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Apron => Accessories => Topic started by: petdocvmd on Sun, 24 Jan 2021 01:45

Title: Honeycomb yoke / throttle - button question
Post by: petdocvmd on Sun, 24 Jan 2021 01:45
After many months, I finally received my Honeycomb controls.  Pretty impressive, for sure.  I've configured as much as possible for PSX, but there are a number of inputs that are unusable because there are no USB mapping counterparts in PSX (as TCP/IP is used for granular I/O).  Thus I had the thought of writing my own app to capture the inputs and send the appropriate info to PSX via TCP/IP. 

Unfortunately, I can't seem to find any recent / useful information regarding how to handle USB game controller input in Windows 10.  I code in Java, Python, and C#.  I'd be grateful if someone could point me to an example, or the correct place to look for documentation, as my searches have not been fruitful.  There's got to be some sort of methodology - PSX itself (a Java app) finds and can use the Honeycomb controls and buttons.

Thanks for any advice on this!

Scott
Title: Re: Honeycomb yoke / throttle - button question
Post by: Hardy Heinlin on Sun, 24 Jan 2021 03:35
Have you tried this?

https://github.com/jinput/jinput


|-|ardy
Title: Re: Honeycomb yoke / throttle - button question
Post by: petdocvmd on Sun, 24 Jan 2021 05:14
I did not see this Hardy, but will check it out - thanks!

Scott
Title: Re: Honeycomb yoke / throttle - button question
Post by: Hardy Heinlin on Sun, 24 Jan 2021 05:29
I implemented their stuff in PSX. At that time they had their own web site. They moved to Github in 2014. I haven't checked their Github stuff, but it looks like there has been no changes.


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