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What is next for PSX?

Started by GodAtum, Sun, 3 Aug 2014 15:32

Will

Egads, that would be like using both a Canon and a Nikon!
Will /Chicago /USA

400guy

Put them both away and get a Hasselblad !

OmniAtlas

Quote from: 400guyPut them both away and get a Hasselblad !

I prefer my handy iphone, look at the bird I captured at Sydney airport yesterday


Horst

#23
Quote from: Jeroen HoppenbrouwersCurrently there are no bugs or other deficiencies known that would warrant any service pack or update. This beast has been built better and tested more thoroughly than most programs of this size. Even as a professional avionics software developer I have trouble understanding how Hardy pulled this off all by himself, just with a handful of people on a Forum to suggest improvements and run the alpha and beta releases on as many different hardware setups as possible. It truly is a remarkable work of art.

However, if issues pop up (such as uncooperative future Java releases), I am sure service packs will appear. This baby isn't going out of support any time soon. It will be used extensively in all kinds of professional training and education, all over the industry, so a life span comparable to that of PS1 is to be expected.

Which is a good thing to remember: the primary audience for this sim is the professional airlines and schools. Although the Forum buzzes with hobbyist activities, this is not really what PSX shoots for. Hardy takes great care to also cater to these people but his real goal is to help out airlines and schools, I believe.


Hoppie

Hi,
I agree to Jeroen and Hardy,
there is no need for updates or "what is next after PSX".

The system workes excellent and a dream after PS 1.3 became true to train with Windows Operation system and variable windows ...

In the meantime I came to sence, "donĀ“t need rearly a outside view with X-Plane or FSX. It is a nice add one, nothing more. PSX is a technical simulation.

Unless you are a "gamer" ...

regards

JP59

An add-on which injects weather from softwares like active sky within PSX (including winds aloft data) would be welcome in order to have to same source for PSX, FSX visuals and PFPX for fuel and time over waypoints predictions.

Last day I had FSX running with active sky with no rain, and listened rain within PSX because they didn't have the same metar.

PFPX predictions about time over waypoints and fuel burn are also wrong because PSX and PFPX don't have the same source.

Filoux

Fully agree on that latest post: having an integrated module that allows connection and talking to fsx or xplane for visuals, animations, traffic and weather coordination would be an awesome addition. PSX is a great simulation of system and I know the time and effort required to code such a masterpiece. Simply amazing

OmniAtlas

Quote from: JP744An add-on which injects weather from softwares like active sky within PSX (including winds aloft data) would be welcome in order to have to same source for PSX, FSX visuals and PFPX for fuel and time over waypoints predictions.

Last day I had FSX running with active sky with no rain, and listened rain within PSX because they didn't have the same metar.

PFPX predictions about time over waypoints and fuel burn are also wrong because PSX and PFPX don't have the same source.

But which is more accurate? I would think that if PSX and pfpx had the same metars source there would be no difference?

cagarini

#27
I don't know what algorithm is used in PSX to simulate the weather regions, but I have some good understanding, as a long time beta tester, of HiFiTech's solution, and indeed, ASN uses a very sophisticated weather modeling approach, based on all sorts of aeronautical weather information plus their own models running for the aloft weather, frontal systems, significant weather, etc...

Recently they have started to work in the modeling ( new to all sims but PSX ) of geopotential height.

I believe that the next build of ASN may well include this feature. With it, I guess that those using FSX or P3D for the visuals could well benefit from weather injected the way around - into PSX - but I don't really know how complex this would be for HH to accomplish. Access to the internal variables available in PSX, and an as close as possible translation of ASN's internal variables to PSX would probably require direct cooperation between both teams ( ? )

I can ask about it at the ASN beta-test forums, although it's been a long time since I last participated since I quited using FSX and P3D altogether. Actually, I also had quit X-Plane 10, because I really find it no better than either fsx or p3d, but the chance to use it with PSX made me re-install XP10.30. There being presently no good weather injector for that sim, being able to use PSX for that task is great!

HercMighty

What about Taxi ways? Hopefully I get my copy today :) but my understanding is the only visuals is basic runway lights for landing\\takeoff? What about adding in taxi lights because as it stands now with a default install with no external scenery generator taxing is next to impossible? Like the runway lights, wouldn't need to be complicated in graphical nature, just complicated in the uniqueness of each airport.

cagarini

Quote from: HercMightyWhat about Taxi ways? Hopefully I get my copy today :) but my understanding is the only visuals is basic runway lights for landingtakeoff? What about adding in taxi lights because as it stands now with a default install with no external scenery generator taxing is next to impossible? Like the runway lights, wouldn't need to be complicated in graphical nature, just complicated in the uniqueness of each airport.

I myself thought about it before starting to use my long time shelved copy of X-Plane 10. It's great for visuals, and has sloped runways :-)

Flight Gear 3 would also be a great alternative!

Jeroen Hoppenbrouwers

The problem with taxiways is mainly that there isn't a simple way to GET them. PSX builds its entire visual world from the nav databases. Those yield runways, radio beacons (one dot of light), and gates (one dot of light). But not taxiways. Adding these manually would be prohibitively expensive, and as jcomm said, there are good alternatives where people did spend that time and money to get taxiways.

Consider an airport ground chart with a present position plotter. That may serve you in more than one way. I believe that there already is a PSX add-on that spits out NMEA GPS data, ready to be fed into an EFB.


Hoppie

Will

#31
One fully workable solution is to use martin's PSX_Earth:

http://aerowinx.com/html/addons.html

It lets you open a browser window with google earth, and connect that window with PSX so that it can function as a moving map. It has the added advantage that you can tilt the camera around, so that you can look in more directions than just straight down.

There might be a way to do generic taxiways, such as giving every runway a taxiway of equal length directly adjacent to it, but Jeroen is right that the data for the real-life taxiways is hard to some by.
Will /Chicago /USA