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Author Topic: PSX.NET P3D ExternalSim  (Read 161638 times)

Egyptair687

  • Join date: Apr 2016
  • Posts: 61
Re: PSX.NET P3D ExternalSim
« Reply #620 on: Mon, 21 Jan 2019 12:57 »
Gary,

thank you, I'll go for it and hope, that frame rates will be the same.
I have the option to buy Version 3 or 4 for the same price, but want to keep up the frame rates, better go for Version 3 ?

Thank you,

Ahmed

Gary Oliver

  • Join date: May 2012
  • Location: Farnborough, UK
  • Posts: 801
    • http://www.simfest.co.uk
Re: PSX.NET P3D ExternalSim
« Reply #621 on: Mon, 21 Jan 2019 13:57 »
Ahmed,

I have found v4 to be smoother than 3 on the same hardware and much more reliable as well as a lot better looking.

What’s gfx card have you got? I was running a GTX 770 on an i7 skylake and found that it was fine as long as I didn’t want dynamic lighting, for dynamic lighting I upgraded to a 1080ti.

Cheers
Gary

Egyptair687

  • Join date: Apr 2016
  • Posts: 61
Re: PSX.NET P3D ExternalSim
« Reply #622 on: Mon, 21 Jan 2019 20:04 »
Gary,

it's a GTX 1060 with 3 Gb RAM and a Core i7 920 with 2,66 Ghz quad core CPU. 4 GB of RAM.
Prepar3d V2 is running smooth and great, I wonder, if I can keep uo the frame rates with v4

Gary Oliver

  • Join date: May 2012
  • Location: Farnborough, UK
  • Posts: 801
    • http://www.simfest.co.uk
Re: PSX.NET P3D ExternalSim
« Reply #623 on: Mon, 21 Jan 2019 21:46 »
I would suggest even more so than v2 with those specs.

Egyptair687

  • Join date: Apr 2016
  • Posts: 61
Re: PSX.NET P3D ExternalSim
« Reply #624 on: Tue, 22 Jan 2019 09:44 »
Thank you Gary, I'll go for it.

Greetings from Hameln,
Ahmed

Adrian FW

  • Join date: Jul 2011
  • Posts: 25
Re: PSX.NET P3D ExternalSim
« Reply #625 on: Sat, 26 Jan 2019 09:18 »
I've managed to raise the funds to buy a new single PC on which to run PSX, P3D v4 with PSX.NET P3D ExternalSim in the middle.  I'm getting there with the set-up, many thanks to all who have contributed to this addition to the PSX world.  I'm going to have lots of fun!

I have one issue.  Whenever I do anything in PSX e.g. change heading while in HDG SEL P3D pauses the external view.  I have to focus on the P3D window and press P and movement resumes.  It is OK until I do something else and it pauses again.  Have I missed something obvious?

Thanks,
Adrian

Gary Oliver

  • Join date: May 2012
  • Location: Farnborough, UK
  • Posts: 801
    • http://www.simfest.co.uk
Re: PSX.NET P3D ExternalSim
« Reply #626 on: Sat, 26 Jan 2019 09:44 »
Adrian,

Glad to hear you’ve joined the smooth world of external sim.

In p3d go into the options -> general and you will find an option called “pause on task switch” and turn it off.

Cheers
Gary

Adrian FW

  • Join date: Jul 2011
  • Posts: 25
Re: PSX.NET P3D ExternalSim
« Reply #627 on: Sat, 26 Jan 2019 10:13 »
Many thanks Gary that did the trick.  Onward with the setup and config and maybe a little trip EGCC to KJFK later.

Thanks again,
Adrian

Egyptair687

  • Join date: Apr 2016
  • Posts: 61
Re: PSX.NET P3D ExternalSim
« Reply #628 on: Sun, 27 Jan 2019 11:59 »
Hello Gary,

today, I switched over to Version 4 and installed everything according to the insctrucion on page 27 in this topic.
Everything is working great and smooth.

Thanks for your help

Ahmed

asboyd

  • Join date: Jan 2012
  • Location: YSSY
  • Posts: 590
Re: PSX.NET P3D ExternalSim
« Reply #629 on: Wed, 13 Feb 2019 04:07 »
Just wondering if there has been any work done regarding GSX V2...
I like the look and feel of the SODE jetways and passengers coming and going.... :)

Cheers,
Alex Boyd... Sydney, Australia

GodAtum

  • Join date: Jun 2014
  • Posts: 829
Re: PSX.NET P3D ExternalSim
« Reply #630 on: Fri, 15 Feb 2019 14:13 »
Hi Gary,

Just wondering how the speeds are reported. According to FSUIPC, the P3D IAS value is being taken from the PSX TAS value?
« Last edit: Fri, 15 Feb 2019 14:25 by GodAtum »

Mark

  • Join date: Nov 2014
  • Posts: 368
Re: PSX.NET P3D ExternalSim
« Reply #631 on: Sat, 16 Feb 2019 09:34 »
Code: [Select]
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "PLANE LATITUDE", "radians", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "PLANE LONGITUDE", "radians", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "PLANE ALTITUDE", "meters", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "PLANE PITCH DEGREES", "radians", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "PLANE BANK DEGREES", "radians", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "PLANE HEADING DEGREES TRUE", "radians", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "VELOCITY BODY X", "m/s", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "VELOCITY BODY Y", "m/s", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "VELOCITY BODY Z", "m/s", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "VELOCITY WORLD X", "m/s", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "VELOCITY WORLD Y", "m/s", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "VELOCITY WORLD Z", "m/s", SIMCONNECT_DATATYPE_FLOAT64);
SimConnect_AddToDataDefinition(hSimConnect, MOVEMENT_DEFINITION, "VERTICAL SPEED", "m/s", SIMCONNECT_DATATYPE_FLOAT64);

The only speeds injected into P3D are the actual speeds computed by the movement of the positional boost variables over the WGS 84 globe model, FSUIPC is probably using the 'VELOCITY BODY Z' value. No speeds are taken directly from normal PSX variables.

Mark

  • Join date: Nov 2014
  • Posts: 368
Re: PSX.NET P3D ExternalSim
« Reply #632 on: Sat, 16 Feb 2019 09:36 »
Just wondering if there has been any work done regarding GSX V2...
I like the look and feel of the SODE jetways and passengers coming and going.... :)

As far as I know, no plans to do any work. If Gary thinks it'll add value to the sim, we could investigate it.

Mark

  • Join date: Nov 2014
  • Posts: 368
Re: PSX.NET P3D ExternalSim
« Reply #633 on: Sat, 16 Feb 2019 09:37 »
Thanks again

Thanks for your help

Enjoy many happy hours of flying!  :)

Martin Baker

  • Join date: Jul 2014
  • Location: UK
  • Posts: 248
Re: PSX.NET P3D ExternalSim
« Reply #634 on: Thu, 7 Mar 2019 17:26 »
I can now connect fairly reliably with ExternalSim and am using the model which is linked to earlier in this thread, and which appears in BOAC colours interestingly. One oddity: if I switch the beacon to "both" the visual model's flaps deploy. If I then switch it to "off" or "lower", they retract. Is this the behaviour you would expect?

Martin

speedbird965

  • Join date: Mar 2014
  • Posts: 31
Re: PSX.NET P3D ExternalSim
« Reply #635 on: Fri, 8 Mar 2019 15:14 »
Hi Gary,

Just installed Prepare3D v4 and PSX.NET on my PC. Ran the External Sim Configurtation, started PSX with the boost server on, then started P3D External Sim Router and then P3D (all on the same machine)

The SimRouter shows the following information:

PSX.NET.P3D.ExternalSim.Router 2.5.0
Started at:               08/03/2019 14:58:19 (UTC)
Currently:                08/03/2019 15:05:43 (UTC)
PSX server:               127.0.0.1
Loaded config from:       AppData
Feedback publish enabled: False

---PSX Received Counts---------------------------
Boost:                    33584
PSX:                      285
---Published Counts------------------------------
FlightModel:              33583
TimeModel:                2
GearModel:                220
FlapModel:                220
LightingModel:            220
SpoilerModel:             219
ControlSurfaceModel:      219
TransponderModel:         220
BatteryModel:             220
ParkingBrakeModel:        220
RadioModel:               220
EngineModel:              209
---Misc-----------------------------------------
PSX elevation updates:    135
PSX time:                 08/03/2019 15:05:39
Primary P3D Machine Name: DESKTOP-954L5VU
Last 'load1'              08/03/2019 14:58:20 (UTC)
Elevation inhibit:        False
Time sync inhibit:        False
Scheduled time sync:      08/03/2019 19:00:53 (UTC)

---Clients--------------------------------------
Name:                     DESKTOP-954L5VU
GroundModel:              136 [Last RX: 08/03/2019 15:05:43 (UTC)]
WeatherModel:             29 [Last RX: 08/03/2019 15:05:43 (UTC)]
Data:                     Elevation: 25.30m

Unfortunately when I change the aircraft position in PSX nothing happens in P3Dv4. Disabled the windows firewall as well, but nothing helps.

Do you have an idea please?

Many thanks in advance for any help!

Cheers,

Peter

JohnH

  • Join date: May 2014
  • Location: Canada
  • Posts: 239
Re: PSX.NET P3D ExternalSim
« Reply #636 on: Fri, 8 Mar 2019 16:05 »
Hi Peter,

It looks like you are connected ok. Check your P3D options, general and make sure 'pause on task' is unchecked.

When you look at the aircraft in spot view in P3D are the wheels on the runway or below ground?

John

speedbird965

  • Join date: Mar 2014
  • Posts: 31
Re: PSX.NET P3D ExternalSim
« Reply #637 on: Fri, 8 Mar 2019 17:47 »
Hi JohnH!

Many thanks for your kind reply!

Pause on task is unchecked and the wheels are on the runway.  So everything seems to be ok. However it does not work   :o

Peter

Gary Oliver

  • Join date: May 2012
  • Location: Farnborough, UK
  • Posts: 801
    • http://www.simfest.co.uk
Re: PSX.NET P3D ExternalSim
« Reply #638 on: Fri, 8 Mar 2019 17:49 »
Peter,

Definitely not in slew mode or paused?

Cheers
G

speedbird965

  • Join date: Mar 2014
  • Posts: 31
Re: PSX.NET P3D ExternalSim
« Reply #639 on: Fri, 8 Mar 2019 18:14 »
Hi Gary!

Thanks for your help. No slew mode: here is a screenshot:

https://www.dropbox.com/s/czh0q9v7i4rt4v2/Bild2.png?dl=0

Cheers,

Peter