News:

Precision Simulator update 10.181 (1 February 2025) is now available.
Navburo update 13 (23 November 2022) is now available.
NG FMC and More is released.

Main Menu

Recent posts

#1
Accessories / Re: Consideration matters for ...
Last post by JG - Wed, 23 Apr 2025 11:16
Garry email link is jg(dot)galbak(at)gmail(dot)com
Have a dropbox too but it's so long since using it I may have to resurrect it.
J.G.
#2
Accessories / Re: Consideration matters for ...
Last post by JG - Wed, 23 Apr 2025 10:43
Garry,
I'm so sorry, it isn't my intention to pressure you into doing anything about this.....my post is aimed at making our community aware of some of the implications as they progressively add scenery expansion and interactive addons to their setups. As stated before my timeline for transitioning is unimportant.....but hopefully before 2020 is no more.
That said I only ever use the default 748 and its Boeing livery that is standard in the MSFS 2020 aircraft lineup and any help you can provide will be greatly appreciated.
When I'm next in the UK I'm going to look you up and buy you a pint or two!
Cheers, J.G.
#3
Accessories / Re: Consideration matters for ...
Last post by Gary Oliver - Wed, 23 Apr 2025 09:57
JG,

What aircraft do you use with WidePSX that has the virtual cockpit?

Send me a link - I might be able to make a very quick bodge to make WASM work with it....and I have a few hours spare this evening to take a look.

Cheers
G
#4
Hangar 7 / Sky Lease Cargo RTO
Last post by Jeroen Hoppenbrouwers - Wed, 23 Apr 2025 09:04
https://www.nu.nl/316144/video/duh.html

Comment claims from 303 km/h to 0 in 18 seconds.

Anybody know more about this? Tires obviously deflated after stopping due to fuse plus melting, but some look more damaged than that.

Always impressive.
#5
Accessories / Consideration matters for a ch...
Last post by JG - Wed, 23 Apr 2025 08:10
The trouble with MSFS and why a transition to 2024 for some of us is not an easy choice are outlined below.
My perception, right or wrong, is that MSFS in its current form is a toy simulator designed to appeal to a large audience of users wanting an entry level experience for the basics of flight and uses gimmicks and striking visuals to make it even more appealing. It is also designed heavily around Xbox consoles which is why it will never be more than a toy while adhering to that model and will never have proper cockpit point of view or multi-monitor  capability. You can read a detailed summary of all the MSFS failings with multi-monitor visuals at the Fly Elise website in the introduction to the step by step setup of MSFS/new in the Immersive LCD Pro product line.
The striking visuals is what makes MSFS so attractive as a scenery generator for PSX users. How to connect a toy simulator to a professional one? There are some clever soles who have already cracked this, and we mortals are very kindly allowed to ride on the back of this innovation gratis (again I say Thanks), but which innovation you choose requires consideration of many variables. One certainty is that if you use MSFS scenery for more than a single screen and want peripheral views and proper pilot POV's, you will need Fly Elise of some other image manipulation platform.
So with an unlimited budget and the space you put in front of your cockpit 3-5 projectors, the same number of PC running their own instance of MSFS and presumably requiring another purchase of the product for each PC; as well as your image software to merge and warp your individual pictures as required. This may require multiple licences of that software for each machine used. Fly Elise is a machine specific licence or a USB key that is needed in each machine used. I guess if you were buying lots of them a deal might be struck?
If you have some money but limited space the projectors immediately become flat screens along the windscreen line. This causes the annoyance of bezels cutting through the images while still requiring the image merging and warping. The logical solution to the bezel problem is to use the virtual cockpit window frames to cover them up to some degree. Trouble is interfacing with a setup designed for projection screens logically removes the virtual cockpit content because you don't want to see it 6 feet in front of the where the windscreen is. Using Wide PSX and MSFS 2020 allows for the window frames to be displayed as well as the rather immersive inclusion of weather effects and windscreen wipers. This is also a considerable enhancement in single screen use and great for multiple monitors as long as your monitors are where the windscreen would be. The virtual cockpit window frames also helps with another major short coming of MSFS, and that is when you move the camera position between Capt and FO sides it will not move the centre line of the scenery like in PSX, it only moves the virtual cockpit! So with no virtual cockpit window frames you have no POV reference. This is another reason Fly Elise or similar is a must. It isn't correct imaging to move the window frames but at least it gives the illusion of which side you're sitting on. Unfortunately, Wide PSX may not, and probably, will not work with MSFS 2024 and has limitations because it is no longer updated and many additional options and add ons have since become available that don't always play with Wide PSX.
So for multi-monitor MSFS scenery applied to a cockpit mockup with full crew seating, be ready to also buy Fly Elise or similar to counter the litany of problems associated with MSFS. Unfortunately, electing the use of a different scenery generator can cause some problems with add on integration as many addons are now only designed to connect to MSFS and this is another consideration to be aware of!
Why is all this becoming a decision required shortly? Well in true Microsoft style one can expect the 2020 platform to become unsupported quite quickly. I'm still trying to decide the best way to go because PSX.NET.WASM is not supporting virtual cockpit components at this time and unfortunately they make a big immersion difference to a multi-flatscreen scenery display for a multi-crew cockpit setup as described above. However, WASM + 2024 seems to quickly be becoming the only game in town and I may have to settle for an alternative look for my sim that isn't as appealing as the one I have now, but it would solve a lot of integration problems I currently have with weather injection etc.
If anyone has any suggestions about some of these considerations, I would truly be delighted to hear and entertain them. Many thanks.
Cheers J.G.
#6
Accessories / Re: PSX.NET.MSFS2024.WASM - MS...
Last post by samer747 - Wed, 23 Apr 2025 07:17
Hi Gary,

I installed router onto PC1 & client onto PC2, I changed the UserObjectRouterIP & SimObjectRouterIP at the PSX.NET.MSFS.CLIENT.xml but didn't help. I wasn't sure if that was the correct config file to edit. The client was showing red for both userObject and MSFS, simObject link disabled.

The IP I used was the PC1 and PSX IP. I'm not sure what I did wrong.

Thanks
Sam
#7
Accessories / Re: Traffic add-ons
Last post by Will - Wed, 23 Apr 2025 02:32
Sorry, I know next to nothing about networking. I run everything on one computer.

That said, it seems to me like it's pretty easy to point RealTraffic to PSX's network address via the Settings tab on the RealTraffic GUI, so I'd think you might want both RealTraffic and PSXTraffic on your MSFS computer (PC2) where they will all easily find each other; then show RealTraffic how to find PSX on your network through the RealTraffic GUI.

The makers of RealTraffic and PSXTraffic are both very responsive on their forums, and may be able to help.
#8
Hangar 7 / Re: MSFS 2020 vs 2024 for scen...
Last post by Will - Wed, 23 Apr 2025 02:23
I agree with the above. I got a new computer in January. I had been flying with 2020 on the old computer, but I decided to set up the new one with 2024. I haven't regretted that decision.
#9
Accessories / Re: Traffic add-ons
Last post by samer747 - Tue, 22 Apr 2025 23:56
Quote from: Will on Sat, 19 Apr 2025 19:19RealTraffic injects real-world METARS, winds aloft, and traffic into PSX. This is how to get traffic onto the TCAS in PSX.

RealTraffic also injects real-world traffic into PSXTraffic, which then injects it into MSFS.

Will,

Before I start the installation of PSXTraffic & RT, I was reading some of the PDF's to familiar with the whole process.

 I'm running two PC's, PC1 running PSX and PC2 running MSFS2024 connected via networking switch. My confusion is where to install traffic softwares PC1 or PC2?

Thanks
#10
Accessories / Re: CS 747X CDU and PSX integr...
Last post by Kurt - Tue, 22 Apr 2025 20:08
Just a quick update if anyone is tempted to go get the CS CDU´s.

I now have all 3 CS747CDU units implemented in my sim and it is an absolute blast. Besides updating firmware to the latest version when you recieve it some days after ordering it is the closest to a plug'n´play addon I have ever experienced.

In short:

1: Connect via USB
2: Download and run CS Bridge SW
3: Update firmware and enter PSX server address
4: Start PSX server and CDU´s just connect automatically :D (you can assign the diffent CDU´s to L,C or R as needed via simple drop down menu)
5: Go fly - they simply work without any hickups so far and the immersion they bring compared to touch is substantial...

(Just wish they will produce a 744/757/767 MCP/Dual-EFIS/EICAS combo but not holding my breath.. Luckily I have the old full rack MCP747 from Aerosoft with the missing added functions implemented on one of my SimStacks)

Cheers

Kurt