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Will PSX support opencockpit interface

Started by Blake H, Mon, 30 May 2011 03:31

Blake H

Will PSX support opencockpit interface? A question from a friend, he has a few cards and wants to know if he should purchase more if it works with PSX?

Jeroen Hoppenbrouwers

PSX supports every type of interface by means of the network protocol. Every interface builder has a documented port into PSX that can access everything. PSX is designed from the ground up for cockpit builders (and other user groups).

However, each interface will need programming, as PSX itself will not drive hardware.

Jeroen

Blake H

#2
It keeps getting better and beter, love PSX :)

I am definately going try for simulator approval, does any know what is required? Does anyone think PSX is approvable. I would get PSX sim approved as a -400 with EFB and electronic checklist. Or does these extra Boeing NG take away possible approval from a -400. Can a sim have improvement supplements to original design. Look at the 767-300 to the 767-400 cockpit same plane NG cockpit. It has 777 glass style. But no Electronic check and Com page in its MFD, no EFB in the 767-400.

How much change to a cockpit can be changed before it is not is type anymore. Is type performance, airframe? I flown a 737-300 flight sim it was approved and had a full glass cockpit. It was a major throw off to me I was not expecting to see glass.  :roll:

Budget is not a problem. I am aware of the cost.

Blake.

Jeroen Hoppenbrouwers


Blake H

#4
To -400 type rating. Ground time logging Day/Night IMC. NDB VOR LOC/ILS RNAV GNSS DGA arrivals SID STAR logging renewal.

Type C sim is fixed and can do 50% of type rating. Also there will be a demand for Multicrew training in the future how much, as long as a piece of string.

I believe for CASA australia approval 95% or greater accuracy for the type c

I have a mate ex cathay 747-400 driver who is retired has all the approvals for training and a have a few other mates that are semi retired cathay 747-400 drivers and interested as far as training goes.

As far as hardware my sim will be 99% true. Better then Flight Deck Solutions, not disrespecting Peter Cos or FDS but they are a mass producing sim builder at a good quality maybe 90-95 % true. I will have a low turn over if anyone in the future is interested after my first demo sim to buy. Jump in fast they are highly detailed and take 2 years at a time to make I will be manufacturing 737 and 747 in the future. I am spending 60 hours a week building (I work 100+ a week, haven't sat on the couch and watched the tv in years, don't have weekend or days off  :roll:), this is when I am not playing a charter pilot in the real world. A big help from aerosim solutions anyone want exact hardware for small jobs he is the man and a small team of fabricators. My sims takes around 3000 to 4000 hours to build from the rate I am working at. Not to mension many hours and years reseaching for the best solutions.  There is not a solenoid or a switch missing. Full feedback flight controls with moving auto throttle the spoiler is a master piece alone dc motor flight detent. As far as hardware goes if you have the right software with my hardware your in business, PSX is that for software. Or just a awesum PC fight sim. Will they bring out a 737 :lol:

Ps I am a true 747 die-hard  8)

Phil Bunch

I believe that in the USA it's the FAA that has to grant all official approvals for real aircraft things.  I don't know the details but have the impression that quite a lot would be involved for airliners.

Please forgive me if I've misunderstood your questions.
Best wishes,

Phil Bunch

jb747

For FAA certification requirements check out the following:

http://www.faa.gov/about/initiatives/nsp/

Jon