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Greetings (again)

Started by Tord Hoppe, Mon, 16 Feb 2015 14:13

Tord Hoppe

Hello all!

Hope it´s not inappropriate for me to post here, please move/remove this if so.

Good to be back! I recognize many of the names here on the forum from a few years back when I was active with PS1, flying online all over the world. I just discovered that PSX had been released which made life difficult for me. Why? Well, my life now includes a wife and two kids. As most of you know this means that the time available to "play" has drastically been reduced. I´ve also made a promise to not buy any games during 2015...

Soo, proving that my character is rather flexible I have motivated myself that PSX is not a game, that its time accel feature means I can fly long flights in "short" sessions and I hope to hell that my wife does not figure out what I will be bringing home from the post office. If she does this will probably be the last post you read from me.  :shock:

I won´t be doing any multi-monitor or networking stuff, but I know that all is well. PSX in itself is plenty to sink my teeth in. Really looking forward to once again get acquainted with the B44.

Be well!

cavaricooper

Welcome Back!

I made the return trip a few years back, and it was indeed gratifying to see familiar names still very much active and contributing. Enjoy the experience- for me Flight Simulation is what takes me "far from the madding crowd" and allows a moment or two of respite in a cluttered world.

Best- C
Carl Avari-Cooper, KTPA

cagarini

#2
Hardy should partner with some beauty line of product brand... Together with PSX we would get a promotional pack of beauty care stuff, or chocolates !!! Swiss Chocolates !!!

Should our wives find out about the package... we could always say the opposite had happened - PSX was a promotional offer, that came with our beauty care line or Swiss chocolate order :-)

Welcome back ;-)

What I still dream of is someone starting a World Scenery Generator for PSX. I use and am satisfied with FSX-SE as a visuals platform for pSX. I started with X-plane 10, but eventually gave up, but truth is that it's really not the perfect match. Those programs are heavy on system resources by their own nature, and using them, on the same rig, sometimes not up to today's performance standards can result in situations where although the FPS shown in your visual sim appears to be good ( around 30 in my case ) you still notice jumps in the views, and that makes a manually flown precision approach, specially under adverse weather, too complex and unrealistic to fly :-(

Having a dedicated World Scenery and Weather Rendering Generator, which could be tuned to better suite the performance of our rigs, leaving out all useless scenery details, and all of the stuff that FSX and X-plane include, and could give us a good 3d view out of windshield, would be great.

In the past there was also a chance to use PS1 with Flight Gear. It would be great to see how PSX goes with the latest versions of Flight Gear for the World 3d visuals :-)

IefCooreman

Wife and kids, hehe, I know the feeling. Heck, I don't even have a pc anymore. According to some, I'm already getting enough "fun on the flightdeck" time when I'm "on holiday again" :-)

Hardy Heinlin

Quote from: Tord HoppeWell, my life now includes a wife and two kids. As most of you know this means that the time available to "play" has drastically been reduced.
Hi Tord,

what's good for the father is good for the family :-)


Cheers,

|-|ardy

CarlBB

Hi... welcome back

Some 35 flights in now, and I've just landed - squeezing a 4 hour flight into around an hour....

It started with me going to just prep the flight so that I could fly another time. Then I took off... then I hand flew to 14000 feet, obeying the cross hairs on the PFD with the trust that they deserve.

Before I knew it the cruise was over, X-plane was reconnected to PSX.... the A515 appearing just after the TNT VOR.

Touchdown on 05R at EGCC was nicely made after a few winds in the last hundreds of feet. Full reverse was briefly used as we did benefit from a bit of extra braking from the slightly rising runway.

One of those flights where I have a smile and nice feeling afterwards.

The outgoing crew were kind (?) enough to realign the IRSs and she's now resting - perhaps her next flight will be into the sunset of this late afternoon simulated summer evening.

Good luck!

Carl

Tord Hoppe

Got the disc yesterday, off to Italy today... Patience is a virtue. :)

DougSnow

Same here.

I have 145 hours in a PSX Logbook, on 37 segments.  All segments flown at real time.  My longest flight was YSSY-KLAX at 13+36 block time.  I practice complete UAL Class II Nav procedures, with augmented crews (I take naps while enroute and let the "RFO" fly it). My last PSX leg was RJAAKOAK on the 15th, 8+48 flight time, with a GS of 691 kts at one time.

Yes, and it is good to see some familiar names around...

Keith Maton

Out of interest, Doug, what do you use for a logbook?  I've completed Brian's sample flight and am now about to start getting back into things properly.  My old paper logbook which had almost 1,000 hours of Virtual Airline flights (mainly with PS1.x) logged has long since been thrown away and I'm wondering whether to use a paper logbook or something electronic.

CarlBB

Hi Keith,

I use flightmemory for mine.... I don't keep the completed paper plans - for very long anyway, but just the summary that flightmemory saves.

I had a lot of this on paper, but my OCD eventually got the better of me, and so I went electronic - in case I ever lost the paper!

Carl

(who also exports from flightmemory and saves that to the cloud!)

DougSnow

I use a little igadget app called "FltCrewILog"

I also like it because it has a crew rest calculator for augmented crew ops, and a fuel calculator so I can perform fuel quantity check when the PSX fueler hands me the fuel slip.

I use a paper log for RW flying for endorsements and the like...