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PSX + X-Plane + FDS Throttle Integration Video

Started by jb747, Tue, 2 Jul 2013 13:04

jb747

Hi guys,

I've been working over the past few months to interface hardware into PSX as well as do some testing on plug-in's for interfacing into X-Plane and FSX/P3D for the scenery using a server/multiple image generator configuration.

The following link demonstrates where I am presently with this effort, which is definitely work in progress.

youtube.com/watch?v=gfDj5yNEcHQ

I broke the video into a few parts.  The first just provides a side-to-side scan of the scenery image from left to right.  (I am using ImmersaView's Warp for the warping and blending software).  I chose Seattle as it's the default airport with some semblance of scenery for X-Plane 10.  The second part is a takeoff and climb out from Seattle.  The third part is a close up image of the throttles doing their thing when I reduce thrust on lever #1.  As you know, in Microsoft FSX when the autothrottles are engaged the lever movement does nothing.  In PSX they are active and responsive even with the AT active.  If you observe the upper EICAS during the power adjustments you can see the reduction on #1 and the compensating increases on 2-4.  I then used the spoilers to introduce some drag as I don't presently have the MCP integrated into PSX.

Anyway, enjoy.

Cheers,

Jon

farrokh747

looking very good jon! well done.... its all coming together great...

stekeller

Excellent - that looks great!

- Stekeller
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