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Boost server question

Started by Ivo de Colfmaker, Fri, 7 Nov 2014 12:37

Ivo de Colfmaker

Hi,
Up untill now I have run  PSX and visualPSX and prepar3D 2.3 on the same machine,
PSX stable with 72 frames and prepar between 30 and 100+ depending on the clouds and scenery.
But there are some micro stutters, small, but every few seconds, and worst while banking or turning on the ground.
 Yesterday tried it  networked, PSX on a laptop and visualPSX and prepar on a desktop.
Connected with cable, no wifi.
No more microstutters and prepar3D can run in full screen now, smooth as silk.
I tried 2 scenarios, first main and boost server on the laptop,
second scenario ,used a second instance of PSX  on the prepar3D  pc, resized the main window very small with no displays visible and run the boost server from here, local thus and not over the network.
I did not  noticed any  difference, so my question is, is there a benifit to run the boost server on the scenery pc, instead of over the network?
Ivo
A day at this forum is a day learned!

Hardy Heinlin

Hi,

just experiment with different frame sizes and layouts of PSX. If PSX uses a large and graphic hungry layout, it will require more CPU power, and other programs will get less CPU power.

It's obvious that a small and optimized PSX layout will increase the performance of the other program. It increases to the max when PSX does not exist at all on that same computer. It decreases to the minimum when PSX is on that same computer with a large and unoptimized layout.

Tips on how to optimize a layout can be found on page 69.


Cheers,

|-|ardy

Garry Richards

In your second case the PSX boost server is communicating with VisualPSX which is communicating with P3D, all of them being on the same computer. To get the best performance you should use ip address 127.0.0.1 in VisualPSX for the boost server and in SimConnect.cfg and SimConnect.xml for P3D.
Garry

Website: flightsim.garryric.com

Ivo de Colfmaker

Hi,
Thanks for your answers,
Hardy, I of course read the manual, and that's the reason why I resized it with nothing to display,
And Garry, already have the settings in scenario 2 like you discribed.
What I find interesting to know is the performance  difference in PSX between running a booster server or not.
I am talking now with the 72 box ticked, not the other options.
Is the hit of running the boost server every frame on PSX far greater than serving 2 clients on the scenery machine instead of 1,?
Ivo
A day at this forum is a day learned!