News:

Precision Simulator update 10.180 (14 October 2024) is now available.
Navburo update 13 (23 November 2022) is now available.
NG FMC and More is released.

Main Menu

WorldFlight 2015

Started by Britjet, Mon, 12 Oct 2015 11:18

Britjet

Correct! You can't affect anything..

cagarini

Ok!

I'll take a look anytime soon :-)
Thx "Britjet"

Gary Oliver

Yep no problems at all jcomm.

cagarini

Unfortunately, setting in "Preferences / Basics", under "Main network":

"This client connects to: 52.30.35.172",  "On port: 10747",  and then under "Network / Main" trying to choose "A main client" I get a cyclic error message: Version disagree: 10.0.6a Navtech, Inc. (cycle 1503) :-(

Britjet

You need to update to version 6a?

Peter

cagarini

Peter,

I'm on 10.0.6a already, since it was made available last week.


Britjet

I'm not an expert on these things of course - but the guys are definitely using 6a and I can connect OK.
You are sure that you have 6a and not 6?
Version mismatch can be the only cause I can think of...

Britjet

@asboyd:-

Just be clear - you can connect to the read-only stream and then use your PSX instance as a boost server to P3D ver 2.5 via VisualPSX and the P3D scenery is stable? (Is no constant re-loading).

Peter

Hardy Heinlin

QuoteVersion disagree: 10.0.6a Navtech, Inc. (cycle 1503)
This means PSX 10.0.6a and navigation database Navtech cycle 1503 are required. These versions are essential for network synchronization.

cagarini

Quote from: Hardy Heinlin on Sun,  1 Nov 2015 15:31
QuoteVersion disagree: 10.0.6a Navtech, Inc. (cycle 1503)
This means PSX 10.0.6a and navigation database Navtech cycle 1503 are required. These versions are essential for network synchronization.

Thx Hardy,

I guess that cycle is the one which can be bought as an optional add-on from Aerosoft, because other than that I am running 10.0.6a, I see.


Hardy Heinlin


cagarini

#31
Thx!

Problem solved :-)

Now connected and watching, for the first time since I use PSX, a "paper" from the flightdeck printer ...

P.S.: And indeed, can't make a stable connection to FSX:SE through VisualPSX :-/
Did anyone with XView have success ?

Mark

If anyone out there who is having issues with VisualPSX are experts at debugging - please see if you can identify if there is a particular PSX network variable (or lack of) that is triggering the problem?

evaamo

Just watched Britjet land at Kai Tak, very cool landing! Very immersive in Gary's full simulator.

Very interesting hearing Peter's explanation. The jettison was cool as well.

Looking forward to flying along with you guys during the week! It's been a while since I've done any online flying!

cheers
-E
Enrique Vaamonde

Panos Bilios

Perfect Kai Tak landing Peter!
very entertaining
:)

Panos

Jan

Today After startup PSX client 52.30.35.172 port 10747.
PSX starts with "FATAL ERROR"
What is wrong ?

Jan

sorry I mean "FATAL DAMAGE

Mark

SwitchPSX restarted, how is it now?

Hardy Heinlin

Off-topic tip: Wing anti-ice is inhibited when the flaps are out :-)

Mark

Hardy,

When Hessel joined, I captured this debug data (this is everything his client attempted to send to the server):

New Client!
Client: 2 Lexicon sent!
CLIENT IN: Qs352=URL;ORN;11420A720;11360A720;03090F;03310F;10970A240;10970A240;10970A240;;;;;;
CLIENT IN: Qi225=2000
CLIENT IN: Qi130=1
CLIENT IN: Qs352=URL;ORN;11420A720;11360A720;03090F;03310F;10970A230;10970A230;10970A230;;;;;;
CLIENT IN: Qs108=121800;121950;137000;132940;118950;121800;22786;22607;23999;18701;100;100;0;0
CLIENT IN: Qs107=121800;121950;137000;132940;118950;121800;22786;22607;23999;18701;100;100;0;0
CLIENT IN: Qi208=6882
CLIENT IN: Qs425=487;487;487;487;487;487;73;73;73;73
CLIENT IN: Qs439=111277;110204;110245;111024;0;0;0;0;0;
CLIENT IN: Qs451=0;0;0;0;33;322;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;
CLIENT IN: Qs450=0.0;0.0;6142;0;0.9109275020154136;0.9530741748555953;320460;30680;0.0;0.0;6142;0;0.0;0.0;6142;0;0.0;0.0;6142;0;0.0;0.0;6142;0;0.0;0.0;6142;0;
CLIENT IN: exit
EXIT from client


This isn't the full picture as it would be useful to see what a client is receiving from the server; when I get to the sim later I'll run PSX on a standalone machine and connect it to the public read-only IP through a man-in-the-middle debug logger. (I'll quickly code one up... how hard can it be?!)

You never know; there might be a clue in what I captured above, Qi225 and Qi130 (undocumented) look interestingly relevant...