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Crosswind on ground operations/ takeoff in PSX

Started by cagarini, Tue, 4 Mar 2014 19:59

cagarini

As far as I recall, crosswind components were not taken into consideration on PS1 while the aircraft was still in contact with the ground, and if there was a significative x-wind, it's effects would only come to play when the aircraft was airborne.

I wonder if PSX changed this modelling limitation?

Hardy Heinlin

There are no such limitations anymore. PSX has got a completely new aerodynamic ground model.

Forget PS1 :-)

cagarini

That's great HH.

I am really looking forward to have it !