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ViualPSX Suite upgrade to v 6.1 nd 7.1 released

Started by Garry Richards, Wed, 27 May 2015 05:58

Garry Richards

Quote from: Garry RichardsI suspect there is a problem at startup of VisualPSX and possibly TrafficPSX that is causing some PSX variables, such as weather, to be ignored sometimes. I may be mistaken but will investigate to be sure.
I was right. Some code that's been in place since the alpha days of PSX had a bug that caused random data loss when connecting to PSX. That is now fixed.

All previous versions of VisualPSX and TrafficPSX have this bug so if you haven't upgraded yet I recommend you do. The results are worth it.

It also occurred to me that users would probably want to use the new slew feature in versions 6 and 7 to position FSX/P3D/PSX when loading and then saving a cold and dark situation. I have modified the slew conditions slightly to permit this. Details on page 16 of the manual.

I added the information I provided in the VisualPSX discussion thread to the end of the manual to make it easily available, especially for new users.

I am very pleased with this upgrade. Although it didn't require much recoding it has removed problems of random data loss and occasional instability that I have never been able to track down.

Happy flying!
Garry

Website: flightsim.garryric.com

Matt Sheil

I have been helping test Version 7.1 for Garry over the last couple of days and the results on my system have been unbelievable.
Frame rates are the same in P3D if Garry's software is connected or not, I have not seen one stutter after P3D has loaded, weather injection from PSX to P3D is instant and awesome, time shift is good takes between 3 and 5 seconds from moving the slider to recognise and start reload, Traffic is perfect and fly's past you very smooth, runway alignments all seem to work.
We do not use external visuals so I have not checked or looked at any animations of Model.
I have also not tested the "SLEW" mode yet
I use P3D latest version 2.5
We can not break it unless we do lots of repositions one after the other (about 10) then P3D will crash, but day to day flying this is the smoothest scenery I have ever seen with PS1 or PSX
Great Job Garry.
Matt

cagarini

SUPERB! News Garry!

Unfortunately I will only be able to test it latter today :-/

brian747

Fantastic, Garry — many thanks indeed!      :D

The results are superb.

Cheers,

Brian
(Author of "The Big Tutorial" for PS1, and "Getting started with PSX" Parts 1, 2, and 3).

CarlBB

Good to hear - occasionally I use FSX:SE so will get round to trying this.
Thanks!
Carl

Zapp

Hi, I'm having an issue: as soon as I push "start processing" on Runways Psx (version 7 because I have P3D2) it exits immediately (no error, no processing, no runway file).

Any hint?

Tnx

Andrea


Garry Richards

Quote from: ZappHi, I'm having an issue: as soon as I push "start processing" on Runways Psx (version 7 because I have P3D2) it exits immediately (no error, no processing, no runway file).
Hi Andrea,

Have you installed the .NET Framework v 4.5? Page 3 of the manual has details.

Cheers,
Garry

Website: flightsim.garryric.com

SIMU-3G7

Hi

Garry,

Thanks a lot for such a wondefull product, i am without a word here.
Running all three Sim's ( FSX - P3Dv2.5 and Xplane ) that's the top of the Art here P3d running at almost  min 150 fps max 254.

Many thanks and keep the good work ahaed. ;)

You deserve a nice vacation time now. :lol:

Cheers.

Gilles
Up There With The Best Of The Best...

cagarini

#9
Absolute AND Remarkable smoothness, and weather injection that made me set a new specific configuration for PSX with FSX:SE where I no longer even use ASN to generate the weather visuals for FSX:SE... Weather injcetion by VisualPSX is now perfect and smooth! and I believe having ASN and VisualPSX sharing Simconnect could cause some problems with the fluidity that VisualPSX is now providing, although I didn't even test it ...

As mentioned in another thread, the best results ( total smoothness like never before!!! ) is achieved setting FSX:SE frame rate limit to "unlimited" when using FSX:SE for a visual generator for PSX ( actually it became 98% % of the use I give to FSX:SE ).

But when using FSX:SE standalone, with the PMDG 777, I have to set FPS limiter back to 30, because otherwise I start experimenting stutters.

Many thx for your dedication Garry! VisualPSX made me keep FSX:SE installed, and my investment in ORBX FTX Global and the $9 I spent in FSX:SE itself worth the investment :-)  and gives me a unique experience as soon as I get near the destination airport for landing, when taxiing or taking off, and it's incredible how, in an "old" i5 2500 @ 3,2 Ghz with a 1 GB graphics card I can get the smoothness I am getting!!!!

150245

Hi all,

although even with the new version I can not manage to get psx runways activated, but still have one database from my collegue to get Airports recognized.

I like to clarify what your understanding is from ''Stutter'.

I run FSX-SE with a lot of addon airports. Always starting from EDDF (gap aerosoft)
(Intel I5 760 @ 3.5 Ghz via 4 Monitors)

When sitting on capt chair in the airplane during taxi and flight everything is smooth (as silk as some like to say), but when looking outside or from outside (s button) plane is shaking like hell. Can one confirm that behaviour and is that within the explanation no Stutter or am I the only one looking from outside to control gear up, landing lights etc. ??

Thanks in advance

Regards
CJK

kiek

#11
Quote from: 150245but when looking outside or from outside (s button) plane is shaking like hell. Can one confirm that behaviour and is that within the explanation no Stutter or am I the only one looking from outside to control gear up, landing lights etc. ??
Try the Locked Spot mode, that will be much better (very smooth) then Spot mode.

Nico

150245


Zapp

Quote from: Garry Richards
Quote from: ZappHi, I'm having an issue: as soon as I push "start processing" on Runways Psx (version 7 because I have P3D2) it exits immediately (no error, no processing, no runway file).
Hi Andrea,

Have you installed the .NET Framework v 4.5? Page 3 of the manual has details.

Cheers,

Hi Garry, tnx for the answer. Yes, .Net 4.5.1 is installed ...

Andrea

Garry Richards

#14
Perhaps the Runways.exe file is corrupt. Try unzipping it again or try downloading the whole package again. Just a guess. I can't think of any other cause.
Garry

Website: flightsim.garryric.com

B747-400

Hi,

same here: it is not possible to execute RunwaysPSX 6.0. Exiting without any message or error!

Program offers FS and FSX_SE in the white box. Neither is working  :|

System X-checked with RunwaysPSX 5 ... it works!

Win 7 german, 64bit, VC++ and .Net 4.5.1 and 4.5.2 installed.

Any ideas?

BR
Hans

Garry Richards

German? That's a clue. I suspect the registry searches need to be modified to accommodate languages other than English.  It will be a few days before I can test that.

You can test this by changing the Windows country settings temporarily to a country for which English is the primary language.
Garry

Website: flightsim.garryric.com

Skino

For me it works (German Win7 64). But the program also created easily a file for FSX SE, although I have not the SE.
...Peter

simbro

#18
I'm having similar problems on one machine (German Win7-64) but a second machine (also German Win7-64) runs fine.

Both machines are very similar as far as installed software is concerned (Win7, FSX & addons, etc.) and the only real difference is the installation date. The 'non-functioning' one was installed around 2011 whereas the other one is from 2014...

Runways.exe starts processing data as can be seen with the 'scrolling' BGL file display but after a few seconds just aborts. As it seems to be aborting around the same place everytime I suspected a duff BGL somewhere so tried again with a standard (default) scenery.cfg file but same thing still happens.

However, I still suspect a faulty BGL somewhere in the standard scenery paths so will continue reducing the BGLs to see if the problem can be traced this way. Could take a while though seeing that the two machines are 300km apart!

The strange thing though is that VisualPSX_v5 didn't have any problems - which seems to restrict the problem to the 'default' scenery paths.

Edit:
Garry, where is the scenery info being read from exactly?
I've reduced the scenery.cfg file in C:\\ProgramData\\Microsoft\\FSX to one area entry only but running RunwayPSXv6 continues to process the same 'quantity' of information before aborting... I was expecting it to either a)finish very quickly or b) abort practically immediately.
Does v6 read the info from a cache somewhere maybe? I've completely rebuilt the scenery indexes by deleting the contents of C:\\ProgramData\\Microsoft\\FSX\\SceneryIndexes and starting FSX afterwards but that didn't help. If not, then I'm confused as to why the 'processing until abort' takes the same amount of time independent of the scenery.cfg contents...  :?


Regards
Simon

Zapp

Quote from: Garry RichardsGerman? That's a clue. I suspect the registry searches need to be modified to accommodate languages other than English.  It will be a few days before I can test that.

You can test this by changing the Windows country settings temporarily to a country for which English is the primary language.

Now you have two clues: mine is Italian

Andrea