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Apron => Tutorials => Topic started by: Will on Thu, 4 Sep 2014 01:51

Title: PSX Layouts: An Annotated Example
Post by: Will on Thu, 4 Sep 2014 01:51
PSX Layouts: An Annotated Example


NOTE: If you read the thread below, you will see that the original Annotated Example went through a few iterations. That's not a bad thing, because the whole point was to show PSX's flexibility and customizability. But for the FINAL version of the 9pack file and the accompanying tutorial, don't follow the links in the thread; instead use this link:

http://aerowinx.com/downloads/WillCronenwett-PsxLayouts.zip

The zip file in the link above contains two things: the final and definitive 9pack ("AnnotatedExample.9pack") and a slightly extended and finalized PDF version of this tutorial ("PSX Layouts- Annotated Example.pdf"). You can get to roughly the same place by following the ENTIRE thread below, although the link above represents a more direct route.

Thanks everyone, and as usual, feedback is appreciated.

This is a longer and illustrated version (scroll down for the pics!) of my original contribution to the thread about layouts. And it includes a substantially modified 9pack file (version2).

Before we get started, it's worth mentioning a few points.

First, this overly long post has screenshots of all nine layouts, resized to 500 pixels for better display on the Aerowinx forum, followed at the very end by a link you can use to download the 9pack file itself. It also includes a description of how this layout can be mapped to a hat switch (plus one extra button) on your flight controller for very intuitive use.

One of the real joys of PSX is how customizable it is. It's easy to create layouts and assemble them into your own 9packs. I don't expect that anyone will ultimately adopt my layouts as their own (although anyone can if they want); instead, this Annotated Example is to show one possible way to customize PSX. As soon as you get the hang of making your own layouts, you'll want to tinker around and come up with something that suits you. It's easy and fun. There is no one single best configuration.

Caveat: I am not building a home cockpit. I use PSX on one computer (a Mac) and one monitor, with 1920x1080 resolution, and with the Preferences > Basics > Start with maximized window option checked in PSX; also with Automatically hide and show the Dock checked in System Preferences on the Mac. This allows PSX to use the full extent of the display screen. While this 9pack works for me, your equipment or your needs will probably be different than mine, and that's fine; just see point #2 above about how customizable PSX is.

Finally, this document won't tell you how to adjust the views within an individual layout, dragging dividers between panes and the like. Instead, this document is intended to show one possible final 9pack configuration. For information on how to drag panes, refer to the PSX manual or Brian's excellent Getting to Know PSX tutorial which you can download here:

http://aerowinx.com/html/misc.html

Okay, here are the screen shots. Follow along to the end to see how they can be mapped to your flight controller.

Each layout is suited for a particular task or phase of flight.

1. Takeoff/Landing
2. Cruise
3. Communications
4. Center Console
5. Left Seat Panorama
6. Right Seat Panorama
7. P6
8. Far Overhead
9. Overhead

(http://aerowinx.com/downloads/WJC/WJC_Layout1.jpg)

1. Takeoff/Landing: This is intended for takeoff and landing or for any precision hand flying. The flight instruments (PFD/ND) are generously large and there is also a good view out the cockpit window, suitable for landing. I included some of the gear handle on the far right because I like to see it move as visual confirmation that the gear have been commanded to the correct position. Similarly, you can get visual confirmation of other critical levers like the parking brake, speed brakes, throttles, and flaps. There's enough of the MCP for you to work with the flight directors and autopilot. There isn't a CDU on this panel... so for that, see layout #2 below.

(http://aerowinx.com/downloads/WJC/WJC_Layout2.jpg)

2. Cruise: Once you move past takeoff, FMC modifications become more likely, so this layout includes the left CDU. Also, in place of the throttles and speed brake, we now have the lower EICAS for monitoring aircraft systems. The ND and PFD are still fairly large and hand-flying is possible, but the flight instruments are a bit smaller than on the first layout to make room for the CDU. This layout optimized for flying in cruise on autopilot, although the flight instruments are still large enough to hold straight and level flight without much trouble. It's expected that you would move between this and the next layout from time to time, depending on what's important to you in the moment.

(http://aerowinx.com/downloads/WJC/WJC_Layout3.jpg)

3. Communications: The flight instruments are again smaller than the above layout as we now need more room for other things, but they are still clearly visible. This layout is optimized for flying on autopilot while needing to pay attention to communications. Thus the left and center radio tuning panels, as well as the left audio control panel are here, so changing VHF and HF frequencies is possible. The center CDU is available for use with ACARS. You can access these communication options while still watching the flight instruments and while seeing enough of the MCP to command the flight directors and autopilot to hold the proper course. It's expected that you would move between this and the previous layout from time to time, depending on what's important to you in the moment. If a visible horizon is important, it's only one layout away. Meanwhile, this layout lets you work with ACARS and the radios while still keeping watch on the flight instruments.

(http://aerowinx.com/downloads/WJC/WJC_Layout4.jpg)

4. Center Console: This includes the full center console with audio control panels, radio tuning panels, interphone, passenger signs, rudder trim, printer, and the like. You'll use it mostly for pre- and post flight duties, although the flight instruments are here so you can use it in cruise when you need to, however there is no view out the windshield. Like the panel above, all CDU's are accessible here.

(http://aerowinx.com/downloads/WJC/WJC_Layout5.jpg)

5. Left Seat Panorama (one large pane): This is the view from the Captain's seat. It's useful for perspective in the cockpit, as well as for looking at left-seat-specific equipment such as the autobrakes selector and the hydraulic brake pressure indicator. It's also a quick and intuitive way to adjust the Captain's ND and PFD displays, both with MCP controls (for ND information display) and side panel controls (for brightness, etc.).

(http://aerowinx.com/downloads/WJC/WJC_Layout6.jpg)

6. Right Seat Panorama (one large pane): Similar to layout #5 above, this gives a perspective of what the First Officer sees from his seat. It offers quick and easy access to items unique to the right side, such as the alternate flaps and gear, the ground proximity warning controls, and the beloved HDG REF switch. It's also a quick and intuitive way to adjust the First Officer's ND and PFD displays.

(http://aerowinx.com/downloads/WJC/WJC_Layout7.jpg)

7. P6: There is an enlarged stabilizer trim indicator on the left of the layout, in case you have trouble reading the stabilizer trim setting on the Takeoff/Landing layout (#1 above). There is also a view of the whole flight deck, in case you're curious about what the view from the jumpseat looks like. The P6 circuit breakers take up the rest of the layout.

(http://aerowinx.com/downloads/WJC/WJC_Layout8.jpg)

8. Far Overhead: Maintenance switches are on the left and the P7 circuit breakers are everywhere else.

(http://aerowinx.com/downloads/WJC/WJC_Layout9.jpg)

9. Overhead: The primary and secondary EICAS are on the left along with the EICAS mode switches. The right CDU is here as well. The remainder of the layout provides a generously sized overhead panel on the whole right side. The EICAS displays are here so that you can follow changes in the aircraft systems as you manipulate the switches on the overhead. For example, you can start the engines here and watch the start sequence without moving to another layout. (Move the fuel control switches to RUN on layout #1, then move here for the rest of the start.) You can also change settings with the electronics, hydraulics, pneumatics, etc., and see the results on the EICAS just to the left.

Okay, so here's how this all comes together. Consider layout #2 (Cruise) your "home" view.

Set a hat switch on your flight controller like this:

Any convenient button, which we'll call the HOME button: layout #2 (Cruise, your "home" view)

Hat switch UP: layout - (decrease)
Hat switch DOWN: layout + (increase)
Hat switch LEFT: layout #5 (Left Seat Panorama)
Hat switch RIGHT: layout #6 (Right Seat Panorama)

Your "home" view shows you the cruise layout, with medium-sized flight instruments, primary and secondary EICAS, and the left CDU. You can always get back to this view immediately with the press of your HOME button.

The home (a.k.a. Cruise) layout is in the middle of three layouts that are each optimized for a specific flight phase or task. We'll call these the three "flying layouts." Using the hat switch's UP button moves you from the home layout to the flying layout with biggest flight instruments, which is perfect for takeoff or landing (or for hand flying with precision). Using the hat switch to move DOWN from "home" takes you to the third flying layout (Communications), which has all three CDUs and the left radio and audio panels, but also flight instruments, the MCP, and the view out the cockpit.

So to repeat: from "home," pressing UP on your hat switch goes to the flying layout with big flight instruments, DOWN goes to smaller flight instruments and communications equipment. UP for takeoff and landing, DOWN for communications.

When you reach the top of the three flying layouts, the UP button then tilts your view upwards as if you were tilting your head up towards the top of the cockpit. First there's the overhead, then the far overhead beyond that (and finally P6, although this isn't really like moving your head up in this one instance... oh well).

Similarly, moving DOWN from the third of the flying layouts will shift your view downwards in the cockpit from the flight instruments to the center console, with both of the radio tuning panels, the center CDU, the passenger signs, and the rest of that panel. It is like looking down though, in that there isn't any view out the windshield.

Moving LEFT on the hat switch goes directly to the Captain's panorama, so that any time you need to see the Captain's unique equipment or when you want to adjust the Captain's flight instruments or lights, it's always just one press of your hat switch away.

Ditto with the RIGHT button for the First Officer's panel.

If you ever lose your place, just tap your HOME button and you're back to your "home" screen and you're looking at flight instruments, EICAS, and the left FMC. From there, you can cycle again as needed.

For preflight and postflight activities, you'll be making use of the overhead (layout 9) and the center pedestal (layout 4). These are always two taps from the home layout. So if you want to see to the overhead, you get there from home by hitting UP, UP; and if you want to get to the center pedestal, you're there by hitting DOWN, DOWN.

So most preflight controls can be accessed with UP, UP, or DOWN, DOWN. Easy!

I've found this to be really intuitive. In fact, it takes much longer to read this than to get used to using it.

One last advantage of this setup that's worth mentioning: everything that's clickable in PSX is represented here in a pane that's large enough for you to hit it easily with your mouse. No hunting with a microscope for tiny switches, and no needing to zoom a pane before you can use it. The smallest controls that you may need to click with your mouse are the fuel control switches (layout #1), and they're no problem.

You can download the 9pack here (right click, and hit "save target as" or "save linked file as"):

http://aerowinx.com/downloads/WJC/WJC_02_Custom.9pack

I hope this is useful! Feedback is appreciated.


Edit HH: Links updated.
Title: PSX Layouts: An Annotated Example
Post by: John Golin on Thu, 4 Sep 2014 02:32
GREAT tutorial Will!
Title: PSX Layouts: An Annotated Example
Post by: Ray_CYYZ on Thu, 4 Sep 2014 03:19
Nice hat use concept, it really works well when combined with the right screen layout order.

If you have some macro capability you can make the Home button do numpad 0 + numpad 2 back to back in case you messed around with another views to reset the views and go to home screen via a single press.
Title: PSX Layouts: An Annotated Example
Post by: Hardy Heinlin on Thu, 4 Sep 2014 04:56
I find all layouts fine except for the first one which is supposed to be designed for hand-flying:

(http://aerowinx.com/downloads/WJC/WJC_Layout1.jpg)

For my taste, the PFD should be under the middle of the visible windshield area, i.e. under the runway. The EICAS section could be smaller, the gear lever may be off-screen; seeing the clock to the left, and having the PFD centered, is much more important, in my opinion.


Cheers,

|-|ardy
Title: PSX Layouts: An Annotated Example
Post by: Will on Thu, 4 Sep 2014 05:15
Hardy: Okay, but this is far as I'm gonna go! (grin)

Everyone: The reason I posted this version here in a reply to Hardy is to demonstrate how easy it is to configure new layouts in PSX. It took longer to upload this post than to make the new 9pack. So get to know the PSX display design philosophy, and you'll see how powerful a tool it is.

New version:

(http://aerowinx.com/downloads/WJC/WJC_Layout10.jpg)

Old version:

(http://aerowinx.com/downloads/WJC/WJC_Layout1.jpg)

The 9pack with layout #1 changed, so that the PFD is more in the center, and the EICAS is smaller (top picture):

http://aerowinx.com/downloads/WJC/WJC_03_Custom.9pack

(remember to right click and save)


Edit HH: Links updated.
Title: PSX Layouts: An Annotated Example
Post by: Mundyas on Thu, 4 Sep 2014 06:53
I have been fiddling around trying to get a good layout(s), must admit I haven't mastered this altogether so far!

Good tutorial helps me!

Version 03 is really good for me.

I really like the hat concept, will try this later.

Thanks for your work Will.
Title: PSX Layouts: An Annotated Example
Post by: funkyhut on Thu, 4 Sep 2014 08:31
Hi Will,
I went with your layout a while back; it is really great. Thanks a ton.
A request. Any possibility of your post as a PDF? I'd be happy to do it and host it with your permission.
Many thanks again.
Title: PSX Layouts: An Annotated Example
Post by: John H Watson on Thu, 4 Sep 2014 09:34
Engine start seems to be one of the trickier tasks and may need a few layouts:

You have to contact the ground for clearance (pedestal or glareshield PTT), set the packs to the correct config (overhead), pull the start switch (overhead), watch the indications (EICAS), lift the fuel cutoff lever (thrust quadrant) and keep your hand poised there throughout the sequence, continue watching the indications (EICAS), and make sure the start valve closes (light out on the start switch at 50% N2/N3, overhead), continue watching the indications until stable (EICAS).

Rgds
JHW
Title: PSX Layouts: An Annotated Example
Post by: cagarini on Thu, 4 Sep 2014 11:01
Now I just need a variat of your 9 pack to suit my X-Plane10 out-of-windshield visuals :-)

Thx for the excellent tutorial!
Title: PSX Layouts: An Annotated Example
Post by: Will on Thu, 4 Sep 2014 13:53
Thanks everyone, for the comments.

John: Everything for engine start can be accomplished on layout #9, except for the fuel control switches. Those are on the layout immediately adjacent layout, which is one DOWN button away, no hunting. (I'm using a PTT button on a flight controller, and not in the graphical cockpit.) I agree, it's a complicated sequence.

funkyhut: I will go ahead and make a pdf. It will take a day or so, since I need to resize the screenshots.
Title: PSX Layouts: An Annotated Example
Post by: funkyhut on Thu, 4 Sep 2014 14:08
Thanks Will.
Title: PSX Layouts: An Annotated Example
Post by: Ray_CYYZ on Thu, 4 Sep 2014 14:17
Quote from: John H WatsonEngine start seems to be one of the trickier tasks and may need a few layouts:

You have to contact the ground for clearance (pedestal or glareshield PTT), set the packs to the correct config (overhead), pull the start switch (overhead), watch the indications (EICAS), lift the fuel cutoff lever (thrust quadrant) and keep your hand poised there throughout the sequence, continue watching the indications (EICAS), and make sure the start valve closes (light out on the start switch at 50% N2/N3, overhead), continue watching the indications until stable (EICAS).

Rgds
JHW

Take screen 9, add a split to the upper right side where the upper panel is and drag the fuel cutoff switches into that space. Perfect spot for it as everything else is already there.

You have pack controls, beacons, eicas messages cancel/recall button, engine start switches, upper and lower eicas displays for duct pressure & engines, fire bottles, power panel for post start cleanup, etc.
Title: PSX Layouts: An Annotated Example
Post by: cagarini on Thu, 4 Sep 2014 15:51
In Brian's tutorial he makes reference to some possibility of flickering when the frame size is not the same, but for me, who will be using PSX with X-Plane 10 for the outside visuals, I need to make a specific layout occupying only the lower half part of the screen, so that in the upper part the X-Plane 10 window can be seen. On the remaining 8 views I will have only PSX visible occupying the whole 1920x1080 of my monitor, and the layout fully expanded to cover the whole monitor.

Does this mean I can experience flicker due to this unheaven layout dimensions?
Title: PSX Layouts: An Annotated Example
Post by: Will on Thu, 4 Sep 2014 16:17
I've played quite a bit with layouts, of all shapes and sizes, and I've never seen any flickering.
Title: PSX Layouts: An Annotated Example
Post by: CarlBB on Thu, 4 Sep 2014 16:32
Hi Will,
Thanks for thread.... gave me some more ideas too.

@John - this was like a puzzle for me - I thought I was there - 4 frames nicely zoomed and arranged and then I forgot something.... drag.... arrange..... It's an art  :D

Regards

Carl
Title: PSX Layouts: An Annotated Example
Post by: Horst on Thu, 11 Sep 2014 21:12
Hi Will,
just preparing holidays in nice, cote d'azur, france, I prepared also my laptop with your  PSX Layouts.
It is quite amazing.

Thank you for your engagement.

regards
Horst
Title: PSX Layouts: An Annotated Example
Post by: Will on Fri, 12 Sep 2014 03:46
Danke, Horst!

I ended up taking Ray's advice (thanks, Ray!), and I moved the start switches to the panel with the overhead so that the entire start sequence can be completed on one layout, with no switching necessary. If you're interested:

http://aerowinx.com/downloads/WJC/WJC_04_Custom.9pack

The 04 version will be the one I use for the pdf, when I finally make it.


Edit HH: Link updated.
Title: PSX Layouts: An Annotated Example
Post by: Ray_CYYZ on Fri, 12 Sep 2014 14:03
I can't take any credit, I just happened to be reading Mike Ray's 747-400 Pilot Handbook and was going through the manual engine start process and the only thing missing was the fuel cutoffs. Adding them meant I didn't have to remember what screen they were on!  :mrgreen:
Title: PSX Layouts: An Annotated Example
Post by: Mundyas on Fri, 12 Sep 2014 14:51
Hi Will
Version 04 is excellent.  I have just  been practising engine start up after getting the  ATC instructions to push back. And now doing a push back. Feel like a real pilot if only. Excellent job on these layouts Will, have helped me such a lot.  Off the throttle now so can have a drink.
Title: PSX Layouts: An Annotated Example
Post by: Phil Bunch on Sat, 13 Sep 2014 00:43
Will,

I am enjoying your layouts - please keep them coming!  I learn something from new revision, and also benefit from their improvements.

--------------------------------------------------

BTW, I learned the hard way that one should not name a layout file as shown below, or the file will be ignored by the instructor page in PSX:

textTEXTtext.9pack - more text.9pack

Instead, in this example, one must remove extra ".9pack" character strings in the file name, changing this example file name to:

textTEXTtext - more text.9pack

Apparently, the file name parser in PSX stops at the first ".9pack" text string, and then PSX ignores the file if it has additional ".9pack" character strings in the file name.
Title: PSX Layouts: An Annotated Example
Post by: Will on Sat, 13 Sep 2014 00:50
There are other hidden refinements, too... In Version 04, on the Left Seat Panorama and the Right Seat Panorama, the zoom level and both the horizontal and the vertical anchors are now identical. They were a bit off in previous versions. :)
Title: PSX Layouts: An Annotated Example
Post by: Phil Bunch on Sat, 13 Sep 2014 02:00
A question not related to layouts but not important enough for its own thread - how does one illuminate the maintenance panel that contains the Squib Test buttons?  I've searched throughout the manual and can't find where the light dimmer or switch is for this panel...
Title: PSX Layouts: An Annotated Example
Post by: Will on Sat, 13 Sep 2014 02:06
The dome light knob, on the overhead panel, will make it bright enough to use.
Title: PSX Layouts: An Annotated Example
Post by: John H Watson on Sat, 13 Sep 2014 07:35
QuoteI've searched throughout the manual and can't find where the light dimmer or switch is for this panel...

There is no backlighting for the maintenance panels, so you will have to switch on a light which illuminates the cockpit generally. The P6 circuit breaker panel is similar.

Rgds
JHW
Title: PSX Layouts: An Annotated Example
Post by: Phil Bunch on Sat, 13 Sep 2014 16:53
Thanks for the assistance re illuminating this panel as well as P6.  I had searched the manual for every phrase I could think of and couldn't find the magic lighting button for them.  

Perhaps we should ask Hardy to implement a keyboard-activated, mouse-driven virtual flashlight?!  It would need to be added to the other functions of the mouse, and then deactivated by keyboard when not needed.  Easy for me to suggest, of course.  Somehow I suspect Hardy's priorities for modifying PSX already has quite a few much higher priority items in it.

I assume that real pilots would use a real flashlight if they needed to fool around in those panels at night...

On the other hand, it's probably a bit unusual to test squibs in the middle of the night out over the Pacific or Atlantic or North Pole!  Maybe it's just as well they live "in the corner, in the back, in the dark".
Title: PSX Layouts: An Annotated Example
Post by: Holger Wende on Sun, 2 Nov 2014 11:57
Hi Will,
Finally my new notebook arrived  :)  replacing my old Win98 machine.
While waiting I started to make notes how to create a good layout, baased on the experience I had with PS1.3.
But yours is really great and makes all my notes obsolete.
Thanks for sharing your 9pack file.
Title: PSX Layouts: An Annotated Example
Post by: Will on Sun, 2 Nov 2014 15:22
Thanks for the kind words, Holger.
Title: Re: PSX Layouts: An Annotated Example
Post by: petdocvmd on Sat, 12 Mar 2016 02:54
Fabulous!  Extremely helpful on my first day as a new PSXer :-)

Thanks!

Scott
Title: Re: PSX Layouts: An Annotated Example
Post by: Will on Sat, 12 Mar 2016 16:43
Thanks, Scott, for the kind words.

After reading this thread for the first time in a while, I'm remembering that I promised a PDF of this tutorial, and never got around to making it. I'll try to get that done soon.
Title: Re: PSX Layouts: An Annotated Example
Post by: jeffg on Sun, 27 Mar 2016 17:14
I would love pdf version of your article. I have PSX on my desktop and now installed on my laptop for work. I am trying to come up with a good layout for 1 15in screen.

                      Jeff
Title: Re: PSX Layouts: An Annotated Example
Post by: Will on Sat, 2 Apr 2016 21:23
Hello everyone, the PDF is finished at last.

Links to the PDF and the final version of the 9pack are on the first entry in this thread. See the new header in red for the download instructions.
Title: Re: PSX Layouts: An Annotated Example
Post by: jeffreymg on Sun, 3 Apr 2016 19:40
Will,
     Thank you very much.

                 Jeff
Title: Re: PSX Layouts: An Annotated Example
Post by: roger-78 on Wed, 10 May 2017 07:21
Thank you for the layouts. I use them daily.

Best regards,

Roger
Title: Re: PSX Layouts: An Annotated Example
Post by: Will on Wed, 17 May 2017 00:08
And thank you, for the feedback!
Title: Re: PSX Layouts: An Annotated Example
Post by: Danno-ops on Wed, 26 Jul 2017 03:49
Your work is so helpful. I salute you!
Title: Re: PSX Layouts: An Annotated Example
Post by: PanosI on Tue, 3 Jan 2023 20:15
Hi Will,

Happy New Year!
Thank you for your layouts and the tutorial.

Second day with the PSX and it is hard to familiarize myself with the software.

Back in the day the learning curve with the PS 1.3 was way more easier, I think.
Title: Re: PSX Layouts: An Annotated Example
Post by: Jeroen Hoppenbrouwers on Tue, 3 Jan 2023 23:11
Yup. You got about twelve times more airplane, this time. Congratulations!
Title: Re: PSX Layouts: An Annotated Example
Post by: PanosI on Wed, 4 Jan 2023 10:38
Quote from: Jeroen Hoppenbrouwers on Tue,  3 Jan 2023 23:11Yup. You got about twelve times more airplane, this time. Congratulations!

Thank you, Jeroen!

Yes it's true but the layouts, instances e.t.c. are so confusing for the first time user of PSX even if he had literally thousands hours in the PS1 until understands their logic.

By the way, although of topic, i'll take the opportunity to thank you for your software that made the PS to connect with the rest of the virtual world of flight simulator pilots with Satco/Vatsim network. Thousand hours of pure joy and excitement from the late 90's to the middle 20's.

Life of course follows its own paths and little by little professional obligations made me stop dealing with flight simulators completely from 2007 onwards.
Now after 15 years I said to give flight simulators a chance again, I took out of the closet my spidery equipment or at least that it still works from them and of course with what better I could return from the best flight simulator ever made but in its modern version.

From what I can see, you are now professionally involved in designing actual aircraft avionics and moved to USA with your family.
Once again, thank you for your work and I wish you all the best to you and your loved ones for the New Year!

     
Title: Re: PSX Layouts: An Annotated Example
Post by: brian747 on Thu, 5 Jan 2023 07:35
Hi PanosI!

(With apologies to Will for a continuation of this OT excursion), if you're just starting to get to grips with PSX you might perhaps find something helpful in my 'Getting started with PSX' trilogy, found in the Tutorials section on this page (https://aerowinx.com/html/misc.html)?     

Although the tutorials are very old now there might perhaps be some stuff in there that speeds your understanding — you never know.      (https://i.postimg.cc/4yq2KSzH/Praying-anim.gif()

Cheers,

Brian
Title: Re: PSX Layouts: An Annotated Example
Post by: PanosI on Thu, 5 Jan 2023 10:15
Quote from: brian747 on Thu,  5 Jan 2023 07:35Hi PanosI!

(With apologies to Will for a continuation of this OT excursion), if you're just starting to get to grips with PSX you might perhaps find something helpful in my 'Getting started with PSX' trilogy, found in the Tutorials section on this page (https://aerowinx.com/html/misc.html)?     

Although the tutorials are very old now there might perhaps be some stuff in there that speeds your understanding — you never know.      (https://i.postimg.cc/4yq2KSzH/Praying-anim.gif()

Cheers,

Brian


Hi Brian
(apologies to Will)

they are already the 3 zip in my hard drive and reviewed.

Actually my first post to the forum was to you about the Aerosoft MCP747 drivers !!!!

here is the link

https://aerowinx.com/board/index.php?msg=75404
Title: Re: PSX Layouts: An Annotated Example
Post by: evertdb on Tue, 6 Jun 2023 20:46
This is a great help!!  THX Will!