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VisualPSX Suite released

Started by Garry Richards, Thu, 26 Jun 2014 01:24

ahaka

Phil,

There is an improvement in FSX when having quad core over dual core. CPU clock and IPC are equally important. PCIexpress bus speed can also play a role under heavy scenery loads.

The OOM issue is easily avoidable if you use FSX for scenery only, as there is no virtual cockpit that would take a huge chunk of memory. Otherwise it's a balance of settings such a texture resolution, autogen density, clouds etc.
Antti

Kurt

Hi all.

I have tried different setups now, - both with PSX and FSX on the same PC, - boost on different PC, same PC and so on, - there is NO variation in stuttering at all. Nagle is disabled in both the XML and the CFG.

I do notice that PSX goes to very low FPS in sync with the big stuttering moments when they coincide on the same PC. I therefore think the problem might be in to low resources on my FSX PC and I need a new one anyway so I'll live with the stuttering until i get the new "Scenery PC"

Thanks for trying to help me out  :D  :D
Best regards
Kurt

Hardy Heinlin

#62
Quote from: FlygenringI do notice that PSX goes to very low FPS in sync with the big stuttering moments when they coincide on the same PC. I therefore think the problem might be in to low resources on my FSX PC ...
Are you sure no Windows programm is running in the background? Like update checkers, network scanners, virus scanners, etc. pp.


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Matt Sheil

Quote from: Hardy Heinlin
Quote from: FlygenringI do notice that PSX goes to very low FPS in sync with the big stuttering moments when they coincide on the same PC. I therefore think the problem might be in to low resources on my FSX PC ...
Are you sure no Windows programm is running in the background? Like update checkers, network scanners, virus scanners, etc. pp.


|-|
Drop Box, Cloud Sync software. The are both hungry little devils

Kurt

Quote from: Hardy Heinlin
Quote from: FlygenringI do notice that PSX goes to very low FPS in sync with the big stuttering moments when they coincide on the same PC. I therefore think the problem might be in to low resources on my FSX PC ...
Are you sure no Windows programm is running in the background? Like update checkers, network scanners, virus scanners, etc. pp.


|-|

Yeah that is very probable, - its and old machine and it's been several years since I have done a fresh install of WIN7.

I will jump the boat an roll on a fresh image :)

Thanks !
Best regards
Kurt

Speedbird 9

Dear Garry,

Sorry if I have missed something in the VisualPSX manual, but should VisualPSX be installed on the PSX computer or on the FSX computer? And should the various simconnect items only be done on the FSX computer, leaving the PSX computer completely alone?

I have PSX running on one computer and FSX running on another, and they are properly networked.

Many thanks for the product and for your help.

Michael

ahaka

Garry (or anyone else who knows the answer),

I am reading the VisualPSX manual right now, and trying to understand how the runway offset works.

During approach, does it offset the runway based on what approach rwy is selected in the FMC?

Is it actually not possible to fly a visual traffic pattern since the runway to be used needs to be known all the time?

What happens if there's a mismatch between the runways?
Antti

Speedbird 9

Dear Garry,

Don't worry, I've figured it out now and have it running.

Many thanks for the product.

Michael

Phil Bunch

Quote from: Flygenring
Quote from: Hardy Heinlin
Quote from: FlygenringI do notice that PSX goes to very low FPS in sync with the big stuttering moments when they coincide on the same PC. I therefore think the problem might be in to low resources on my FSX PC ...
Are you sure no Windows programm is running in the background? Like update checkers, network scanners, virus scanners, etc. pp.


|-|

Yeah that is very probable, - its and old machine and it's been several years since I have done a fresh install of WIN7.

I will jump the boat an roll on a fresh image :)

Thanks !

If you drill down enough in the Windows 7 Control Panel, it has a fairly good "Resource Monitor" aka "Performance Monitor".  It shows separate subpanels for disk activity, CPU usage, memory usage, network usage, etc, etc.  It's often helped me to find what's hogging my PC.  I have other monitoring software that I use for such purposes, but the built-in MS app is worth trying.

I hope this suggestion helps and that you don't have to reinstall Windows!
Best wishes,

Phil Bunch

Garry Richards

Hi michael, glad it is working. Happy flying!

Hi Antti,

Both PSX and VisualPSX ignore the FMC and try to determine which runway you are really lining up for. PSX sends data to VisualPSX for its "best guess" airport and runway then VisualPSX tries to match it to an FSX runway. It then applies the offset over a few seconds. You can observe its choice on the status tab.

Try a few circuits at different airports to see how well it works.
Garry

Website: flightsim.garryric.com

ahaka

Garry,

So if I understand correctly, the FSX world and runways will remain "static", and the offset is applied to the PSX runway data? (FSX changes PSX world, not the other way around)

Once I get my copy I'll be sure to try some visual circuits and let you know how it goes!  :)  Thanks!
Antti

Hardy Heinlin

#71
Neither of the two world databases will be changed. The aircraft position data stream will be smoothly adjusted on the fly.


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Jeroen Hoppenbrouwers

And to be precise, this means that the FSX position in lat/lon will be "wrong" so that it lines up with visual cues, while the PSX lat/lon will be "correct"  with respect to the published navaid positions such as ILS.

ahaka

Interesting. And you wont even notice this as slewing or jumps in the position?

What if you did an approach like Kai Tak (yes I know PSX does not have Kai Tak) where you line up during the last seconds, wouldnt the adjustment then be late or noticable?
Antti

Jeroen Hoppenbrouwers

#74
Correct, it happens over a few seconds and as it typically comes in when you are a few miles out, you don't notice. We are not talking miles of slew, obviously.

At Kai Tak there are not many runways to choose from   :mrgreen:   but this particular situation may need a manual lock-in before approach.

That said, most approaches will be so creative that the slew won't be noticeable anyway    :twisted:

Real-world simulator experience: the usual way that pro sims are built is that one company provides the sim and another company the visual system. Both are linked through a narrow data conduit only. I have personally flown a brand-new Lufthansa 744ER sim in which the ILS led to taxiway Alpha. The technician (hello Jörg!) commented that since at that time, Lufthansa 744s did not fly to LPPT, this airport was basically uncalibrated and thus not usable.


Hoppie

Garry Richards

Yes, late, noticeable or too close for an offset to be applied. Shoot some extreme approaches when you have PSX to see what happens in each case.
Garry

Website: flightsim.garryric.com

ahaka

Thank you for the answers everyone!

Jeroen, I tried to find from the VisualPSX manual on how to do a manual lock-in before approach, but could not find any information on that. Is there an option to manually select the arrival runway beforehand to get the correct offset even if there's a short final?

Btw, your story proves that PSX really is a true real-world pro sim, as the visual system is indeed a separate component from the actual simulation in many of the setups. ;)
Antti

Garry Richards

No, you cannot set a runway and force the offset. PSX always uses an algorithm to infer the runway most likely to be the one you are approaching (as the real aircraft does for some functions) then VisualPSX applies its own algorithm to find the best FSX match. FSX runway thresholds are often not accurate to real world positions, headings and altitudes.
Garry

Website: flightsim.garryric.com

Jeroen Hoppenbrouwers

Ok, I stand corrected, I am still living in the VisualPS1 world of course. No FSX in sight here...


Hoppie

Ray_CYYZ

Quick question, I seem to have a constant overspeed warning in FSX.

Do folks just mess with the max limits in the aircraft.cfg to shut this up?