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Apron => Accessories => Topic started by: Gary Oliver on Tue, 29 May 2018 11:50

Title: PSX Vibrate Released
Post by: Gary Oliver on Tue, 29 May 2018 11:50
All,

As some of you may have seen on the 'networkers' forum I have been developing a module to drive buttkickers, base shakers, earthquakes, and other types of sound driven transducers.

Thanks to Chris K, Britjet, Jon Boe, Jun, Gary, Farrokh and the Simfest crew for allowing me to jiggle their bottoms for beta testing.

Features

Speed brake Rumble (when speed brake deployed in flight)
Wheel Scrub, more than 20 degrees of tiller over 20 knots
Gear Up and Down Vibrations
RB211 Sound adds a flight vibration at high EPR settings
Turbulence is my favourite, when PSX is flying through turbulent air and when below FL100 with clouds varying levels of turbulence effects are played
Cargo Door when the fwd cargo door shuts
Taxi rolling ground fades in up to 20 kts and speeds up going down the runway
Takeoff rolling ground comes in at 60-70kts to add more rumble on take off
Touchdown - leave at max volume and it slightly adjusts depending on touchdown rate
Starter adds vibrations during the engine start sequence.
Leading Edge flap retraction rumble

Requires

Microsoft Visual C++2013 Redistributable(x64)

Download Link

https://www.dropbox.com/s/xoeh7nvz4c0ru76/PSXVibrate-V0.9.msi?dl=1

Instructions

1) Run installer

2) Set the PSX Server IP and Port, as well as the external sim router IP and restart.

3) Adjust the levels of the sounds to match your setup.

We also recommend running the Vibrate Module on a machine running PSX with default Airframe/Engine grounds enabled but rename the tire.wav file in audio/basics folder of PSX and feeding this through the same soundcard as the vibrators.

As always www.psxaddons.com for more information.

Cheers
Gary
Title: Re: PSX Vibrate Released
Post by: Hardy Heinlin on Tue, 29 May 2018 16:41
Hi Gary,

thank you very much! :-)

Do you mind if I add your psxaddons.com link to the "Add-Ons" page?


Cheers,

|-|ardy
Title: Re: PSX Vibrate Released
Post by: Gary Oliver on Tue, 29 May 2018 21:11
Yep no problem Hardy.

Title: Re: PSX Vibrate Released
Post by: Frans Spruit on Wed, 30 May 2018 09:54
Hi Gary,

Thank you very much.
Music to my ears ;D

Frans Spruit
Title: Re: PSX Vibrate Released
Post by: Greg Hateley on Wed, 30 May 2018 11:04
Thanks Gary,
I've wanting something like this, especially a more defined speedbrake rumble. Thank You.

Sorry to report that I can not get it running, just have a crash issue on Windows 7.
It ran on one of my Windows 10 machines, working fine, but that is not the one with the PSX audio.

Greg
Title: Re: PSX Vibrate Released
Post by: Gary Oliver on Wed, 30 May 2018 11:51
Greg,

It worked here on Windows 8.1 and 10.

I would imagine its because Windows 7 doesn't have the .net 4.5.1 runtime installed.

Try downloading and installing from https://www.microsoft.com/en-gb/download/details.aspx?id=40779

If that doesn't work, send me a message on FB messenger and I can remote in and have a look.

Cheers
G
Title: Re: PSX Vibrate Released
Post by: Gary Oliver on Wed, 30 May 2018 12:43
The issue was either the C++ 2012/2013/2015 Runtimes missing..

We installed all 3 x86 and x64 and all is good...

Direct Links here...  https://www.itechtics.com/microsoft-visual-c-redistributable-versions-direct-download-links/
Title: Re: PSX Vibrate Released
Post by: Greg Hateley on Wed, 30 May 2018 13:57
Awesome piece of kit.
The sounds are a really fantastic enhancement to PSX's already great sound.
Turns out the cargo door closing is my favorite. :)
Title: Re: PSX Vibrate Released
Post by: farrokh747 on Fri, 1 Jun 2018 04:08
Thanks Gary - and also an award for the best app icon of all time ! 

fc
Title: Re: PSX Vibrate Released
Post by: Gary Oliver on Fri, 1 Jun 2018 13:04
Haha you are the first to notice fc :)

I do have the mental age of a 12 year old
Title: Re: PSX Vibrate Released
Post by: TCASSE on Fri, 1 Jun 2018 16:57
Hi Gary

Do we use PSX externalsim with Xplane?

Cheers,

Thierry
Title: Re: PSX Vibrate Released
Post by: Chris Kilroy on Fri, 1 Jun 2018 17:29
Haha you are the first to notice fc :)

I do have the mental age of a 12 year old

Oh, I noticed too!  :-X
Title: Re: PSX Vibrate Released
Post by: Hardy Heinlin on Fri, 1 Jun 2018 17:31
Could you also show your icon here in this thread so that we curious Mac users can enjoy the joke as well? :-)


|-|
Title: Re: PSX Vibrate Released
Post by: Gary Oliver on Fri, 1 Jun 2018 18:03
(http://www.hoppie.nl/forum/var/vibrateicon_skC_icon.png)

 ::)
Title: Re: PSX Vibrate Released
Post by: Mark on Fri, 1 Jun 2018 18:29
...well you did ask, Hardy...
Title: Re: PSX Vibrate Released
Post by: Hardy Heinlin on Fri, 1 Jun 2018 20:01
Ooh, SpaceX is launching. -- I love astronomical motifs.


)-(ardy
Title: Re: PSX Vibrate Released
Post by: farrokh747 on Sat, 2 Jun 2018 19:50
Quote
Do we use PSX externalsim with Xplane?

Thierry, i don't believe it will work with Xplane .....

fc
Title: Re: PSX Vibrate Released
Post by: farrokh747 on Sat, 2 Jun 2018 20:06
(http://farrokhchothia.com/slists/flash/flash.jpg)
Title: Re: PSX Vibrate Released
Post by: TCASSE on Tue, 5 Jun 2018 11:26
What a pity.
Everything  is running with xplane except that the sounds will constantly play  when you leave the ground.

Cheers,

Thierry
Title: Re: PSX Vibrate Released
Post by: Gary Oliver on Tue, 5 Jun 2018 13:06
Thierry,

I still have on my todo list to move from the PSX.ExternalSim Link to Native PSX variables as we discussed with Hardy on another thread.

Unfortunately this is still on the todo list, it can of course be moved up the list for a promise of beer :-)

Cheers
Gary
Title: Re: PSX Vibrate Released
Post by: TCASSE on Tue, 5 Jun 2018 13:57
Hi Gary,

No pb for a beer, even more. Do you know "mort subite", a strong beer;)

Cheers,

Thierry
Title: Re: PSX Vibrate Released
Post by: Jeroen Hoppenbrouwers on Wed, 6 Jun 2018 00:18
*drool*

Getting that sort of stuff over here is a challenge to say the least, and usually they bring you kriek no matter what you ask (no kriek, please).


Hoppie
Title: Re: PSX Vibrate Released
Post by: Gary Oliver on Sat, 16 Jun 2018 19:50
V0.75 Uploaded to

https://www.dropbox.com/s/nl6auas379hghkp/PSXVibrate0.75.msi?dl=0

V0.75
=====
-Flap Vibrate no longer occurs on the Ground
-Flight State is now read from PSX direct rather than via the PSX.NET Router

V0.74
=====
-Added Bump with PSX Rolling Bump

V0.73
=====
-Speedbrake sound no longer plays on the ground
-Flap Vibration timings adjusted and only happen on the way up now
Title: Re: PSX Vibrate Released
Post by: Chris Kilroy on Sat, 16 Jun 2018 23:48
Thanks, Gary!
Title: Re: PSX Vibrate Released
Post by: farrokh747 on Mon, 18 Jun 2018 04:59
Thanks Gary!
Title: Re: PSX Vibrate Released
Post by: Gary Oliver on Mon, 18 Jun 2018 13:48
Sorry,

I noticed that there was still a dependancy on PSX.NET.Router for the Altitude readout and some internal sound logic.

This has now been removed.. 

V0.76
=====
-Removed all requirements for PSX.Net.Router, All Data now direct from PSX
-Tuning of Low Level Turbulance Effects
-Random Low Level Turbulance effects now up to 15,000ft


https://www.dropbox.com/s/bizk67l3e0wfwxl/PSXVibrate0.76.msi?dl=0

Cheers
Gary
Title: Re: PSX Vibrate Released
Post by: TCASSE on Mon, 18 Jun 2018 17:44
Super,

Thank you very much Gary.
Title: Re: PSX Vibrate Released
Post by: Gary Oliver on Mon, 18 Jun 2018 19:41
Super,

Thank you very much Gary.

You are most welcome.
Title: Re: PSX Vibrate Released
Post by: Avi on Mon, 25 Jun 2018 22:21
I tried today to install and run PSX Vibrate but failed doing so.
I have WIN7 with Microsoft .NET Framework 4.7.1 and Microsoft Visual C++ 2017 Redistributable both x64 and x86 (I also have them for 2010 but nothing in the middle).

When I try to run it (while PSX.NET is running or not), nothing happens. No window opens.
Any idea what is the problem?

Thanks,
Title: Re: PSX Vibrate Released
Post by: GodAtum on Sun, 1 Jul 2018 11:13
I tried today to install and run PSX Vibrate but failed doing so.
I have WIN7 with Microsoft .NET Framework 4.7.1 and Microsoft Visual C++ 2017 Redistributable both x64 and x86 (I also have them for 2010 but nothing in the middle).

When I try to run it (while PSX.NET is running or not), nothing happens. No window opens.
Any idea what is the problem?

Thanks,

I think you need Microsoft Visual C++2013 Redistributable(x64) - 12.0.40660
Title: Re: PSX Vibrate Released
Post by: Avi on Mon, 2 Jul 2018 02:12
It works, thanks (not 12.0.40660 but 12.0.30501 but who cares).

Cheers,
Title: Re: PSX Vibrate Released
Post by: Gary Oliver on Mon, 2 Jul 2018 11:34
Thanks Gents.

I will add this to the instructions.

Cheers
G
Title: Re: PSX Vibrate Released
Post by: vnangli on Sun, 14 Jun 2020 21:57
Awesome piece of kit.
The sounds are a really fantastic enhancement to PSX's already great sound.
Turns out the cargo door closing is my favorite. :)

I tried to replicate this and wasn’t able to pickup the fine details of the cargo door closing sounds..I loaded AIR CHINA CARGO with “DOORS CLOSING” situation. Wasn’t able to distinguish between PSX Vibrate running and not running. Though other sounds were absolutely amazing..
Title: Re: PSX Vibrate Released
Post by: JohnH on Mon, 15 Jun 2020 19:23
Did you try turning the 'cargo door' sounds up on psx vibrate panel. By default they are only set to 20% that is what my installations shows?

John

Awesome piece of kit.
The sounds are a really fantastic enhancement to PSX's already great sound.
Turns out the cargo door closing is my favorite. :)

I tried to replicate this and wasn’t able to pickup the fine details of the cargo door closing sounds..I loaded AIR CHINA CARGO with “DOORS CLOSING” situation. Wasn’t able to distinguish between PSX Vibrate running and not running. Though other sounds were absolutely amazing..
Title: Re: PSX Vibrate Released
Post by: Jason M Tutwiler on Mon, 15 Jun 2020 22:49
So, this has to be run on the same machine as PSX?  That goes against my architectural philosophy.  I have an addon-box machine and a sim-box machine.  PSX runs on the sim-box and all addons run on the addon-box.  I can get PSX vibrate to connect to PSX but I'm unable to get it to connect to the router that's running on the same machine.  I've attempted localhost, 127.0.0.1 as well as the actual IP of the addon-box.  Also, I can get PSX to connect to the router.  What am I doing wrong here?  What port do I need to use and I presume ONLY the PSX server is communicating with the router and/or other addons?  Thank you in advance!

Regards,
Jason Tutwiler
Title: Re: PSX Vibrate Released
Post by: Gary Oliver on Sun, 10 Jan 2021 19:57
All,

An important update to PSXVibrate... I have been trying to work out where excessive PSX network traffic has been coming from in my sim..... I noticed a bug with PSXVibrate where it was sending demand messages to PSX several hundred times per second.

This has now been fixed.

https://www.dropbox.com/s/xoeh7nvz4c0ru76/PSXVibrate-V0.9.msi?dl=1

Don't forget to backup your config.xml file before running an update in existing setups

V0.90
======
-Fixes bug where its sending PSX hundreds of demand messages every second.

V0.80
======
-Bump Added when Nose Wheel turned to max whilst not moving
-Flap Rumble No longer occurs on the ground
-Aircraft Rumbles on brakes with engines at high thrust settings
Title: Re: PSX Vibrate Released
Post by: GodAtum on Wed, 13 Jan 2021 11:32
Thanks so much Gary!
Title: Re: PSX Vibrate Released
Post by: Avi on Wed, 13 Jan 2021 11:45
I can't run it. Do I need to update C++?

Cheers,