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Latest VisualPSX and FSX Lock

Started by United744, Sat, 28 Mar 2015 08:34

United744

Hi,

I downloaded the latest suite yesterday, and was unable to get VisualPSX to put FSX into position lock mode.

I placed PSX at a gate prior to connecting to FSX, and FSX slewed correctly, and the runway even appeared to be aligned correctly between FSX and PSX, but I'm unsure if that was a fluke for that airport.

The aircraft was shutdown, the parking brake was OFF, I toggled the beacon on/off but to no avail. The FSX model correctly followed the PSX config.

Any ideas?

United744

VisualPSX appears to be unstable - FSX is locking up after only a few seconds of motion. PSX frame rate drops to 4 FPS, and the network module crashes requiring a restart of PSX to get it working again.

United744

Hmm - I think it was vPilot traffic proxy that was killing things. Seems to be OK so far without it.

Garry Richards

Sorry, my mistake. I checked the manual and discovered an oversight. The conditions for VisualPSX to go into lock mode are actually:

PSX is stationary;
The park brake must be ON;
The Nav lights must be on;
The beacon must be off.

The next version will also require that the runway turnoff lights be off because they will be used to activate a new feature.

Cheers,
Garry

Website: flightsim.garryric.com

United744

Ahh! I'll try it with the park brake ON. Thanks!  :)

cagarini


brian747

#6
@ José

See p.13 and thereabouts of the VisualPSX Suite Manual.    ;)

@Garry

Many thanks for the clarification on the conditions for entering lock mode. However, with my PSX aircraft at a stand at Heathrow EGLL, selecting runways 09L or 09R results in the VisualPSX message "No matching FSX runway found". (Although runways 27L & 27R perform as expected).

(I'm using the Aerosoft version of Heathrow, incidentally, just in case it makes any difference).

[Later edit]:

Apologies, Garry, I've only just found your reply to Avi here:
http://aerowinx.com/forum/topic.php?post=27654#post27654

So evidently this is happening at EGLL as well as LLBG.

Cheers,

Brian
(Author of "The Big Tutorial" for PS1, and "Getting started with PSX" Parts 1, 2, and 3).

kiek

Quote from: brian747@ José

See p.13 and thereabouts of the VisualPSX Suite Manual.    ;)
I've never managed to get the Lock mode... Tried Beacon, Nav, Parking brake, ... no luck.

Nico

brian747

@Nico

> "I've never managed to get the Lock mode...".

Neither had I — until I tried Garry's amended list of conditions (earlier in this thread):

* (Stationary aircraft)
* Park brake and Nav lights ON
* Beacon (and runway turnoff lights for the next version) OFF

That did it for me....    :D

Cheers,

Brian
(Author of "The Big Tutorial" for PS1, and "Getting started with PSX" Parts 1, 2, and 3).

kiek

#9
Thx Brian, I've tried all that, but probably not 100% correct...
Quote from: brian747* (Stationary aircraft)
What exactly is a stationary aircraft?

brian747

#10
Sorry, Nico —

Garry said:

> "PSX is stationary"

(http://aerowinx.com/forum/topic.php?post=27648#post27648)

By which I assumed he meant that the aircraft isn't moving. Although if it's got the parking brake on (as is required), *hopefully* it's not moving anywhere, anyway.    ;)

Cheers,

Brian

[Edit: typo].
(Author of "The Big Tutorial" for PS1, and "Getting started with PSX" Parts 1, 2, and 3).

brian747

Comment from Garry in the main thread:

"I have found and fixed an anomaly in VisualPSX that prevents it from assigning runway offsets in some circumstances. I refer to it as an anomaly rather than a bug because I am not sure if it is due to some change I made to VisualPSX or that Hardy made to PSX. In any event it was a one line fix that will appear in the next update to VisualPSX."

...

"I have now cleared all known bugs from the VisualPSX suite and have finished adding new features. I will be able to release it shortly after I have updated the manual and other documentation."


See his full post at:

http://aerowinx.com/forum/topic.php?post=27757#post27757

B.
(Author of "The Big Tutorial" for PS1, and "Getting started with PSX" Parts 1, 2, and 3).