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Author Topic: PSX + X-Plane for scenery  (Read 319998 times)

petdocvmd

  • Join date: Apr 2012
  • Location: Pennsylvania, United States
  • Posts: 66
Re: PSX + X-Plane for scenery
« Reply #440 on: Thu, 13 Apr 2017 01:15 »
Well, I located a copy of the zip I must have saved many months ago, and installed into X-Plane 11.  Happy to say that it is working perfectly!

Thank you for this wonderful add-on!

Scott

Scott L. Fausel, VMD

Flex

  • Join date: Feb 2016
  • Posts: 128
Re: PSX + X-Plane for scenery
« Reply #441 on: Fri, 21 Apr 2017 23:27 »
Hello,

What version of XView and PSX plane are people using for XP11? Is there something native for XP11 or is it all based on XP10.

I'm using the new win(0).xpl with XP11 and the default B747. It's working apart from a few strange animations.

F
« Last edit: Sat, 22 Apr 2017 02:52 by Felixsaddler »

Flex

  • Join date: Feb 2016
  • Posts: 128
Re: PSX + X-Plane for scenery
« Reply #442 on: Sun, 23 Apr 2017 19:33 »
Does anyone know how to animate the default B747 for XP11? I could give it a go with a few pointers.

F

jensi76psx

  • Join date: Dec 2016
  • Posts: 48
Re: PSX + X-Plane for scenery
« Reply #443 on: Wed, 26 Apr 2017 11:00 »
Hello Felix,

I have some issues if I use the current version of XView and PSX plane (or Laminar's 747) in XP11.

My plan is to implement a scenery generator plugin that will be compatible with XP11 and Laminar's 747.

Regards
Jens

Flex

  • Join date: Feb 2016
  • Posts: 128
Re: PSX + X-Plane for scenery
« Reply #444 on: Wed, 26 Apr 2017 14:10 »
Jens you absolute Hero!

F

pcpilot

  • Join date: Jul 2009
  • Posts: 56
Re: PSX + X-Plane for scenery
« Reply #445 on: Sun, 14 May 2017 08:14 »
Hi,

I am trying XPlane 11 as a replacement for FSX visuals.

I have an old copy of XView (1.2) that is not working.

I visited ftp://larkshayes.com without success, no connection I also tried www.larkshayes.com.

Alex B had posted a dropbox link (Sept 2016) to the software which looks like it has aged out.

I wonder if someone would be so kind to point me in the right direction to the latest XView software, or temporarily host it at Dropbox.

Many thanks in advance.

Graham.


jb747

  • Join date: May 2009
  • Location: Centennial, Colorado USA
  • Posts: 190
Re: PSX + X-Plane for scenery
« Reply #446 on: Sun, 14 May 2017 20:22 »
Try Mikes site again.  I got right in and downloaded V3.0

pcpilot

  • Join date: Jul 2009
  • Posts: 56
Re: PSX + X-Plane for scenery
« Reply #447 on: Sun, 14 May 2017 20:52 »
Many thanks for your response jb747.

Just tried again with no luck, I tried with three different browsers and filezilla FTP client and also through a proxy.

I will keep on trying.

Many thanks.

Graham.



asboyd

  • Join date: Jan 2012
  • Location: YSSY
  • Posts: 744
Re: PSX + X-Plane for scenery
« Reply #448 on: Sun, 14 May 2017 22:37 »
Old zip can be downloaded here: https://www.dropbox.com/s/urwyejws0hqtn14/XView.zip?dl=0

Sorry I keep cleaning my dropbox and forget to put this back.. will try and leave it up :)

the latest files from the new larkshayes site simply replace the one from the zip...
I could not log on but the download links above the login area work.... :)

cheers,
AB
Alex Boyd... Sydney, Australia

pcpilot

  • Join date: Jul 2009
  • Posts: 56
Re: PSX + X-Plane for scenery
« Reply #449 on: Mon, 15 May 2017 20:16 »
Many thanks for taking the time to re post to Dropbox, much appreciated.

Graham.



thecrazedlog

  • Join date: Apr 2016
  • Posts: 51
Re: PSX + X-Plane for scenery
« Reply #450 on: Sun, 28 May 2017 02:01 »
Hey:

I understand there are some limitations with XPlane + Aerowinx + Vatsim. Its a little difficult to take in 23 pages of thread, is a fair summary that ATC controllers can't see your groundspeed and that's about it? Or is there more to it?

Thanks

Anthony

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
  • Posts: 266
Re: PSX + X-Plane for scenery
« Reply #451 on: Tue, 30 May 2017 16:36 »
I have long wished to provide better support for VATSIM within XView, but without access to the XSquawkbox code this has proved to be technically impossible.  However, I understand that there are others on this forum that do have access to this code.  In order to push this issue forward I have developed a version of XView that publishes the following datarefs:

xview/altitude
xview/groundspeed
xview/squawk

If anybody wishes to modify XSquawkbox to use XView then they should get in touch by email (my username here at hotmaildotcom) and I will give them any support needed.  In particular, if there are other data items needed in addition to the above, I can publish them as additional datarefs.

Mike

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
  • Posts: 266
Re: PSX + X-Plane for scenery
« Reply #452 on: Tue, 30 May 2017 16:49 »
Just a reminder that the current version of XView is at larkshayesdotcom.  I will not upload the version with VATSIM extensions until I know if there are other data items needed.

XView has been stable for several years and has remained virtually unchanged in that time.  There are no changes in the documentation.  If anybody has found a bug, then please let me know.

XView works just fine with X-Plane 11.

Mike

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
  • Posts: 266
Re: PSX + X-Plane for scenery
« Reply #453 on: Tue, 30 May 2017 17:00 »
Many thanks for your response jb747.

Just tried again with no luck, I tried with three different browsers and filezilla FTP client and also through a proxy.

I will keep on trying.

Many thanks.

Graham.


I am sorry that you are unable to get the download.  I have checked it all and it works for me.  It is hosted on a professional site so there should not be a problem with down time.  As the site gets hits from our small community only, it may be that your security software is treating the site as relatively unknown and therefore dodgy.  Try turning the security software off for the duration of the download.

Mike

asboyd

  • Join date: Jan 2012
  • Location: YSSY
  • Posts: 744
Re: PSX + X-Plane for scenery
« Reply #454 on: Wed, 31 May 2017 00:43 »
Hi All,
I have updated the dropbox zip file to contain the latest V3 win.xpl
The zip file also contains Mike's win0.xpl which is the "lights 2.5" file from his site.
I have modified the main folder name to be x-plane folder. Simply copy all the files and the aircraft and the resource folders into your X-Plane installation folder.
If you wish to use the "lights 2.5" version simply rename it to win.xpl and replace the win.xpl file in the resources/plugins/xview/64 folder.
I hope Mike does not mind me providing this as a temp option.
https://www.dropbox.com/s/j49mprhuqzmh8uf/XView.zip?dl=0

Cheers,
Alex B
Alex Boyd... Sydney, Australia

Jack love 744ERF

  • Join date: Aug 2015
  • Location: ZGGG
  • Posts: 119
Re: PSX + X-Plane for scenery
« Reply #455 on: Sun, 18 Jun 2017 05:31 »
Hello Alex.
I just downloaded and installed  the Xveiw. I set the boost as my main PSX computer IP: 192.168.0.112 : 10747. I set the main as the same. Then I clicked boost and main. Neither buttons could be clicked. Means the white square didn't  change to green tick.
Did I make a wrong setting?
Thank you and looking forward to the answer.

tango4

  • Join date: Sep 2014
  • Location: Near Paris
  • Posts: 569
Re: PSX + X-Plane for scenery
« Reply #456 on: Sun, 18 Jun 2017 20:03 »
Hi Mike and Xview users,


I recently bought XPlane 11 (and I am quite enthusiastic about it by the way) and I wanted to give XView a shot.
I have everything installed and configured correctly (XPlane and PSX are on the same computer).
My issue is that clearly the link is not very smooth. I can see constant micro stutters.
I spent lots of hours trying different configurations (I tried running PSX on a separate computer but I got the same results).
In the same scenery, with a heavy add on (IXEG 737), XPlane feels butter smooth.
I am running with main and boost servers on (tried using extrapolation, but it made things worse).
Now, the STRANGE part. I tried XView directly with the default 747 instead of PSXPlane. And guess what...almost butter smooth !!!
But of course, Xview does not control the lights (I don't really care, except for landing and taxi lights at night which are, well, useful!).
Does anyone have a suggestion, or at least a logical explanation to that ?


Thanks Mike for your hard work for this community.


Charles

asboyd

  • Join date: Jan 2012
  • Location: YSSY
  • Posts: 744
Re: PSX + X-Plane for scenery
« Reply #457 on: Mon, 19 Jun 2017 02:16 »
Hi Jack,
I currently have not installed x-view for x-plane 11. I have been making the ortho tiles for x-plane and have been comparing x-plane 11 with p3d v4 with my son's high end graphics card.. 1080ti. I will go back to the 770 and look at getting xview working. I currently have visual PSX working with P3D v4 but that is as far as I have gotten with testing plugins. I am also looking at trying the lua plugins for x-plane to allow me to change the graphical settings "on the fly" to get it running smoothly.
Sorry I cannot give any other advice at present.

Cheers,
Alex B
 
Hello Alex.
I just downloaded and installed  the Xveiw. I set the boost as my main PSX computer IP: 192.168.0.112 : 10747. I set the main as the same. Then I clicked boost and main. Neither buttons could be clicked. Means the white square didn't  change to green tick.
Did I make a wrong setting?
Thank you and looking forward to the answer.
Alex Boyd... Sydney, Australia

Jack love 744ERF

  • Join date: Aug 2015
  • Location: ZGGG
  • Posts: 119
Re: PSX + X-Plane for scenery
« Reply #458 on: Mon, 19 Jun 2017 02:37 »
Okay Understood!
some of the simer here already tried with xp11. I think most of them are using with the same computer. right?
Iwill try in the same computer too later.
Thank you Alex.

Best Regards
Jack

asboyd

  • Join date: Jan 2012
  • Location: YSSY
  • Posts: 744
Re: PSX + X-Plane for scenery
« Reply #459 on: Mon, 19 Jun 2017 02:45 »
No worries, I have PSX running across 3 machines (at present) to control hardware and screens and one high end machine purely for graphics.
2 of my machines are old laptops with faulty displays but have two video ports each, so one runs L & R CDU's via PSXseecon, the other laptop runs the EICAS displays (upper and lower).
I also have a good machine running the PSX main server and driving the two PFD/ND displays and little extras (clock and some side instruments).
All machines run SIOC and have various hardware interfaced to them.
I may build a linux box to handle the Capt and FO displays to free up the big box to handle server, storage and backup duties for the network.
All units use 1Gb networking via an 6850 managed switch.
If I get a chance I will let you know how my testing goes with a separate scenery machine..
Cheers,
Alex B
Alex Boyd... Sydney, Australia