News:

Precision Simulator update 10.194 (12 September 2026) is now available.
Navburo update 13 (23 November 2022) is now available.
NG FMC and More is released.

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#1
Accessories / Re: Frankenweather - better(?)...
Last post by JRBarrett - Sun, 13 Sep 2026 09:06
I don't think it was blocking from too many requests from my IP. Yesterday was the first time I had used F.W. since last weekend, and the flight from OAK to DEN was the only other time I have run FrankenWeather. I assume it was probably a temporary outage, or blockage due to high demand from paying clients.
#2
Hangar 7 / Re: Yaw dynamics
Last post by Hardy Heinlin - Sun, 13 Sep 2026 07:54
Thank you for the test.


Hi all,

any further opinions? Does anybody disagree?


|-|ardy
#3
Accessories / Re: Frankenweather - better(?)...
Last post by andrej - Sun, 13 Sep 2026 07:16
I had a pleasure of trying the frankenweather and it is quite impressive. Thank you. I can not even imagine how much time and effort went into developing this addon.

Thanks!
Andrej
#4
Accessories / Re: Frankenweather - better(?)...
Last post by macroflight - Sun, 13 Sep 2026 05:20
Thanks for the report.

Frankenweather should automatically fall back to PSX's normal METAR-derived weather if it cannot fetch data from OpenMeteo (and you should be able to verify this in Instructor).

If one fetches data from these kinds of free services too frequently, the IP address can sometimes be blocked for a short time. I have tried to ensure that frankenweather's OpenMeteo use falls well within the limits for free use of OpenMeteo, and I haven't been blocked since the early experiments. :)

And no, frankenweather is not fetching data from OpenMeteo every 30 seconds, but the warning is repeated every 30 seconds from the time a problem starts until it can fetch weather again (it tries again every 5 minutes).

If you were indeed temporarily blocked by OpenMeteo due to too many requests, you might have seen messages saying "rate limit" or something similar.

I will add better logging in a future version to make it easier to figure out after the flight what actually happened.

It might have been a temporary technical problem somewhere. Or maybe the "Reserved Servers With Higher Reliability" on https://open-meteo.com/en/pricing means "if we cannot serve all our users, non-paying customers might be cut off completely during periods of high demand".
#5
Accessories / Re: Frankenweather - better(?)...
Last post by JRBarrett - Sun, 13 Sep 2026 02:08
Quote from: JRBarrett on Sat, 12 Sep 2026 20:14I am trying to use F.W. on another test flight from KDEN to KCVG. Unfortunately, it does not seem to be able to connect to Open Meteo servers at the moment. 20:11Z 12 SEP 2026. The status window shows it was retrying every 30 seconds, but no connection and no data. I waited about 10 minutes and had to give up and revert to PSX default weather.

I am using the latest version of the EXE which I downloaded yesterday.

Follow up: After landing in KCVG around 22:25Z, I started Frankenweather again, and this time it had no problem connecting to Open Meteo and fetching current data...
#6
Hangar 7 / Re: Yaw dynamics
Last post by 744student - Sat, 12 Sep 2026 23:50
Thanks for the ultra fast recompiling with the new inertial value Hardy.

Tried numerous crosswind (20kt, 30kt and 40kt) landings now in the new version and I find that the decrabing maneuver feels much closer to the real deal.

I would say if you could add an extra 20% inertia the model would be pretty damn close to a 100% accuracy :)
#7
Hangar 7 / Re: Yaw dynamics
Last post by Hardy Heinlin - Sat, 12 Sep 2026 21:51
Here's PSX 10.194 with a higher inertia on the slip axis:

https://aerowinx.com/board/index.php/topic,4191.0.html
#8
Accessories / Re: Frankenweather - better(?)...
Last post by JRBarrett - Sat, 12 Sep 2026 20:14
I am trying to use F.W. on another test flight from KDEN to KCVG. Unfortunately, it does not seem to be able to connect to Open Meteo servers at the moment. 20:11Z 12 SEP 2026. The status window shows it was retrying every 30 seconds, but no connection and no data. I waited about 10 minutes and had to give up and revert to PSX default weather.

I am using the latest version of the EXE which I downloaded yesterday.
#9
Hangar 7 / Re: Yaw dynamics
Last post by 744student - Sat, 12 Sep 2026 19:00
PSX Rudder induced Heading rate, I think is spot on. Rather as you say it's the crosswind induced slip motion that "catches on" too rapidly - at least to me.

It's hard to put a number to it but I'd say doubling the inertia may be a good starting point for further fine tuning.

Going by my gut feeling, under a 30 knots crosswind, beginning decrabbing at about 40 feet, while keeping the wings level (plenty of in-to wind aileron required!) should not result in a significant track deviation until touchdown (pretty close to HDG=TRK=QFU). Please note, if you start decrabbing too early, of course eventually the aircraft will begin drifting downwind significantly unless you apply wing-low (cross control), which could reduce your margin to a pod strike.
#10
Hangar 7 / Re: Yaw dynamics
Last post by Hardy Heinlin - Sat, 12 Sep 2026 17:59
Hi, welcome back.

Just to be sure: You mean the crosswind induced slip motion (the motion sideways while the heading is constant) needs a higher inertia. You don't mean the heading rate (the rudder controlled turn velocity) needs a higher inertia.

Correct?

(If the heading rate was too high, I would suggest to check the calibration of the rudder pedals that max rudder input is only achieved when the USB pedal is fully forward and not earlier.)

If the slip motion needs a higher inertia, what numbers are we talking about, approximately? Should it be 10 % higher? Twice as high?


Regards,

|-|ardy