the other).

2.   Already in the Beta days I asked to improve the outside view. I posted the picture below and asked if it was possible to add red lights along the displaced threshold (if exists), to dense the green lights across the runway at the beginning of the landing area and now I add to dense the white lights along the rim of the runways and to add white lights on the runway itself along the first 1/3 period (the landing target zone). I ask this again for 10.0.9 (or near future update).

In the long run (and I understand it may be a very long run) I hope PSX will have a PSX style outside view instead of the PS1 style it has today. I don't expect (or want) it to have 3D buildings or that it will look as the real thing (airport) but I do want to have taxiways (which also requires an editor to self create them). I suggest that if you ever decide to do it, give us an early alert so we could share what we expect from it.



Cheers,
Avi Adin
LLBG

Hardy Heinlin

Hi Avi,

sorry! I can't do that ...


Cheers,

|-|ardy

Britjet

Avi

I would say this - Autothrottle and VNAV - you most definitely can have full VNAV without autothrottle.
A u/s Autothrottle is a nuisance, but it doesn't affect VNAV.
Peter.

emerydc8

Avi,

For a good review of VNAV, check out http://www.atlastrainingmaterials.com/wp-content/uploads/2014/10/LNAV-and-VNAV-Integration-Review.pdf

The only thing I could find that the author and I disagreed on is on the top of page 21 -- He believes that if TOGA captures an MCP altitude, it will not provide protection from exceeding the existing flap placard speed. Conversely, I believe that while the A/T FMA will stay in THR when it captures the MCP altitude, the power will still be reduced to maintain 5 knots less than existing flap placard speed. I had someone test this out in the Delta 744 sim last year and it was confirmed that it would not overspeed the flaps. It settled in at about 5 knots less than the flap placard speed. Maybe Peter can also chime in here.

Jon D.

Avi

Peter,
I know you can have full VNAV without A/T (I should have written it differently).

Thanks Jon, I'll read it.

Cheers,
Avi Adin
LLBG

Britjet

<chime>
It will indeed stop at flap placard speed -5.
<chime off>
Peter

Hardy Heinlin