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Author Topic: PSX.NET P3D ExternalSim  (Read 161664 times)

JohnH

  • Join date: May 2014
  • Location: Canada
  • Posts: 239
Re: PSX.NET P3D ExternalSim
« Reply #640 on: Fri, 8 Mar 2019 19:06 »
Peter,

So you are running PSX in full screen and P3D on top of PSX? When you click on PSX doesn't P3D go behind the PSX panel?

A better way (I think) is to run PSX on the bottom half of your screen and P3D on the top half. That way you see both screens. If you like that idea I have a PSX 9 pack layout created for the lower half of the screen.

What aircraft are you using in P3D to run with PSX and ExternalSim?

John

speedbird965

  • Join date: Mar 2014
  • Posts: 31
Re: PSX.NET P3D ExternalSim
« Reply #641 on: Fri, 8 Mar 2019 19:32 »
Hi John!

This was only to demonstrate, that P3D and PSX aren't working on my machine. I'm using the POSKY 744 Megapack, as mentioned here in the forum.

However I would be very pleased, if you could share your PSX9 pack with me.

Many, many thanks in advance!!!

Cheers,

Peter

JohnH

  • Join date: May 2014
  • Location: Canada
  • Posts: 239
Re: PSX.NET P3D ExternalSim
« Reply #642 on: Fri, 8 Mar 2019 20:06 »
Peter,

send me an email at the link under my name.

John

speedbird965

  • Join date: Mar 2014
  • Posts: 31
Re: PSX.NET P3D ExternalSim
« Reply #643 on: Fri, 8 Mar 2019 21:22 »
Hi guys!

After downloading the PSX plane from Gary and readjusting the firewall by Marks tool, everything runs smooth. Really great. Thanks for the wonderful work!!!

Have a nice weekend and thanks again for all your help!

Cheers, Peter

JohnH

  • Join date: May 2014
  • Location: Canada
  • Posts: 239
Re: PSX.NET P3D ExternalSim
« Reply #644 on: Fri, 8 Mar 2019 21:33 »
Glad you got it working, enjoy!

john

Martin Baker

  • Join date: Jul 2014
  • Location: UK
  • Posts: 248
Re: PSX.NET P3D ExternalSim
« Reply #645 on: Fri, 8 Mar 2019 21:34 »
Please can you post a link to the correct plane here? M

speedbird965

  • Join date: Mar 2014
  • Posts: 31
Re: PSX.NET P3D ExternalSim
« Reply #646 on: Fri, 8 Mar 2019 21:54 »
Hi Martin B!

As requested:

Aircraft model is here....

https://www.dropbox.com/s/dr0ubmcb2qvs8z6/PSX_747.zip?dl=0

Also just another reminder that the firewall when set to 'off' isn't actually off.  We fixed the issue with kev32bs setup tonight on Teamviewer by doing the following :-

1) Start > Run > mmc
2) Add 'Windows Firewall with Advanced Security'
3) Right click properties
4) In all 3 profiles (public, private, domain) set the 3 options to 'On','Allow','Allow'

Cheers, Peter

Gary Oliver

  • Join date: May 2012
  • Location: Farnborough, UK
  • Posts: 801
    • http://www.simfest.co.uk
Re: PSX.NET P3D ExternalSim
« Reply #647 on: Fri, 8 Mar 2019 22:36 »
Peter,

I have a much better model (in the new BOAC repaint) that has proper dynamic lighting if you fancy it?

goliver one nine eight four [at] gmail.com and I'll send you the link.

Cheers
G


speedbird965

  • Join date: Mar 2014
  • Posts: 31
Re: PSX.NET P3D ExternalSim
« Reply #648 on: Sun, 10 Mar 2019 09:50 »
Hi Gary!

Peter,

I have a much better model (in the new BOAC repaint) that has proper dynamic lighting if you fancy it?

goliver one nine eight four [at] gmail.com and I'll send you the link.

Cheers
G

EMail sent. Thank you so much! I'm very interested...  :D

Cheers,

Peter

Martin Baker

  • Join date: Jul 2014
  • Location: UK
  • Posts: 248
Re: PSX.NET P3D ExternalSim
« Reply #649 on: Sun, 10 Mar 2019 18:28 »
Ditto! M

speedbird965

  • Join date: Mar 2014
  • Posts: 31
Re: PSX.NET P3D ExternalSim
« Reply #650 on: Sun, 24 Mar 2019 12:56 »
Hi Gary!

Again many thanks for that fine piece of software. Did a couple of flights now and I'm still very impressed about the smoothnes this runs on one PC only. It's quite amazing. BTW: I noticed Prepar3d starts flickering when the menu bar of P3D is hided. So I leave it on now and I'm getting the best results!

Great work - again many thanks!

Cheers,

Peter

nabbster

  • Join date: Mar 2019
  • Posts: 2
Re: PSX.NET P3D ExternalSim
« Reply #651 on: Tue, 26 Mar 2019 08:39 »
Hello. Sorry for the stupid question.

If using 2 PC's, are you supposed to connect them with a single ethernet cable, or do you need some other network equipment? Thanks

Jeroen Hoppenbrouwers

  • Moderator
  • Join date: May 2009
  • Location: KTMB
  • Posts: 4166
  • Hoppie designs avionics equipment for airliners.
    • http://www.hoppie.nl/
Re: PSX.NET P3D ExternalSim
« Reply #652 on: Tue, 26 Mar 2019 09:39 »
This depends a bit on the electronics of your network card. Luckily you can test it easily.

In theory, two PCs cannot be just connected by a straightforward Ethernet cable. In theory, you must have a network switch in between, which for various reasons is a good idea anyway (since it has LEDs so you can SEE what is going on). Such a thing is about $20 for a 4-port one and you can find many of them second-hand. If you have an internet router, there is all the chance it already has four ports.

In previous times, you could buy special crossover or null Ethernet cables that had wires flipped, specially for connecting two PCs directly. However these would shut down any network with a switch in it, so they were considered "dangerous".

Today, most Ethernet cards in anything can detect flipped wires and will just adjust to whatever you use them for.

Hence, connecting two PCs with a straight-through Ethernet cable should be no problem.

You would need to set up either PC with a static IP address, so that they don't start asking each other for one using DHCP. And then simply ping either way to see whether it works. Do you know how to do this?

Lastly... if both your PCs are already connected to a WiFi router, they most likely already can see each other anyway.

Hoppie

nabbster

  • Join date: Mar 2019
  • Posts: 2
Re: PSX.NET P3D ExternalSim
« Reply #653 on: Wed, 27 Mar 2019 08:05 »
This depends a bit on the electronics of your network card. Luckily you can test it easily.

In theory, two PCs cannot be just connected by a straightforward Ethernet cable. In theory, you must have a network switch in between, which for various reasons is a good idea anyway (since it has LEDs so you can SEE what is going on). Such a thing is about $20 for a 4-port one and you can find many of them second-hand. If you have an internet router, there is all the chance it already has four ports.

In previous times, you could buy special crossover or null Ethernet cables that had wires flipped, specially for connecting two PCs directly. However these would shut down any network with a switch in it, so they were considered "dangerous".

Today, most Ethernet cards in anything can detect flipped wires and will just adjust to whatever you use them for.

Hence, connecting two PCs with a straight-through Ethernet cable should be no problem.

You would need to set up either PC with a static IP address, so that they don't start asking each other for one using DHCP. And then simply ping either way to see whether it works. Do you know how to do this?

Lastly... if both your PCs are already connected to a WiFi router, they most likely already can see each other anyway.

Hoppie

Thanks for the reply.

I do have two modern PC's, so I assume that a simple Ethernet cable will do the trick. I will set a static IP for both PC's, and check if they can communicate, I think I know how to do this yes.

From there I will follow the externalsim instructions. I will be back with more questions if I can't get it to work. Cheers.

Bug738

  • Join date: Feb 2019
  • Location: EDDT
  • Posts: 5
  • No plan survives contact with reality...
Re: PSX.NET P3D ExternalSim
« Reply #654 on: Mon, 1 Apr 2019 22:52 »
Hi everyone,

I‘ve just successfully installed version 2.5.0 in a test setup on 2 networked systems (one with P3D V4.4 and the other with PSX 10.73). I am using the aircraft model mentioned by Peter in reply #646 and the installation itself worked just fine after following the included description. The router output is really very helpful.

So, many thanks to Mark and Gary (and everyone else involved) for providing this wonderful software to the community. This is highly appreciated.

Cheers,
Michael

mokeiko

  • Join date: Aug 2010
  • Location: PHNL
  • Posts: 24
Re: PSX.NET P3D ExternalSim
« Reply #655 on: Sun, 7 Apr 2019 07:03 »
Thank you everyone for this thread and Mark for PSX.NET ExternalSim. Latest build 2.5.0 working really well (single PC).

Can anyone send me the latest BOAC livery or email a link. I tried goliver one nine eight four [at] gmail.com but never got return email. Much appreciated.

fly safe

Francisco
Francisco Blas

Gary Oliver

  • Join date: May 2012
  • Location: Farnborough, UK
  • Posts: 801
    • http://www.simfest.co.uk
Re: PSX.NET P3D ExternalSim
« Reply #656 on: Sun, 7 Apr 2019 12:21 »
Replied this morning,

Hope you got it.

Cheers
g

mokeiko

  • Join date: Aug 2010
  • Location: PHNL
  • Posts: 24
Re: PSX.NET P3D ExternalSim
« Reply #657 on: Mon, 8 Apr 2019 00:27 »
Hi Gary,

Thank you for the email, I will give this a try today.

Much appreciated

fly safe
Francisco Blas

JohnH

  • Join date: May 2014
  • Location: Canada
  • Posts: 239
Re: PSX.NET P3D ExternalSim
« Reply #658 on: Wed, 10 Apr 2019 18:19 »
For those interested, I just tried ExternalSim v2.5.0 with the newly released P3D v4.5 and everything seems to work as expected.

Also BACARS by Gary Oliver works fine.

ENVDIR, ENVTEX, ENVSHADE have been updated to work with P3D v4.5

The only product I have which doesn't work is FS Global Real Weather, but I would expect an update will be released soon.

John

Edit: As of today Apr 11, 2019 FS Global Real Weather has also been updated to work with P3D v4.5
« Last edit: Thu, 11 Apr 2019 18:27 by JohnH »

SIMU-3G7

  • Join date: Apr 2013
  • Location: CYQB
  • Posts: 29
Re: PSX.NET P3D ExternalSim
« Reply #659 on: Sun, 21 Apr 2019 14:52 »
Hi Gary
 can you be kind to send me your  better model (in the new BOAC repaint) that has proper dynamic lighting if you fancy it? or just send me a link where to download it Please.


Thanks a Lot :-)

gilles.de.moz[at] gmail.com

Happy Landings

Gilles-Gabriel
« Last edit: Mon, 22 Apr 2019 14:32 by SIMU-3G7 »
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