744 Forum

Apron => Accessories => Topic started by: kiek on Wed, 3 Sep 2014 19:02

Title: PSX - Opencockpits SIOC connector released!
Post by: kiek on Wed, 3 Sep 2014 19:02
I'm happy to announce the release of yet another add-on for PSX: psxseecon.

psxseecon connects PSX with the SIOC software of Opencockpits. It acts as a bridge between these two worlds.

1767 SIOC Variables, representing approximately 90% of the functionality of the PSX interface, are already available (more to come). These variables give access to states and controls of PSX.

psxseecon detects the PSX SIOC variables in your scripts automatically.

The version released (1.0.1) is an open beta. Please post your comments, questions and feedback in my psxseecon forum at MyCockpit.org (http://www.mycockpit.org/forums/forumdisplay.php?f=334)

More information about psxseecon, and information about where to download,  can be found at my web site (http://www.lekseecon.nl/psxseecon.html)

EDIT March 27, 2018, we are at version 3.16 with 2220 variables.

regards,
Nico Kaan
Title: PSX - Opencockpits SIOC connector released!
Post by: Hessel Oosten on Wed, 3 Sep 2014 21:03
Hi Nico,

[size=8]ONE day earlier than announced on your website..... !   ;).[/size]
Many, many, many THANKS.

This will great opportunities as this interface to OpenCockpit Cards
(I know it from the Level-d LEKSEECON)

[size=14]is nearly plug-and-play ![/size]

Hessel
Title: PSX - Opencockpits SIOC connector released!
Post by: John Golin on Wed, 3 Sep 2014 21:04
Congrats! Amazing job!
Title: PSX - Opencockpits SIOC connector released!
Post by: Ivo de Colfmaker on Wed, 3 Sep 2014 21:43
Hi Nico,
Thank you very much for this important piece of software, without it is not possible for me to interface PSX to my ( future) hardware cockpit .
Great job,
Ivo
Title: PSX - Opencockpits SIOC connector released!
Post by: Blake H on Thu, 4 Sep 2014 00:02
Hi Nico,

Well done

I guess you will build a 747 now?  ;)

Inspirational work. If you ever travel to Australia.
My sim door is open for yourself.

Blake  8)
Title: PSX - Opencockpits SIOC connector released!
Post by: Sylle on Fri, 5 Sep 2014 00:20
Great work Nico!
This will bring my OC MCP back to life...
Having been using your great software with the Level-D 767 & the iFly 737 :)

Thanks a lot!!
sylvain
Title: PSX - Opencockpits SIOC connector released!
Post by: rockejun on Fri, 5 Sep 2014 08:39
Hi,
could this also mean that my Precision Flight Controls console Cirrus II with serial interface can be connected with PSX via FSX/FSUIPC/SIOC? Works fine in FSX with all controls available via FSUIPC.
Carsten
Title: PSX - Opencockpits SIOC connector released!
Post by: kiek on Fri, 5 Sep 2014 09:02
Quote from: rockejunHi,
could this also mean that my Precision Flight Controls console Cirrus II with serial interface can be connected with PSX via FSX/FSUIPC/SIOC? Works fine in FSX with all controls available via FSUIPC.
Carsten
If you write a SIOC script that read/writes these FSUIPC offsets and transforms these to/from psxseecon SIOC variables, I'd think so, yes.

You do not need any Opencockpits hardware, SIOC will also run without.
Title: PSX - Opencockpits SIOC connector released!
Post by: kiek on Fri, 14 Nov 2014 14:14
Today I released PSXseecon version 1.1.0 with 1990 variables. This is the first official release; it's no longer a beta (thanks go to Jean-Philippe and Blake for testing).

Do note that the installation procedure has changed. It is now more like Aerowinx PSX, VisualPSX and TrafficPSX. No installer, no registry entries, just 6 files. Here are the Release Notes (http://www.lekseecon.nl/downloads/744/ReleaseNotes.pdf).

Cheers,
Nico
N.B. and I changed the name from psxseecon to PSXseecon (being member of the family  ;) )
Title: PSX - Opencockpits SIOC connector released!
Post by: Georender on Sat, 29 Nov 2014 11:16
I love the simplicity with which PSXseekon work, but am having difficulty with the 7-seg displays.  My homebuilt MCP works 100% with respect to rotaries, pushbuttons, switches and LEDs.  However, I cannot get any correct value from the digit variables.  For example, the heading variable (2033) only ever transmits the number 2730 decimal according to the SIOC IOCP Console.

Any tips as to what I have missed?  All the digits check out perfectly when tested with the Controlador.exe

I've tried Nick's forum on MyCockpit, but my posts are not displaying.

Cheers,
Richard

Code below. The segment below is compiled along with 1_digit.txt

Var 2033 Static name McpWdoHdg      
{
  CALL &DecBCD3 &McpWdoHdg
  &D_Hdg0 = &Digit0
  &D_Hdg1 = &Digit1
  &D_Hdg2 = &Digit2
}

 Var 9300 name D_Hdg0   Link IOCARD_DISPLAY Device 0 Digit 0 Numbers 1
 Var 9301 name D_Hdg1   Link IOCARD_DISPLAY Device 0 Digit 1 Numbers 1
 Var 9302 name D_Hdg2   Link IOCARD_DISPLAY Device 0 Digit 2 Numbers 1
Title: PSX - Opencockpits SIOC connector released!
Post by: kiek on Sat, 29 Nov 2014 13:51
Hello Richard,
Quote from: GeorenderHowever, I cannot get any correct value from the digit variables.  For example, the heading variable (2033) only ever transmits the number 2730 decimal according to the SIOC IOCP Console.  
2730 decimal is AAA hexadecimal, or three blanks in PSXseecon.

Could it be that you have not checked Situation->Equipment>MCP and displays LCD version?

Cheers,
Nico
P.S. I can see your post in my forum, so please continue over there, thx.
Title: PSX - Opencockpits SIOC connector released!
Post by: Georender on Sun, 30 Nov 2014 06:22
Thanks Nico.

You are, of course, correct.  Thanks for this great piece of software.    Everything works perfectly now.

Regards,
Richard Goldstein
Title: PSX - Opencockpits SIOC connector released!
Post by: kiek on Wed, 18 Feb 2015 12:32
Hi guys,

PSXseecon (http://www.lekseecon.nl/psxseecon.html) version 1.4.0 released, with CDU screen support:

(http://www.lekseecon.nl/images/PSXseecon_CDU.png).

You now no longer need a PSX instance for it.
Read more about it in the Manual, section 3.19.


Cheers,
Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Tue, 24 May 2016 18:59
Hi guys,

Just to let you know that version 3.0 is available for download at my site (http://www.lekseecon.nl/PSXseecon.html).
Please study the Release Notes (https://dl.dropboxusercontent.com/u/33414557/psx/ReleaseNotes.pdf) carefully, because the deployment policy has changed.

Regards,
Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: pcpilot on Sat, 28 May 2016 08:28
Does anyone know if it is possible to assign a physical key to change the CDU from L/C/R in live use rather than manually change CDU_L/CDU_C/CDU_R in PSXseecon.cfg.

I was hoping to emulate what I already have in software with PSX Remote on the Ipad, in that I can change the CDU live and without delay.

Thanks in advance.

Graham.



Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Sat, 28 May 2016 08:56
Hi Graham,
Yes that is possible with PSXseecon. I have a rotary switch
implemented for that. See the SIOC script in PSXcockpit.zip and or the PSXseecon Manual.
Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Mon, 6 Jun 2016 17:03
Hi,

Version 3.2 is available for download at my site. Here are the Release Notes (https://dl.dropboxusercontent.com/u/33414557/psx/ReleaseNotes.pdf).

Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Mon, 6 Jun 2016 22:42
Hi Nico,
Just installed 3.2 clean and when I ran it it did not create PSXseecon.cfg even though I was also running SIOC 5.1 and PSX on the same machine. Is this now normal? The manual still states it will create the file on the first start up.

Cheers,
Alex B
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Tue, 7 Jun 2016 08:39
Hi Alex,

No that's a bug. I will fix it in the next version.
Thank you for reporting.

Regards,
Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Wed, 8 Jun 2016 07:50
Thanks Nico,
You are making my cockpit build so much easier than I thought it would be.

Keep up the great work.
;)
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Fri, 10 Jun 2016 13:28
Hi,

Version 3.3 is available for download at my site. Here are the Release Notes (https://dl.dropboxusercontent.com/u/33414557/psx/ReleaseNotes.pdf).

Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Sun, 12 Jun 2016 01:04
Thx Nico,
Will give it a try.

Cheers,
Alex
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Mon, 12 Sep 2016 11:58
Hi,

In the latest version 3.5 (Sept 12, 2016) of the PSXseecon  (http://www.lekseecon.nl/PSXseecon.html)package you will now also find a 64 bit version of PSXseecon. Recommended if you have a 64 bit Operating System (which most of us have these days).

Regards,
Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Tue, 13 Sep 2016 03:54
Great news Nico,
Will give it a try ASAP... :)
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Tue, 13 Sep 2016 05:23
Hi Nico,
Just added some feedback on the ATC module in mycockpits forum.
Have an issue with the "d" digit not turning off.

Cheers,
Alex B
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Tue, 13 Sep 2016 07:48
Hi Alex,

I've read your report at MyCockpit but when I wanted to reply the server was busy, so here a question for clarification:
Do you have the same problems with the 32 bit version? That would be interesting to know.

Cheers,
Nico
Oh and server is up again, I see...
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Wed, 14 Sep 2016 00:41
Will reply here and then on both when I have tested...
Will probably be able to let you know later today...
It is the first time I have had the ATC unit do anything, as I am just to lazy to plug all my units in at once:)

Cheers,

AlexB
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Wed, 14 Sep 2016 01:31
Hi Nico,
Can confirm 32 bit also the same.
Will try an earlier version as this is the first time with the OC ATC module. I will build my own based on the one in PSX so it all matches up. :)

Cheers,
Alex B
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Wed, 14 Sep 2016 01:48
Hi Nico,
I have tried with 3.2, 2.0.8 and 2.0.4, 3.2 gives the same as 3.5, but 2.0.8 and 2.0.4 show -993 on screen and d comes on when either knob is rotated but the code does not change. When I switch xpndr toggle the display on PSX blanks then goes back to original code (when aircraft powered up.).

I have attached my modified xpdr.txt file in the post at Mycockpits forum as I do not know how to attach it here.

Cheers,
Alex B
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Wed, 14 Sep 2016 09:21
Quote from: asboyd on Wed, 14 Sep 2016 01:31
Hi Nico,
Can confirm 32 bit also the same.
Oh good, that's reassuring!, so the compiler has not made a mistake while compiling my sources for 64 bit. ;-)

I'll comment on your SIOC source in my  mycockpit.org thread.

Note it's no good to use older versions of PSXseecon, please use the latest one. I have improved the variables for the XPDR a few months ago (May 24, 2016), see the Release Notes.

Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: Sylle on Thu, 27 Oct 2016 18:14
Hi Nico,

I hadn't updated PSXseecon in a long time and took the jump last night to v3.7.

I'm thrilled about the acceleration function you now provide when turning the HDG and ALT knobs on the MCP for example.
I used to think the opencockpits hardware was at fault and was getting annoyed to turn these knobs forever...

So much more like real life now!  :D

Thanks!! I owe you a beer (or several) if we ever meet!

Sylvain
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Thu, 27 Oct 2016 18:51
Hello Sylvain,
Quote from: Sylle on Thu, 27 Oct 2016 18:14
Thanks!! I owe you a beer (or several) if we ever meet!
That's noted  :).
I'm sorry to hear that now, I was in Brussels Oct 2nd and October 4th ...

Cheers,
Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: Sylle on Fri, 28 Oct 2016 00:21
Give me a shout a few days ahead next time you'll be driving south... we'll arrange something!  ;)
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Wed, 15 Nov 2017 16:50
Hi guys,

I've just released the (final) PSXseecon version 3.15.
I've added 10 new Qi variables too (Qi248 .. Qi 257).

Do note it is a 64 bits version (I no longer support 32 bits).

You can find the links to the software and documentation in a pdf named "Introduction to PSXseecon" at the main page of my site, under PSXseecon.

Cheers,
Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Wed, 15 Nov 2017 19:14
Nico,
Thank you for your time and effort. I still think it is a shame that further dev will not happen although I can understand the amount of time that went into this amazing piece of software, especially if you are no longer personally using it.
Best wishes as always,
Alex B
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kryten on Fri, 24 Nov 2017 17:05
Hi,
Just a minor question about the OC COMM module. When I turn the inner knob clockwise the figures go down. Is this normal? Turning the outer knob clockwise the figures go up. I'm using the latest version of PSXSeecon 3.15 but the latest SIOC version on the OC website seems to be 50B5. Is this higher than 5.1? It's not a big problem. I'm just curious.

Phil
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Fri, 24 Nov 2017 17:38
Quote from: kryten on Fri, 24 Nov 2017 17:05
When I turn the inner knob clockwise the figures go down.
Turning the outer knob clockwise the figures go up.
Hi Phil,
You can change that by defining a parameter in the PSXseecon.cfg file. See the Manual section 3.3

Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Sat, 25 Nov 2017 08:35
51B2 is later than 50B5. I have both and there are a few fixes in 51B2..
Cheers,
Alex B
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Tue, 27 Mar 2018 11:03
Hi guys,

Blake asked me kindly to add some variables to PSXseecon, so here it is, version 3.16 of PSXseecon (64 bit only).
Download it from my re-installed  web page about PSXseecon (http://www.lekseecon.nl/PSXseecon.html).

Here a link to the Release Notes (http://www.lekseecon.nl/downloads/psx/ReleaseNotes.pdf)

Regards,

Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Tue, 27 Mar 2018 12:47
Thanks Nico...
Great to have the added variables :)

Cheers,
Alex B
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Tue, 27 Mar 2018 13:27
Quote from: asboyd on Tue, 27 Mar 2018 12:47
Thanks Nico...
Great to have the added variables :)

Cheers,
Alex B
Hi Alex,
If you need more variables, just ask, the program is still hot from all the edits ;-)
Nico
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Tue, 27 Mar 2018 20:28
No worries. My build is moving along as I have access to a 3d printer for a while so all the korries are being done now... I also have made blanks for the knobs and will be casting them in resin with embedded LEDs to allow for backlighting...
Panels will be assembled as I have the bits needed to complete them so all going well at present.... Still need to find an .stl or 3d file for a speed brake handle but could make one from photos I suppose :)
Cheers,
Alex B
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: TCASSE on Thu, 3 May 2018 17:26
Hi Nico,

I was using one rotary encoder for the RCP.  It was running good but You have changed your code and now you are using two rotary encoders.
Could you modify your sotfware to run the RCP with only one rotary encoder, as it was in the previous version?
(the old version of 5_RCP_L.txt does not run anymore)
Best Regards,
Thierry
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Fri, 4 May 2018 08:18
Hello Thierry,

Quote from: TCASSE on Thu,  3 May 2018 17:26
Could you modify your sotfware to run the RCP with only one rotary encoder, as it was in the previous version?
(the old version of 5_RCP_L.txt does not run anymore)
No I'm sorry, I have no simulator hardware anymore. Cannot test scripts. 
Maybe somebody else can step in.

I support the PSXseecon software only.

Kind regards,
Nico

Title: Re: PSX - Opencockpits SIOC connector released!
Post by: TCASSE on Fri, 4 May 2018 10:04
Hi Nico,

I spoke about PSXseecon. the script you wrote worked with a previous version of PSXseecon.

Regards,

Thierry
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Fri, 4 May 2018 14:23
Quote from: TCASSE on Fri,  4 May 2018 10:04
I spoke about PSXseecon. the script you wrote worked with a previous version of PSXseecon.
No PSXseecon is the software that connects SIOC with PSX. You are talking about a SIOC script ...
There is nothing that has to be changed in PSXseecon for you, or someone else, to write the right RCP script.

Regards,
Nico

Title: Re: PSX - Opencockpits SIOC connector released!
Post by: asboyd on Sat, 5 May 2018 00:29
Nico is correct Theirry. The script should run exactly as it did previously. Adding extra values into PSXseecon will not change the way the script runs unless the script already has those values within it.
I would use the SIOC monitor and check that your device is sending the correct info to SIOC then analyse the script values to see what is happening.
I have been using PSXseecon for quite a while and all scripts (except those I have modified to suit my own hardware) still work as they did.

Regards,
Alex B
Title: Re: PSX - Opencockpits SIOC connector released!
Post by: kiek on Sat, 5 May 2018 08:29
Quote from: asboyd on Sat,  5 May 2018 00:29
I would use the SIOC monitor and check that your device is sending the correct info to SIOC then analyse the script values to see what is happening.
or the Messages Monitoring facilities built in PSXseecon, see Manual section 2.2.9

Nico