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PSX.NET.MSFS.WASM Version 10 - The Next Generation MSFS Scenery Link For PSX

Started by Gary Oliver, Fri, 4 Aug 2023 17:57

voipmeister

Thank you so much, wasn't looking hard enough for these settings apparently  :)
Seb

voipmeister

I was forced to update MFS today, after the update I can't get the WASM plane in MFS to move. Router and client connect, everything looks as it should (client has 'two green' and router gets updated; counters for the PSX server and boost server increment).

When I close the client and restart it, the WASM plane is shown at the updated position, but it's not updated when the plane in PSX moves.

Anyone else facing this? It's recent, I did a flight this morning that went fine :)
Seb

PSX747atlas

Working ok for me after the update, hope you get it sorted.
Atlas (John)
https://psxcockpitcrew.com/
youtube/@team-pscc

B747-400

Hi Seb,

did the MSFS Upd on my test rig a few moments ago. All works fine.

Restarting PC perhaps is always a good start after MS updates ... ;)

Good luck
Hans

voipmeister

Thanks for confirming guys, I'll test some more this evening. Already restarted the PC and tried a few times :)

Edit:
Just had another go at it with just the bare minimum instead of the batch file that loads a lot of stuff, so just PSX, router, client and MFS.
That worked beautifully and I just did a nice flight. One of the other add-ons might be the cause, so more hunting tomorrow :P
Seb

Captain_Crow

Sorry, I have to come back to the stutters connected to MSFS.
With my new computer Ryzen 7800 and RTX 4090 I recognize these stutters.
FPS in MSFS are about 58. WASM module speed checked in Developer mode is around 27 - 32.
May be there  is a help for this?
Best
Steff

joergalv

Hi Steff,

nice system specs.
Like me, you might need a dedicate set of Nvidia settings for PSX.NET.MSFS.WASM to run smooth.
It's important to limit your frame rate to 30fps, or a multiple of 30.
I get very smooth results with the following settings in Nvidia Control Panel:

- Nvidia Control Panel => 3D Settings -> Program Settings
-> Frame Rate Limit = 30 (60 might also work, you need to try);
-> Vertical Sync: Adaptive (Half Refresh Rate).  (My Monitor runs at 60Hz)

Even with this settings, I found MSFS sometimes starts to jitter/stutter during a flight. Leaving and entering Full Screen mode (2x Alt-Enter) does resolve this issue most of the time.
 
As said, I use other Nvidia settings when using MSFS without PSX.

Joerg
Regards
Joerg

Captain_Crow

Hi Joerg, thanky ou for your kind advices. I´ll give them a try...
Best
Steff

cavaricooper

I have been thinking of adding VC visuals to my 744 sort of like in https://www.youtube.com/live/U32qnZdu_l4?si=0vjb5u00XinZ9MCc except my PFD would be central.

Is this possible with the WASM models included on Page 1? It may well be a problem behind the yoke, but I cannot figure out how to accomplish this. Any suggestions would be most appreciated.

Ta- Carl
Carl Avari-Cooper, KTPA

joergalv

The MSFS Screen shown in the YT video is exactly what I was trying to achieve with PSX.NET.MSFS.WASM a couple of times, but had no success.
The models included on Page 1 won't allow that since they don't have a VC. I think they are originating from an AI package.
I tried with other models (Salty, Default MSFS) which gave me the VC view I was aiming for.. BUT had also some key issues
- PSX.NET.MSFS.WASM had not at all or no full control over relevant parts of the model (Gear, Flaps, Lights, etc)
- the system logic of those models triggered constant MASTER WARNINGs once airborne.

Nothing I would consider an acceptable 'merger'.. so I gave up after a couple of attempts.

Joerg

Regards
Joerg

cavaricooper

Thanks for the response Joerg- appreciated. Hopefully Gary, Mark or someone from the team reads this and can help. It would add a great deal to those of us who fly without a full sim.

Fingers x'ed!

C
Carl Avari-Cooper, KTPA

Hardy Heinlin


Gary Oliver

Oh yes if you don't mind Hardy that would be great.

The first post in this thread is up to date.

Thanks
G



andrej

Gary,
is there any way to enable Com2, while Com1 is activated? With the recent VATSIM CoC update, tuning 121.500 is now recommended on Com2. However, and I am not sure if this is a local/user error, I never managed to active Com2 whilst using PSX.NET.MSFS.WASM, PSX.NET, BACARS, and vPilot.

Thanks!
Andrej

macroflight

Quote from: andrej on Sat,  5 Oct 2024 17:58is there any way to enable Com2, while Com1 is activated? With the recent VATSIM CoC update, tuning 121.500 is now recommended on Com2. However, and I am not sure if this is a local/user error, I never managed to active Com2 whilst using PSX.NET.MSFS.WASM, PSX.NET, BACARS, and vPilot.
Frequency sync between PSX and MSFS works for both COM1 and COM2. But in order for vPilot to play COM2 transmissions you need to enable it using e.g the ".com both" command in vPilot.

PanosI

Quote from: macroflight on Sat,  5 Oct 2024 19:41Frequency sync between PSX and MSFS works for both COM1 and COM2. But in order for vPilot to play COM2 transmissions you need to enable it using e.g the ".com both" command in vPilot.

So simple.
I spent hours and didn't manage to find out.

cavaricooper

@Gary or @Mark-

Is there ANY possibility that the VC can be made a selectable option? Thanks!

C
Carl Avari-Cooper, KTPA

Kurt

Quote from: PanosI on Sun,  6 Oct 2024 09:36So simple.
I spent hours and didn't manage to find out.

I have this mapped as a text command on my streamdeck as part of my rather complex sim startup checklist :D
Best regards
Kurt
PSX Shared Cockpit Crew

voipmeister

I'm using PSX/MSFS/PSX.NET.MSFS.WASM with BeyondATC a lot lately and was wondering if there's a way to sync TCAS blibs back from MSFS into PSX?
Seb