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Author Topic: PSX + X-Plane for scenery  (Read 319938 times)

Jack love 744ERF

  • Join date: Aug 2015
  • Location: ZGGG
  • Posts: 119
Re: PSX + X-Plane for scenery
« Reply #460 on: Thu, 22 Jun 2017 02:30 »
Hello Alex.
My problem is solved. It's the computer setting, not Xveiw or Psx issue.
I forgot to set the main computer to be recognized by other computers through network. It means the xview is perfectly support the XP11.
Thank you.
Best Regards.
Jack

asboyd

  • Join date: Jan 2012
  • Location: YSSY
  • Posts: 744
Re: PSX + X-Plane for scenery
« Reply #461 on: Thu, 22 Jun 2017 03:09 »
No problems. All my machines have intranet discovery. I also have a very good firewall behind my router, so public not an issue, but unless you use homegroup Windows does not seem to recognise the difference between private and public accesses.... :)

Silly windows ;)

Cheers,
Alex B
Alex Boyd... Sydney, Australia

hunijjang

  • Join date: Jul 2016
  • Location: Seoul, South Korea
  • Posts: 85
Re: PSX + X-Plane for scenery
« Reply #462 on: Wed, 26 Jul 2017 08:02 »
Hello All

Does it without any problems with the XPlane 11 with XView?

For the example : Such as the WT only 1 traffics shown on ND on the XPlane 10.

Also It is no problems with PE? or Another online ATC services?

Thanks

Best Regards,

Younghoon

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
  • Posts: 266
Re: PSX + X-Plane for scenery
« Reply #463 on: Sun, 6 Aug 2017 18:35 »
Hi Mike and Xview users,
I tried XView directly with the default 747 instead of PSXPlane. And guess what...almost butter smooth !!!

Is it a general feeling that the LR default 747 runs better than PSX Plane with regard to stutters?  On my machine it doesn't seem to make that much difference.

I could modify the default plane to go with XView - it is all done in the XP .obj files - but it is not at all easy.  The lights do require a lot of processing, so the result might not be any better with the new plane.

Mike

peb

  • Join date: Aug 2017
  • Posts: 69
Re: PSX + X-Plane for scenery
« Reply #464 on: Sun, 6 Aug 2017 19:54 »
Is XView still available? I tried to logon as above but failed.

jb747

  • Join date: May 2009
  • Location: Centennial, Colorado USA
  • Posts: 190
Re: PSX + X-Plane for scenery
« Reply #465 on: Sun, 6 Aug 2017 21:34 »
Every now and then the link goes down.  You might try here:

http://aerowinx.com/board/index.php?topic=1615.msg45348#msg45348

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
  • Posts: 266
Re: PSX + X-Plane for scenery
« Reply #466 on: Sun, 6 Aug 2017 22:53 »
Is XView still available? I tried to logon as above but failed.

www.larkshayes.com is there and working as far as I can see.  It is hosted on a professional level ISP.  Send me an email if you can't get it to work.  My username at hotmail.com

Mike

mjayuk

  • Join date: Jun 2015
  • Posts: 8
Re: PSX + X-Plane for scenery
« Reply #467 on: Mon, 7 Aug 2017 06:55 »
I've been using Xview for a while now, but with the default XPlane 747.  I've just been reading some of the posts on this thread which refer to a downloadable 'PSX Plane'.  Is this a better plane to use and is this still available?  I couldn't find it on the larkshayes site.

Thanks

asboyd

  • Join date: Jan 2012
  • Location: YSSY
  • Posts: 744
Re: PSX + X-Plane for scenery
« Reply #468 on: Mon, 7 Aug 2017 07:20 »
On page 23 I placed a link to the complete package on my dropbox, in it you will find the 747 you need.

Old zip can be downloaded here: https://www.dropbox.com/s/urwyejws0hqtn14/XView.zip?dl=0

Sorry I keep cleaning my dropbox and forget to put this back.. will try and leave it up :)

the latest files from the new larkshayes site simply replace the one from the zip...
I could not log on but the download links above the login area work.... :)

cheers,
AB
Alex Boyd... Sydney, Australia

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
  • Posts: 266
Re: PSX + X-Plane for scenery
« Reply #469 on: Mon, 7 Aug 2017 09:59 »
Sorry that PSX Plane is not on my site.  I will put it up today.

One of the main enhancements in PSX Plane to the original LR stock plane was the implementation of the lights.  My understanding of the approach that LR took to implementing the landing lights is that they superimposed a lighter pre-defined shape on the runway to simulate the effect of the lights.  This took no account of which lights were on, or in the case of the taxi light, which way the gear was pointing.  This made the imlementation fast, but had some side effects, for example that the landing lights were either all on or all off.  In the PSX Plane implementation, the pattern for each light is explicitely calculated.  The wing and logo lights show the effect well.

Other modifications include the springing in the landing gear as the plane's attitude changes and animations of the various control surfaces, doors etc.

The creation of PSX Plane was a large part of the development of XView.  If people report major problems with it in XP11, I will repeat the development with the newer stock version.  If frame rate is a problem, turn the lights animation off in the XView settings or turn off HDR rendering in XP settings and see if this improves matters.

Mike

Hammerstan

  • Join date: Mar 2017
  • Location: YMML
  • Posts: 70
  • twitch.tv/hammerstan
    • twitch.tv/hammerstan
Re: PSX + X-Plane for scenery
« Reply #470 on: Tue, 8 Aug 2017 14:13 »
I'm new to PSX and XView, but I have been experimenting with XPlane 11.  Its a great add one - well done.

It would be great to see PSX Plane updated for XP11 if feasible for the benefit of the improved textures and I've noted some issues in fixing camera views with the current PSX plane.  Otherwise appears to work well.

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
  • Posts: 266
Re: PSX + X-Plane for scenery
« Reply #471 on: Sat, 12 Aug 2017 12:54 »
PSX Plane is now up on larkshayes.com  There are instructions there on how to download it.

I will produce a version of PSX Plane that uses the X-Plane 11 default 747.  It is not a simple job so it will take a few weeks.  Whether there is any great benefit remains to be seen.

Mike

mgeiss

  • Join date: Jan 2017
  • Location: EDDS/110/15
  • Posts: 97
Re: PSX + X-Plane for scenery
« Reply #472 on: Mon, 14 Aug 2017 07:17 »
Keith from PE was kind enough to follow my request and the current Pilotedge-Client has the ability to read the groundpseed from a custom dataref. In order to make this work, you need to place a "PE_groundspeed.txt" file in the root folder of the aircraft that you are using with XView.

I don't have time at hte moment to check out the details, but I'm sure it's just a matter of providing the name of the custom dataref. I also guess that the DR should provide the GS in the same format as X-Plane itself.


Mike, does XView already have a DR for the GS available or else could you sneak that in a future update? Thank you!
Cheers,
Matthias

B747Pilot

  • Join date: Aug 2017
  • Posts: 11
Re: PSX + X-Plane for scenery
« Reply #473 on: Mon, 14 Aug 2017 11:03 »
Hi. I just bought PSX, a fantastic program, thanks.
My question is, where can i find a step by step guide to use X-PlaneĀ“s visual system. I have a Mac.

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
  • Posts: 266
Re: PSX + X-Plane for scenery
« Reply #474 on: Mon, 14 Aug 2017 11:12 »
Hi Matthias,

I have a version of XView that has a groundspeed dr.  It is xview/groundspeed.  I can email the win.xpl if you like.

Mike

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
  • Posts: 266
Re: PSX + X-Plane for scenery
« Reply #475 on: Mon, 14 Aug 2017 11:20 »
Hi B747Pilot,

If you go to www.larkshayes.com you will find all you need for XView there.  It provides viuals for PSX using X-Plane.  The documentation will tell you how to set it up and I am sure any questions will be answered here by me or somebody else.  Make sure you select the Mac version to download.

XView was developed for Windows.  I converted it to Mac but it hasn't had the extensive use that the Windows version has had.  To get it to run, you need to install Apple's XCode on your machine.  It's free.

Mike

B747Pilot

  • Join date: Aug 2017
  • Posts: 11
Re: PSX + X-Plane for scenery
« Reply #476 on: Mon, 14 Aug 2017 14:11 »
Hi Mike.
I just installed Xcode for mac and win.xpl in to My (X-Plane Directory)/Resources/plugins/XView/64 and started PSX, nothing happends.

Hardy Heinlin

  • Moderator
  • Join date: May 2009
  • Posts: 13152
    • Aerowinx
Re: PSX + X-Plane for scenery
« Reply #477 on: Mon, 14 Aug 2017 16:53 »
Hi, what did you do to start the main and boost server in PSX?


|-|ardy

B747Pilot

  • Join date: Aug 2017
  • Posts: 11
Re: PSX + X-Plane for scenery
« Reply #478 on: Mon, 14 Aug 2017 17:16 »
In Instructor panel I selected this comp as main server and started the Boost.
How will PSX find the visual system?

Hardy Heinlin

  • Moderator
  • Join date: May 2009
  • Posts: 13152
    • Aerowinx
Re: PSX + X-Plane for scenery
« Reply #479 on: Mon, 14 Aug 2017 17:19 »
You need to start the main server as well.