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Weather injectors, FSX and PSX

Started by cagarini, Wed, 20 Aug 2014 07:20

Hardy Heinlin

#20
Hi Bernd,

Welcome!

Documentation and Java code examples for add-on developers are in the subfolder Aerowinx/Developers.

The file Network Documentation.txt is also available here on the Networkers forum and is updated from time to time.


Regards,

|-|ardy

Michael Benson

#21
Hi,

One of our Simfest team has written a programme which extracts the winds from P3D and injects them into PSX.  This means if you run Activesky/FSGRW/OPUS/Etc the winds will be inserted into P3D, this programme then takes the winds back out of P3D and into PSX.

It's been written in house for our sim and therefore hasn't been really tested and is provided for you to try, no promises!  It's only been tested with P3D so we have no idea if it'll work with FSX.  Secondly we're not sure how much support we can provide if it doesn't work!

Lastly because the wind is injected any downlink of winds through the PSX FMC won't match, however you can still enter manually on the LEGS page.

Available Here

Hessel Oosten

Hi Triple7,

The Simfest-Weather-Injector looks great.

My friend Ivo installed it on his PSX-P3D combi and it did function out of the box.

I tried it with FSX and that was a no-go alas.

My question is obvious:

Is one of your (programming team-members) willing to gives some clues/solutions to get it working in FSX ?
As a not-programmer ...., I ... presume it should be more or less... the same....???

Thanks in advance,

Hessel

Ivo de Colfmaker

Hi Triple7
As Hessel al ready said, it works out of the box with Prepar3D 2.4
It's a perfect mach with the winds that active sky next uploads to P3D.
Thank you very much for this!

And this brings me to the question I am asking myself, for flightplanning purpose, I use PFPX, this calculates a fuel burn of your flight based on the weather it downloads from the internet, the head / tailwind component is computed most likely using interpolation.
It would be interesting to know if the source of information and the methode used on both  Active sky and PFPX  are the same.
Can someone explain to me how the head / tailwind component is calculated based  on winds aloft?
Is  it in real life used as a guideline to get an  good estimate for fuel  burn, or just as an overall picture ?
Ivo
A day at this forum is a day learned!

JRBarrett

#24
Quote from: Triple7Hi,

One of our Simfest team has written a programme which extracts the winds from P3D and injects them into PSX.  This means if you run Activesky/FSGRW/OPUS/Etc the winds will be inserted into P3D, this programme then takes the winds back out of P3D and into PSX.

It's been written in house for our sim and therefore hasn't been really tested and is provided for you to try, no promises!  It's only been tested with P3D so we have no idea if it'll work with FSX.  Secondly we're not sure how much support we can provide if it doesn't work!

Lastly because the wind is injected any downlink of winds through the PSX FMC won't match, however you can still enter manually on the LEGS page.

Available Here

I just gave it a try and it seemed to work very well. I'm driving P3D 2.5 using VisualPSX with its weather-to-PSX feature turned off, and injecting weather into FSX via ASN. The winds aloft on the PSX Nav Display were spot on with what ASN was showing at various altitudes,

One problem though. When completing my sim session, I exited PSXWX using the X in the upper right corner of the window, and although the program seemed to close, I discovered that it was still running, as shown in Process Explorer. In fact, there were two instances of the program running, as I had opened and closed it earlier in my session. This was after all other programs were closed - i.e. PSX, P3D, ASN and VisualPSX.

JP59

#25
I would like to congratulate and encourage the creators of this add-on to continue and share the development with the community. Thanks to it, I have now PSX winds aloft and PFPX flight plan winds forecast matching (I feed PFPX with my ASN WX snapshot file). One question : is there and altitude "trigger" below which PSX METAR winds gets priority, or does the PSX surface winds will match ASN winds until the add-on is online, regardless of the altitude ? I suggest a little readme or tutorial to explain features and configuration tips.

Cheers,

kiek

Hi Ivo,
Quote from: Ivo de Colfmaker...  for flightplanning purpose, I use PFPX, this calculates a fuel burn of your flight based on the weather it downloads from the internet,
Why don't you use the ASN weather?
Nico

Michael Benson

Hi.

Quote from: Hessel OostenIs one of your (programming team-members) willing to gives some clues/solutions to get it working in FSX ?

He thinks it should be possible to get it working for FSX however is busy with real world projects at the moment.  He'll get around to it when he can.

Quote from: JRBarrettOne problem though. When completing my sim session, I exited PSXWX using the X in the upper right corner of the window

That's a legacy from using it in the sim, we didn't want people closing it by accident.  At the moment the only way to close it is to right click and exit on the icon next to the clock.  That may change in a future version.

Quote from: JP744is there and altitude "trigger" below which PSX METAR winds gets priority,

It's not quite as simple as an altitude trigger, but even with the program running PSX surface winds do take priority eventually; so the ATIS should be correct.

Quote from: JP744I suggest a little readme or tutorial to explain features and configuration tips.

Like I said in the original post, the author doesn't have time to support it at the moment.  This may change in the future.

A cool feature to have would be the ability to datalink the wind profile from PFPX rather than internally to PSX.  This would save us having to enter the wind into the legs page manually - that said I think Hardy is probably sick of all things wind at the moment!

Hardy Heinlin

#28
You can manipulate the RTE DATA in PSX's FMS LEGS via network. (This affects the FMS, not the physical weather. FMS and planet are two worlds.)

But this requires more documentation and a new forum thread :-)


|-|

Hessel Oosten

QuoteHe thinks it should be possible to get it working for FSX

Great and take your (his ..) time !
Thanks.

H.

JP59

#30
Hello,

Any news about the PSXWx compatibility with FSX ?

Cheers,

G-CIVA

Never shy of asking a silly question ... I take it I can drop this little proggy into the same place where I run all of Gary's software from on my PSX/P3D network?

It looks very promising & I shall report back on my progress.

Best

Steve
Steve Bell
aka The CC