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VisualPSX with no offset calculation...

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Author Post
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
I noticed that when I set the option for offset calculation to "none", overall the approaches look more natural and with less jumps.

True that in one or two occasions the rw was misaligned, but in one of cases setting the offset method back to "all rws" and then "only dest rw", did not solve the problem...

I wonder what is the true nuisance of using no offsets ?
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Jose Monteiro
Member
Registered: May 2009
Posts: 418
Location: Australia
I used to have the offset applied over several seconds but I removed it to provide an instant jump. Perhaps I should reinstate it as an option so users can compare. There are many airports where the FSX and PSX runways are some distance apart so using the offset is preferable.
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Garry

Website: flightsim.garryric.com
Member
Registered: May 2009
Posts: 418
Location: Australia
That was easy. Just a few lines of code had to be uncommented and the smooth transition is working again. It will be in the next update to be released soon.
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Garry

Website: flightsim.garryric.com
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
That is GREAT Garry!

Thank you so much!
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Jose Monteiro

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