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Visual PSX and FSX SE...

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Member
Registered: Dec 2011
Posts: 497
Location: Portugal
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Jose Monteiro
Member
Registered: Aug 2014
Posts: 227
Location: Sydney
FSX-SE has a larger VAS operating limits because of changes in the code...according to the wizards at AVSIM...

My P3D does not start for some reason, so I'm sticking with FSX-SE for now.
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
Yes, just completed a full afternoon of flight tests in PSX + VisualPSX + FSx SE.

Even when I use the "Jump top" function, which sometimes broke X-Plane 10 and certainly in FSX Golden too, I have had no crashes at all with FSX SE :)

I continue to use with the Offset calculations unchecked - feels better to me this way .

Overall very satisfied.
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Jose Monteiro
Member
Registered: May 2009
Posts: 418
Location: Australia
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Garry

Website: flightsim.garryric.com
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
Another positive experience, thanks to a very good suggestion at another thread, was FSXWX, a very very light application that I am using to inject the weather in FSX SE when I do not want to use saved situations from PSX, with their own weather conditions. I find it smoother to have weather separately injected into FSX SE by FSXWX when flying with RW weather in PSX than when the weather is injected from PSX through VisualPSX.

I could further enhance the visuals, which are the only aspects FSX SE works for using some high res cloud textures, but I really want my FSX SE install to remain minimal!

So far the only original FSX install I have done was RealAir's Duke V2. I didn't even configure Nvidia Inspector for FSX SE - using the default is working ok for me...
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Jose Monteiro
Member
Registered: Jun 2009
Posts: 138
Location: Melton Mowbray. U.K.
OmniAtlas wrote
.....

My P3D does not start for some reason, so I'm sticking with FSX-SE for now.


Just to add, I had this after I set up a default flight. It worked ok for a while then stopped loading! I can point you to the web page to try if you like, but of course, ymmv.

Regards

Carl
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
CarlBB wrote
OmniAtlas wrote
.....

My P3D does not start for some reason, so I'm sticking with FSX-SE for now.


Just to add, I had this after I set up a default flight. It worked ok for a while then stopped loading! I can point you to the web page to try if you like, but of course, ymmv.

Regards

Carl


Carl, do you mean in FSX SE or P3D?

So far, and after a 10hr long flight in PSX + FSX SE, including a few time acceleration periods where the scenery was correctly dealt with in FSX SE, I haven't experienced a single CTD or OOM... All extremely smooth !

With P3D v1.2 and 2 I always had lot's of stuttering, so I eventually gave up on it, then jumped to XP10, and, unsatisfied with X-Plane's weather and ambient lighting rendering, plus the well known visibility limitations when cruise vlying, I decided to pick FSX SE, and will stick to it :-)
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Jose Monteiro
Member
Registered: Jun 2009
Posts: 138
Location: Melton Mowbray. U.K.
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
FSX-SE latest update ( from January 12, 2015 ) although having touched simconnect, did nothing wrong to Visual PSX, and continues to provide a very smooth performance !
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Jose Monteiro
Member
Registered: Oct 2014
Posts: 33
Windows 8.1 and Visualpsx issues not loading anyone any ideas
Member
Registered: Jan 2015
Posts: 19
hello,

already raised this question in another threat.

could you please inform how you managed to implement the airports from fsx-se into visual psx. When I insert the path of fsx-se to visualpsx he could not find the airports
and consequently stop loading.

thanks in advance for kind assistance

regards
CJK
Member
Registered: Jan 2015
Posts: 19
hello,

I am using psx with fsx steam and visualpsx. planes comming from opensky unfortunately there is a mismatch moving the gears. within psx it's ok but the posky model does not lift the gear.

any idea?

thanks in advance

regards
CJK

PS same happens with overland 744 and also with the default 744
Member
Registered: Jul 2014
Posts: 50
Location: Basel, CH
I had this problem with the default 744 until I discovered that I needed to start the engines in FSX (ctrl-e) first...
Member
Registered: Jan 2015
Posts: 19
hi simbro,

first thanks for your reply but I must admit I do not understand what you mean with start the enginges first in FSX resp. FSX-SE?
Normally there is no panel config in the plane as we only use the PSX for handling the Airliner. So how to manage ctrl+E without interfering the process of preparing the flight in PSX??

regards
CJK
Member
Registered: Jul 2014
Posts: 50
Location: Basel, CH
Just press 'ctrl-e' on the keyboard connected to the PC running FSX whilst FSX has the focus (active window).
This has nothing to do with preparing the flight in PSX as it is performed on the FSX PC (assuming that there IS another PC for FSX)..
If PSX and FSX are both on the same PC simply switch focus to the FSX window (the outside-view window in this case), press 'ctrl-e' and then return the focus to PSX to continue with flight preparations.

For some (FSX-internal) reason the gear only moves when the relevant aircraft systems (in FSX) are running - the easiest way is to do an auto-start (ctrl-e) of the aircraft n FSX and then ignore FSX completely after that. After all, FSX is now only providing a view to the world... nothing else.
Engine starts do not seem to sync between PSX & FSX... ie. starting engines in PSX doesn't (always) start the engines in FSX.

This relates to my experience with the Default 744 in FSX. I don't have any addon 744's (PoSky, PMDG, etc) but assume the same principles apply.
I normally setup FSX as follows:
1. load FSX with the default 744
2. Switch to 2D view (F10)
3. get rid of panels (2x shift-W)
4. autostart aircraft (ctrl-e)
5. Switch to PSX and ignore FSX from now on

Hope that made sense! :D It's a lot simpler to do than to explain!

Regards
Simon
« Last edit by simbro on Fri, 20 Mar 2015 11:28:49 +0000. »
Member
Registered: Jan 2015
Posts: 19
Member
Registered: Jul 2014
Posts: 50
Location: Basel, CH
Member
Registered: May 2009
Posts: 418
Location: Australia
Hi Simon,

simbro wrote
I had this problem with the default 744 until I discovered that I needed to start the engines in FSX (ctrl-e) first...

I checked the VisualPSX code and found that I had set conditions that apply to starting each FSX engine after VisualPSX has opened. These include pulling the PSX starter switches and having at least one hydraulic demand pump set to aux.

While these conditions help to synchronise FSX engine state with PSX they won't work if you load a PSX situation with the engines already running, hence the (undocumented) need to use Ctrl-E to start the FSX engines.

I will see if I can find a workaround and include the fix in the next release of VisualPSX.

Cheers,
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Garry

Website: flightsim.garryric.com
Member
Registered: Jul 2014
Posts: 50
Location: Basel, CH
Hi Garry

That explains why sometimes I was having to autostart the FSX aircraft and at other times not...

On occasion I use the 'shortcut' in PSX-Instructor to get the engines running - pushing the 'start engines' button there obviously shortcircuits the conditions you check for in VisualPSX. This results in having to autostart FSX apparently.
At other times I go through the 'full & correct' startup procedure which then does not need the autostarting of FSX.

Regards
Simon

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