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#1
Accessories / Re: CDU PAP7 WinWinG fully com...
Last post by TCASSE - Sun, 15 Mar 2026 12:43
Quote from: Symphysodon on Sun, 15 Mar 2026 11:37Hello,
I having the same error.
Where is the link for: cdu_hid_map.jason
THX.
Give me exactly the error message (and a printscreen is't better). Thank you
#2
Accessories / Re: Vatsim traffic on TCAS wit...
Last post by Gary Oliver - Sun, 15 Mar 2026 12:00
Ah! You could try installing all the c++ runtime libraries if you have definitely unblocked the DLL.


https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/

#3
Accessories / Re: CDU PAP7 WinWinG fully com...
Last post by Symphysodon - Sun, 15 Mar 2026 11:37
Quote from: PanosI on Sat, 21 Feb 2026 21:05from the error I think that you don't have this file

cdu_hid_map.json

in the folder with all the files

Hello,
I having the same error.
Where is the link for: cdu_hid_map.jason
THX.
#4
Accessories / Re: Vatsim traffic on TCAS wit...
Last post by George - Sun, 15 Mar 2026 08:01
Hi

This is what my .debug is showing

[09:53:28.198] vPilot version 3.12.1
[09:53:32.827] Attempting simulator connection...
[09:53:32.839] Error loading plugin from file "C:\Users\Freig\AppData\Local\vPilot\Plugins\PSX.NET.vPilot.dll": Could not load file or assembly 'file:///C:\Users\Freig\AppData\Local\vPilot\Plugins\PSX.NET.vPilot.dll'; or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
[09:53:33.268] Connected to simulator: Microsoft Flight Simulator (11.0.282174.999)
[09:53:33.270] Reevaluating model selection for all aircraft
[09:53:33.280] Radio state changed

My Dll file is located in vpilot/plug in folder and it unblocked like yours.
No cfg file in my psxnet folder only the Clent and router xml are in there.

Thanks for your help
#5
Accessories / Re: MSFS Traffic Injector for ...
Last post by joergalv - Sun, 15 Mar 2026 07:50
Quote from: asboyd on Sat, 14 Mar 2026 23:38It may work with older versions of P3D as they used simconnect as well. depends on whether it is version related.
It may, but I doubt it will. From what I know there have been made some substantial changes, especially in the  AI-Traffic arena.. . Worth a try, but I don't have P3D installed anymore.

Quote from: samer747 on Sun, 15 Mar 2026 03:15When I started your MSFSTraffic2PSX, both PSX & Simconnect are green and connected, the list showing traffic to PSX and All Traffic  but traffic injection in TCAS now is flickering on/off with two different set of traffic, I think RTapp and MSFSTraffic2PSX are fitting each other with the traffic injection. Is this expected or I need to change configs somewhere?

Yes, I would expect that. You'll only need one injection, right? So if you have a working PSXT/RealTraffic configuration, all is fine. You won't need (and should not) run MSFSTraffic2PSX in parallel.
#6
Accessories / Re: Vatsim traffic on TCAS wit...
Last post by macroflight - Sun, 15 Mar 2026 06:24
The .debug output from vPilot should look something like this:

[07:07:24.263] From plugin: "PSX.NET.vPilot": STD SET = TRUE
[07:07:24.263] From plugin: "PSX.NET.vPilot": OAT: -22.3 °C
[07:07:25.103] From plugin: "PSX.NET.vPilot": PSX.NET.vPilot transmitted to PSX. (0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;)
[07:07:25.270] From plugin: "PSX.NET.vPilot": cachedPiBaHeAlTasModel.Model.AltitudeMslFt:16523.8 ft

The third line "transmitted to PSX" is the traffic data sent to PSX (in this example there were no aircraft within range).

If you don't see the "transmitted to PSX" line, there's something wrong with the DLL (e.g still blocked) or where it's placed (not in the Plugins directory of the vPilot installation).

This is what it looks like for me (vPilot installed in C:\fs\vPilot) ignore the Pushover files, those are for another plugin):


If the DLL is still blocked, it will look something like this:



Apart from bringing up DLL blocking again, I don't have a lot of other ideas, sorry...

Did you restart vPilot after installing the plugin?

Do you have a config file in %appdata%\PSX.NET\PSX.NET.vPilot? It should be there if the plugin has been loaded at least once. If your PSX main server is not on the same computer as vPilot, you also need to edit that file.

Anything related to plugins mentioned in the latest logYYYYMMDD.txt file in your vPilot installation directory?
#7
Accessories / Re: MSFS Traffic Injector for ...
Last post by samer747 - Sun, 15 Mar 2026 03:15
Hi Joerg,

Thanks a lot for your contribution and your info. In my setup I changed PSXT server to "false" and selected Aerowinx, In RTapp pointed host IP to PSX, It worked :) Iwas able to see traffic injection in both MSFS & TCAS.

When I started your MSFSTraffic2PSX, both PSX & Simconnect are green and connected, the list showing traffic to PSX and All Traffic  but traffic injection in TCAS now is flickering on/off with two different set of traffic, I think RTapp and MSFSTraffic2PSX are fitting each other with the traffic injection. Is this expected or I need to change configs somewhere?

Regards,
Sam
#8
Accessories / Re: MSFS Traffic Injector for ...
Last post by asboyd - Sat, 14 Mar 2026 23:38
It may work with older versions of P3D as they used simconnect as well. depends on whether it is version related.

AlexB
#9
Accessories / Re: MCP PAP3 Winwing compatibl...
Last post by TCASSE - Sat, 14 Mar 2026 17:37
Yes, I have made a new version of cdu that also handle cdu4 et 7, the MCP PAP3, the EFIS CAP et EFIS FO and the ECAM used fore the EICAS

-> https://1drv.ms/i/c/9078b8581e0fcab6/IQD9_iEr8QOOQYVFYmIhkMPcAeQNpf7TKOvMhB2u-R04xuE?e=xNByvS
#10
Accessories / Re: PSXT- Aerowinx TCAS
Last post by simonijs - Sat, 14 Mar 2026 13:44
Once I had found the location of the parameters.xml file (on my system: C:\Users\myname\AppData\Roaming\PSXT) and changed "TRUE" into "FALSE" there, everything worked as expected for me again. With PSXT in RT App mode (and the Aerowinx box checked). RealTraffic, PSXT and MSFS are normally running on one machine.

With RealTraffic running on another computer and correcting the "Simulator Host IP" to point at the computer where PSX's server is running made no difference: that works as well.

Regards,
Simon