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Member
Registered: Dec 2011
Posts: 497
Location: Portugal
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Jose Monteiro
Moderator
Registered: May 2009
Posts: 5140
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
_______________
Jose Monteiro
Moderator
Registered: May 2009
Posts: 5140
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
_______________
Jose Monteiro
Moderator
Registered: May 2009
Posts: 5140
Moderator
Registered: May 2009
Posts: 5140
I just tested it with the new data recorder in PSX, and there are no bank angle flip-flops in PSX. The motion in PSX is perfectly continuous.
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
Yes, probably 3 flips, I don't recall, or a back& forth one.... very fast ....

Cosmetical detail ? Certainly yes, of course....

But what matters to me is that in PSX, the roll-rate variable remains prcatically constant... and the motion continuous...

When I observed it, I thought that it could either be a problem with VisualPSX, or with PSX's FDM...
_______________
Jose Monteiro

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