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Author Topic: PSX + X-Plane for scenery  (Read 319935 times)

Chris Kilroy

  • Join date: Jul 2015
  • Location: Henderson, NV USA
  • Posts: 146
Re: PSX + X-Plane for scenery
« Reply #260 on: Mon, 15 Feb 2016 07:28 »
I'm using XP10 in my sim and I've decided just to add one cheapish additional computer to the network running barebones P3D to pass variables to Vatsim. With the dirt cheap prices of computers these days, seems like a fairly inexpensive workaround for now.

Swiso

  • Join date: Mar 2010
  • Posts: 142
Re: PSX + X-Plane for scenery
« Reply #261 on: Thu, 31 Mar 2016 15:28 »
A quick question,
anybody know if Xview work even with the Steam version of X-Plane ?
Thanks !
« Last edit: Sun, 3 Apr 2016 16:29 by Swiso »

double-alpha

  • Join date: Mar 2015
  • Location: FL410
  • Posts: 287
Re: PSX + X-Plane for scenery
« Reply #262 on: Sat, 9 Apr 2016 07:25 »
Hi

I would like to know too if Xview works with Xplane STEAM EDITION (before buying it).

Thank you

Daz85UK

  • Join date: Apr 2016
  • Posts: 8
Re: PSX + X-Plane for scenery
« Reply #263 on: Tue, 12 Apr 2016 12:38 »
Hi all,
First post here,

 i'm still awaiting my CD to arrive in the post however i'm trying to download this addon in preperation for it arriving.
When I type the login details as mentioned in page 1, I get a 530 Login authentication failed?

Any Ideas?

Thanks

jcomm

  • Join date: Dec 2011
  • Location: LPMT
  • Posts: 1638
Re: PSX + X-Plane for scenery
« Reply #264 on: Tue, 12 Apr 2016 14:05 »
There's no reason for XView not to work with the DVD, Web or Steam versions of X-Plane 10.

Only suggestion I make is to drop the plugin only within the specific 744 folder that comes with the plugin, instead of inside the generic plugins folder.

Daz85UK

  • Join date: Apr 2016
  • Posts: 8
Re: PSX + X-Plane for scenery
« Reply #265 on: Sun, 17 Apr 2016 10:11 »
Hi all,
First post here,

 i'm still awaiting my CD to arrive in the post however i'm trying to download this addon in preperation for it arriving.
When I type the login details as mentioned in page 1, I get a 530 Login authentication failed?

Any Ideas?

Thanks

I am still getting a 530 login authentication failed when entering the username and password. Is there anywhere else I can download it from?
« Last edit: Sun, 17 Apr 2016 10:40 by Daz85UK »

Hardy Heinlin

  • Moderator
  • Join date: May 2009
  • Posts: 13152
    • Aerowinx
Re: PSX + X-Plane for scenery
« Reply #266 on: Sun, 17 Apr 2016 14:35 »
I'm getting a "Server not found" message ...

jb747

  • Join date: May 2009
  • Location: Centennial, Colorado USA
  • Posts: 190
Re: PSX + X-Plane for scenery
« Reply #267 on: Sun, 17 Apr 2016 19:14 »
I put the latest copy I have in my dropbox.

https://dl.dropboxusercontent.com/u/69177488/XView.zip

See if that works.

Jon

Daz85UK

  • Join date: Apr 2016
  • Posts: 8
Re: PSX + X-Plane for scenery
« Reply #268 on: Sun, 17 Apr 2016 22:19 »
Thanks Jon! That worked.

The Readme says it should include a file called PSX Plane, which isnt in the zip file, do I need to get this from somewhere else?
« Last edit: Mon, 18 Apr 2016 09:15 by Daz85UK »

jb747

  • Join date: May 2009
  • Location: Centennial, Colorado USA
  • Posts: 190
Re: PSX + X-Plane for scenery
« Reply #269 on: Mon, 18 Apr 2016 13:45 »

Daz85UK

  • Join date: Apr 2016
  • Posts: 8
Re: PSX + X-Plane for scenery
« Reply #270 on: Mon, 18 Apr 2016 21:56 »
Thankyou

AndrewTurner

  • Join date: Dec 2012
  • Posts: 21
Re: PSX + X-Plane for scenery
« Reply #271 on: Thu, 21 Apr 2016 12:25 »
Howdy,

Is anyone else having problems getting to the ftp server? I can't connect on multiple computers trying different ftp programs and browsers. If anyone has a current copy of xview & PSXplane they could put up for download that would be greatly appreciated.

Thanks
AT

jb747

  • Join date: May 2009
  • Location: Centennial, Colorado USA
  • Posts: 190
Re: PSX + X-Plane for scenery
« Reply #272 on: Thu, 21 Apr 2016 13:31 »
Hi,

Send me an email at hjboe(AT)msn.com and I'll send you a download link.  It's Mike's program, not mine and I don't feel comfortable leaving public links up for any length of time.

Thanks,

Jon

Daz85UK

  • Join date: Apr 2016
  • Posts: 8
Re: PSX + X-Plane for scenery
« Reply #273 on: Sat, 23 Apr 2016 13:22 »
Have just tried XView with Xsquawkbox, however when I change frequncies in PSX it does not change to selected frequency on XSquawkbox.
Is there a way to fix this or does Xview not send the COMs frequency to Xplane/Xsquawkbox?

Thanks

Swiso

  • Join date: Mar 2010
  • Posts: 142
Re: PSX + X-Plane for scenery
« Reply #274 on: Thu, 28 Apr 2016 17:14 »
a quick question...
In the last release of XView, when I open the XView.cfg file, I see the following parameter that should be edited :
PSX_PATH =""
This should point to the storage location of the PSX PLANE folder OR the PSX program ? (Aerowinx folder)
Thanks

jcomm

  • Join date: Dec 2011
  • Location: LPMT
  • Posts: 1638
Re: PSX + X-Plane for scenery
« Reply #275 on: Thu, 28 Apr 2016 21:02 »
Strange, I believe I have the latest version of XView, and I can't find any entry with PSX_PATH in xview.cfg ?

Swiso

  • Join date: Mar 2010
  • Posts: 142
Re: PSX + X-Plane for scenery
« Reply #276 on: Thu, 28 Apr 2016 21:37 »
I think I was able to download it today from the ftp link posted by mike...
I tried a couple of times to connect to that ftp link and between 530 errors, I was able to download it...
Here is the link where you can download the XView.zip file I downloaded today...check the Xview.cfg file.

https://www.dropbox.com/sh/8xr5nlinfnerwqh/AACHVMDJrFZaKDm25jPnM2qCa?dl=0

EDIT : This file is the one I downloaded from jb747 link some 7 post above....NOT from Mike.

Peter Lang

  • Join date: May 2009
  • Location: between EDDF and EDDN
  • Posts: 363
Re: PSX + X-Plane for scenery
« Reply #277 on: Fri, 29 Apr 2016 16:02 »
Hi,

I also could not find any entry with PSX_PATH. I'm also not sure if this makes sense, as the PSX address is identified with the IPs and Port numbers...

This is what I got from the original file:

HEADER = "XView Configuration File Sat Oct 18 19:20:18 2014"
SETTINGS_PATH = ""
BOOST_ADDRESS = "127.0.0.1 : 10749"   ; IP address
MAIN_ADDRESS  = "127.0.0.1 : 10747"   ; IP address
RELAY_ADDRESS = "127.0.0.1 : 10740"   ; IP address
RELAY_BOOST_DATA = FALSE    ; Set to true if XView relays boost data
SMOOTH_TRAJECTORY = FALSE   ; Extrapolate between PSX updates (default: FALSE)
DO_ANIMATIONS = TRUE       ; Animate external parts, eg gear, etc(default: TRUE)
DO_LIGHTS = TRUE           ; Animate lights (default: TRUE)
DO_WEATHER = TRUE          ; Set true if PSX sets X-Plane weather
DO_COMMS = TRUE            ; Set true if PSX  sets X-Plane comms
DO_TIME = TRUE             ; Set true if PSX sets X-Plane time
SIDE_VIEWS = FALSE          ; Set TRUE to allow PSX to set X-Plane view angle
USE_BOOST_SERVER = TRUE    ; Set to TRUE to use Boost server - the normal setting
PSX_TRAFFIC = 3         ; Set to the number of traffic planes you want driven by PSX (max 7)
USE_PSX_TRAFFIC = FALSE     ; Set true if PSX drives the traffic aircraft
USE_XP_TRAFFIC =  FALSE     ; Set true if XP drives the traffic aircraft
INJECT_ELEVATION = TRUE    ; Set to true to send scenery elevation to Main server


Peter

jcomm

  • Join date: Dec 2011
  • Location: LPMT
  • Posts: 1638
Re: PSX + X-Plane for scenery
« Reply #278 on: Sat, 7 May 2016 09:23 »
Unfortunately the version linked above is a very early one :-(

To give a clue of how early it is, this is the XView.cfg in it:

HEADER = "XView Configuration File Fri Dec 28 00:22:06 2012"
SETTINGS_PATH = "D:\X-Plane"
BOOST_ADDRESS = "127.0.0.1 : 10749"   ; IP address
MAIN_ADDRESS  = "127.0.0.1 : 10747"   ; IP address
PSX_PATH = "D:\PSX\"
X-PLANE_PATH = "D:\X-Plane"
DEBUG_PATH = "D:\X-Plane"
MAIN_OUTPUT_PATH = "D:\X-Plane"
BOOST_OUTPUT_PATH = "D:\X-Plane"

and there's that PSX_PATH we can't find in the most recent versions... unfortunately no longer available :-/

I lost mine in a full disk cleanup ... If someone could make available her/his "win.xpl" 64 bit and Xview.cfg file, with the latest versions on XView that allowed for choosing if weather and time should or should not be injected, etc... that would really be great!

Of course, with the upcoming new versions of X-Plane 10 one never knows if it'll keep working...
« Last edit: Sat, 7 May 2016 09:45 by jcomm »

jb747

  • Join date: May 2009
  • Location: Centennial, Colorado USA
  • Posts: 190
Re: PSX + X-Plane for scenery
« Reply #279 on: Sat, 7 May 2016 14:12 »
The config in the latest copy I have is:

HEADER = "XView Configuration File Fri Jul 18 14:20:10 2014"
SETTINGS_PATH = ""
BOOST_ADDRESS = "127.0.0.1 : 10749"   ; IP address
MAIN_ADDRESS  = "127.0.0.1 : 10747"   ; IP address
SMOOTH_TRAJECTORY = FALSE   ; Extrapolate between PSX updates (default: FALSE)
DO_ANIMATIONS = TRUE   ; Animate external view, eg gear, etc(default: TRUE)
DO_LIGHTS = TRUE   ; Animate lights (default: TRUE)
INJECT_ELEVATION = TRUE   ; Set to true to send scenery elevation to Main server
PSX_TRAFFIC = 1   ; Set to the number of traffic planes you want driven by PSX (max 7)
SIDE_VIEWS = TRUE   ; Set TRUE to allow PSX to set X-Plane view angle

This is from the download I did way back when (July, 2014)  Mike's server.

If anyone wants to look at this one send me an email at the earler link above.

Jon