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XView Weather Depiction Problem

Started by tango4, Fri, 3 Oct 2014 06:03

tango4

Hi Mike,
First of all a big thanks for all the time you have devoted so far to XView, this is a fantastic program. The sync is working like a charm on my computer and it requires almost no configuration. Just a great job !
I have one issue though with weather depiction. Perhaps I am just unlucky and loaded THE tricky situation. The fact is that I am new to PSX, so I made some trials using just the default situation (on final at EHAM with thunderstorms).
In that precise case, the weather in PSX is very bad with big CBs and possibly windshear. But in XPlane, it looks like CAVOK.
I tried changing an item in PSX, but it did not change anything.
If I change to a preset weather, I got an immediate change.
In that specific situation, all clouds are set at 0/8,except CBs at 7/8 and moderate precipitation (I see none in XPlane). I have the feeling that CBs are not taken into account if no other clouds are commanded.
Could you please confirm that issue if you have time !

Hope my description was clear.

And once again, thanks for your work. I'm not a developer,but I guess it must have cost you many hours of hard work, and it is very king of you to provide that free of charge here.

Charles

cagarini

#1
It's a limitation on XP10's side.

Weather in XP10 is very limited, unless you set it manually through it's own "Environment" menu.

Trying to inject credible weather depiction in XP10 is a nightmare, and even products like SyMaxx strive to get acceptable results IMO. Nothing comparable to what the best add-on weather programs do for FSX. Unfortunately, FSX is full of stuttering, and doesn't have sloped rws....

The way datarefs for weather are treated in XP10 is also very limited in terms of area around the aircraft present position. I guess this is one of the areas where XP11 might improve....

I still have hopes of seeing an FGView :-) or a GEFSView one of these days ...

See what v3.2 of FG offers in terms of weather rendering:

mikeindevon

#2
Hi Charles,

As jcomm says, weather is a bit of a nightmare, but XView tries very hard to set the X-Plane environment menu weather to as near as possible what is set in PSX. But there is one exception: at present I don't do anything with CBs.  I will have a look at this in the future sometime.

The way round this is to set some coverage in PSX's two cloud layers.

Here are some of the differences in the two systems.  The conversion logic in XView is quite complex.

X-Plane
•   3 layers
•   CB clouds
•   7 cloud types: clear(0), cirrus(1), few cumulus(2), cumulus sct(3), cumulus bkn(4), cumulus ocast(5), stratus(6).
•   cloud types cirrus and few cumulus are the same
•   layer thicknesses are 2000 for few cumulus and below.
•   variable precipitation  0 to 1.0
•   any precipitation sets lower layer to cumulus scattered
•   any storms sets lower layer to cumulus scattered and increases cloud tops up to 22,250 depending on intensity
•   wide range of visibility
PSX
•   2 cloud layers
•   CBs
•   9 levels of cloud coverage
•   4 levels of precipitation
•   precipitation has no effect on cloud layers
•   lower cloud tops maximum of 50 below upper cloud base
•   visibility limited to approx 6nm

Adding the CBs isn't a big job, but use the workaround for the moment.

Mike

tango4

#3
Thanks to both of you for your detailed answers.
So indeed I was in the only "special" case. I'll use your workaround for the moment.
Charles