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Weather injectors, FSX and PSX

Started by cagarini, Wed, 20 Aug 2014 07:20

cagarini

I have decided that if I ever want to try a 2nd program for out-of-windshield views it'll be FSX, with ASN for weather depiction / injection, because apparently this is possible.

While "VisualPSX" has an option to inject PSX's weather into FSX, I believe this can be disabled, allowing to get weather in FSX directly from it's own default source ( poor, MS-based ... ) or ASN ( or other injector ).

My question is, how will they match. I believe PSX fetches METAR only from the net, and composes those observations with it's own weather engine. I think I also read that PSX could fetch RW weather from PFPX?

Anyway, are any of you using FSX + ASN for the visuals and PSX + ??? for the actual weather and associated effects on the PSX flight simulation?  How ?


hoppie fixed the title

Garry Richards

ASN obtains METARs from wherever you choose and interprets them to display clouds, rain, wind effects etc. exquisitely in FSX. PSX obtains METARs from wherever you choose and interprets them to position clouds, rain, etc. on its instruments and outside view and to set winds, so no problem and no effort required. Both ASN and PSX derive their weather from METARs.

You can even create your own complex weather in PSX and it will generate a METAR for you. If you then use VisualPSX to send that to FSX and have ASN use FSX weather it will enhance it for you.

PSX is cool. Enjoy!  :D
Garry

Website: flightsim.garryric.com

OmniAtlas

Thank you for clearing that up.

Then to get the most accurate weather display both visually and with PSX, one should point the source of the weather data to be the same.

Regards.

cagarini

#3
Thx for the excellent explanation Garry.

I'm actually in the ASN team, as a beta tester, but since I gave up using either fsx and p3d, I've been quite away from it :-/ lately

Using the FSX weather in ASN allowing the program to "paint" it as it does so well, will, if at the same time PSX injects it's weather into FSX through VisualPSX, probably be the best option.

As a side note, ASN does not only use METAR data. It uses TAF and SIGMET, as well as it's own weather modeling tools to compose, on it's servers, a weather pattern for your route or the entire Globe. It's indeed a very sophisticated weather generator too, and the next update will probably include modelling of the geopotential ( non-ISA pressure gradients ... ) :-)

CrazierChief

How do i get ASN to use FSX/P3Dv2 Weather


Hardy Heinlin

Have you tried the ASN forum?

CrazierChief

i have now and awaiting response, i have read the manual and the one thing i can think of is, can i switch ASN into Manual and then when PSX injects current weather into P3Dv2 it uses ASN to draw the clouds etc.
i really like what i am reading about your PSX program and will buy it regardless of using ASN or not.

frank

CrazierChief

i got an answer today, it cannot be done they say, use either p3d/fsx or ASN.
maby jcomm knows more of Using the FSX weather in ASN. the Developer knew nothing.
they might have misunderstood my question.

Ray_CYYZ

Nope, that is the way it works.

PSX has it's own very detailed weather model / system. It can through external addons provide it to various scenery engines (p3d/fsx/xplane).

ASN is a weather model / system addon that that sits on top of various scenery engines injecting it's weather into them.

You can't have 2 separate models fighting to provide weather at the same time.

The only exception would be to have both systems use METAR data at the same time and both would produce a close approximation of the same weather.

Garry Richards

Quote from: Garry RichardsYou can even create your own complex weather in PSX and it will generate a METAR for you. If you then use VisualPSX to send that to FSX and have ASN use FSX weather it will enhance it for you.
Sorry for giving false hope with this incorrect statement. Perhaps a future version of ASN might allow applications such as a future version of VisualPSX to send PSX METARs to ASN which already has provision for manual METAR entry.
Garry

Website: flightsim.garryric.com

CrazierChief

its ok, its not that important for me.
i think the PSX makes up for it, and will buy the program regardless of weather AddOns :-)  :P

Dennis B

#12
Quote from: jcommWhile "VisualPSX" has an option to inject PSX's weather into FSX, I believe this can be disabled, allowing to get weather in FSX directly from it's own default source ( poor, MS-based ... ) or ASN ( or other injector ).

I have finally set up some hardware to use FSX as a visual system via VisualPSX. Needless to say I am totally blown away. Thank you for this really great add-on to PSX, Garry.

What I've unsuccessfully been looking for is the option to inject weather data into FSX ... is this still possible? I have neither found options in PSX nor in VisualPSX regarding that.

Can somebody point me in the right direction, please  ;)

Balt

Garry,

I've been playing with the latest version of VisualPSX, and it would appear that you are now correctly transmitting visibility information, i.e. I can now set correct Cat II,IIIa etc RVR limits by selecting it in the PSX weather console, P3D then correctly installs it. Don't know about FSX.

Awesome!

Cheers

- Balt

Hessel Oosten

Dennis,

Go in VisualPSX to Options and choose there:

" Weather from PSX to FSX".

Hessel

Dennis B

Hessel, thank you. I was not aware of an options menu. Will give it a try next week!

Dennis B

Worked out as expected, thanks a lot!

cagarini

Not working for me right now :-( with FSX-SE. It used to, and I don't know if it was because of FSX-SE's last update ?

Anyway, since I mostly make my vlights with RWW, I decided to use a specific weather injector for FSX, and my choice was for a very light, but very efficient application, requiring a simple executable and a few modifications to your FSX weather files, as well as a registered version of FSUIPC ( who doesn't own one :-)

The weather injector I am talking about, which received yet another important update yesterday, is FSXWX. Works beautifully and in perfect harmony with the weather we have in PSX when METAR Downloads are enabled.

Bernd Podhradsky

Hi!

I'm the developer of FSGRW (FS Global Real Weather) and we are thinking about supporting additional simulators. The main reason why I'm on this forum is to find API documentation to inject weather into PSX - if someone can shed a light on this, please... :).

Regarding ASN / FSGRW etc. and FSX/P3D: METARs alone don't give an accurate weather - you need to have an atmospheric model and a lot of injection code for FSX/P3D (simply sending METAR strings is not enough at all).

This is why I would prefer to have a solution where both PSX and FSX/P3D can be fed from FSGRW so you have the same conditions in both simulators.

Bernd

Peter Lang

Bernd,

thank you, thats a brilliant idea. Hope this works :-)

Peter