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Alpha 36

Started by Hardy Heinlin, Fri, 14 May 2010 05:23

Hardy Heinlin

Thanks :-)

By the way, does anybody know if the lightings of displaced thresholds have any standard color? And if a displaced threshold exists, are there green lights at the physical (non-displaced) threshold at all?


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OKD

Hardy

You are THE MAN in this field.....!!
OK....I am ok, if you are ok...!!

Peter Lang

Quote from: Hardy HeinlinAnd if a displaced threshold exists, are there green lights at the physical (non-displaced) threshold at all?


Hi Hardy,

normally not. As far as I know, there is only one green row at the threshold, independent if it is displaced or not. These lights should also be in some relation to the PAPI / VASI.

The situation at the physical runway end depends how the part before the displaced threshold is used. This also slightly might vary from airport to airport.


Peter

aldo cannata

Dear Hardy,

I'm trying again about taxiways...  ;)
Could it be feasible to have for each runway a simple but fixed pattern of taxiway, e.g. one taxiway parallel to the runway, with three connections (one for each end of the runway and one connecting to the gate area)?
It could be interesting in order to simulate "hold short" and runway entry and alignment.
I apologize for the insistence on the topic.

Aldo

awais1407

Hi Hardy,

As usual fantastic work! The outside view looks very very realistic.

Flight Simulator has more scenery, but this is defenitly more realistic looking;
the perception, the lighting, the haze effect etc...

Kind Regards,
Awais M.

ray

Hi Hardy,

An excerpt from Annex 14 abt runway threshold lights:

Location of runway threshold lights
5.3.10.2 When a threshold is at the extremity of a
runway, the threshold lights shall be placed in a row at right
angles to the runway axis as near to the extremity of the
runway as possible and, in any case, not more than 3 m outside
the extremity.
5.3.10.3 When a threshold is displaced from the extremity
of a runway, threshold lights shall be placed in a row at right
angles to the runway axis at the displaced threshold.
5.3.10.4 Threshold lighting shall consist of:
a) on a non-instrument or non-precision approach runway,
at least six lights;
b) on a precision approach runway category I, at least the
number of lights that would be required if the lights were
uniformly spaced at intervals of 3 m between the rows of
runway edge lights; and
c) on a precision approach runway category II or III, lights
uniformly spaced between the rows of runway edge lights
at intervals of not more than 3 m.
5.3.10.5 Recommendation.— The lights prescribed in
5.3.10.4 a) and b) should be either:
a) equally spaced between the rows of runway edge lights,
or
b) symmetrically disposed about the runway centre line in
two groups, with the lights uniformly spaced in each
group and with a gap between the groups equal to the
gauge of the touchdown zone marking or lighting, where
such is provided, or otherwise not more than half the
distance between the rows of runway edge lights.

I'll email info@ and attached the reference there.

Regards, Raymond

Hardy Heinlin

Thanks, guys.

Aldo, perhaps in a later version ...


Cheers,

|-|ardy

John Golin

Wow... great to see.. thanks for the peek!
John Golin.
www.simulatorsolutions.com.au

Holger Wende

#28
Quote from: aldo cannataCould it be feasible to have for each runway a simple but fixed pattern of taxiway
Hi Aldo,

I assume Hardy will not implement such "sophisticated" scenery details. Many users will probably couple PS to an external scenery generator, such as Flightgear or MSFS. And I am doing my best to create a viewer based on sector files, as Ivan did with e.h. WinTaxyway for PS1.3.

And there might come more add-ons. See e.g. http://www.aerowinx.com/forum/topic.php?id=309 or http://aerowinx.com/forum/topic.php?id=242

So don't worry, there will be plenty of opportunities to simulate e.g. "hold short" and much more.

Regards, Holger

P.S. Great sceenshots again. These pictures prove a high risk to make us addicted  :P

Holger Wende

Hi 744 systems experts,

How is the standy artificial horizon (attitude indicator) supplied?
Are the standby instruments supplied redundantly?

I came across this questions while looking at two of your alpha previews:

In the first example the standy artificial horizon seems to be working fine and "Elec Gen 3 off" is indicated.
In the second example the standby artificial horizon seems "not operational" and there's a problem with "Elec Drive 3".

Maybe somewhat naively I would conclude the failure is not related to these messages because with generator breaker 3 open there is no problem with the standby instrument and "Elec drive 3" message is related to the integrated drive generator oil pressure.

But what else then caused that standby artificial horizon failure in the second example? Did somebody pull a circuit breaker (only to tease us)?

Regards, Holger

Jeroen Hoppenbrouwers

Without pulling CBs, you miss 80% of the sim   ;-)

Holger Wende

Quote from: Jeroen HoppenbrouwersWithout pulling CBs, you miss 80% of the sim   ;-)
uuuh, poor guys, who must share the next PSX world flight with you  :twisted:

Hardy Heinlin

#32
I pulled the CB of the standby AI ... the AI bank angle began to rotate ... faster and faster ... at about 6000 RPM* I pressed the Pause key and made a screenshot.


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* of gyro, not of bank rotation