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PFPX v1.16 adds "export directly to PSX" function

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Member
Registered: Feb 2011
Posts: 190
Location: 2nm from rwy 06 EGLF
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(Author of "The Big Tutorial" for PS1, and "Getting started with PSX" Parts 1 and 2).
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
Thx Brian!

And given that I just bought and installed PFPX yesterday, this comes as a very welcome bonus :-)

For those who may not be familiar with PFPX, there are many tutorials available already at Youtube channels, but I really liked this one in particular.
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Jose Monteiro
Member
Registered: Feb 2011
Posts: 190
Location: 2nm from rwy 06 EGLF
_______________
(Author of "The Big Tutorial" for PS1, and "Getting started with PSX" Parts 1 and 2).
Member
Registered: Jul 2014
Posts: 170
Location: Antwerp
Hi Brian,
For me there is still a problem.
Pfpx set the path to the PSX routes folder under documents, so it creates a folder documents/aerowinx/routes.
I can not set the path to the aerowinx/routes folder, first because then there is an error path not found . And second my prepar3D flightplan also need this documents path.

The latter is needed to get the flightplan in the EFB.
Ivo
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
Looks like it is going to be a copy job... you can even write a one-liner that stupidly copies all files from A to B when you click it.


Hoppie
Moderator
Registered: May 2009
Posts: 5140
Hi,

calling this an "export" function is slightly exaggerated. There is no format change. It's simply a "save" function. PSX gets a pure plain PFPX route file. PFPX does not know how to create an Aerowinx route file. But PSX knows how to read a PFPX file.

Just save as ...


Cheers,

|-|ardy
Member
Registered: Jul 2014
Posts: 327
Location: Netherlands
Ivo de Colfmaker wrote
Pfpx set the path to the PSX routes folder under documents, so it creates a folder documents/aerowinx/routes.

You can change that path to what you want...
<documents> is just an initial setting. I'm not at my pc now but I believe it is the Browse button in the all-addons tab (select the PFPX line first).
Worked fine for me, I save over my network at the the aerowinx/routes folder at my fsx pc.
Nico
« Last edit by kiek on Thu, 09 Oct 2014 06:08:36 +0000. »
Member
Registered: Feb 2011
Posts: 190
Location: 2nm from rwy 06 EGLF
Hi!

That's it: you can use the "Browse" button (I know, not the obvious choice but...) to set the correct path, and it will then be remembered.

The steps are:

1. Click on Export in the Route group

2. Click on "Aerowinx PSX (Precision Simulator X)" in the list

3. Click the "Browse" button and browse to the directory you want to save the .route file to (<whatever>\Aerowinx\Routes), then click the OK button

4. (The directory should now appear in the "Location" column alongside PSX). Click on the checkbox to the left of the same line.

You're done (it's a one-time setting). When you click the Save button on the Route export screen you will now get a copy of the .route file in the directory you specified in step 3.

Cheers,

Brian
_______________
(Author of "The Big Tutorial" for PS1, and "Getting started with PSX" Parts 1 and 2).
Member
Registered: Jun 2014
Posts: 317
Hardy Heinlin wrote
Hi,

calling this an "export" function is slightly exaggerated. There is no format change. It's simply a "save" function. PSX gets a pure plain PFPX route file. PFPX does not know how to create an Aerowinx route file. But PSX knows how to read a PFPX file.

Just save as ...


Cheers,

|-|ardy


I have always used the Save As button, then loaded the route in the FMC. As Hardy said, not sure how the new export helps?
Member
Registered: May 2009
Posts: 958
Location: Chicago
Not really usable for me, since I run PFPX in VirtualBox and PSX in OSX on the Mac... but perhaps some added simplicity for others.
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Will /Chicago /USA
Member
Registered: Feb 2011
Posts: 190
Location: 2nm from rwy 06 EGLF
> "As Hardy said, not sure how the new export helps?"

Well, this may come as a shock, but there *are* simmers out there who can grope their way round the CDU pages but have enormous difficulty with files and directories and that sort of stuff.

So by providing a function which does the file copy for them, the PFPX team are meeting a need which does exist. 8)

Cheers,

Brian
_______________
(Author of "The Big Tutorial" for PS1, and "Getting started with PSX" Parts 1 and 2).
Member
Registered: Jun 2009
Posts: 138
Location: Melton Mowbray. U.K.
Thanks for info on this - thinking time to update a few things on the PC, including PFPX.

Carl

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