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PSX Flight Deck Hardware.

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Member
Registered: May 2009
Posts: 324
Hi Everyone,

I have a question regarding hardware for PSX.

I am thinking of purchasing Flightdeck Solutions MCDU and thrust lever quadrant. I also have the trusty Aerosoft MCP.

Will I be able to run PSX, the MCDU, the thrust lever quadrant and the MCP on the same computer?

As you can see, I am hoping the old Aerosoft MCP will work with PSX ;-)

Thank you,

Mariano
Member
Registered: May 2009
Posts: 772
Location: Sydney, Australia
Aerosoft MCP - yes.

Thanks to Garry Richards (for loaning me his MCP) and Andrew McLean for providing me some additional information, AdaptPSX interfaces the Aerosoft MCP and EFIS / EICAS hardware to PSX.

Lets consider it Beta, but it works.

AdaptPSX will also provide a few other options - you can enable or disable these individually;

- Automatically Freeze the sim on situation load
- FPV button 'Unfreezes' the sim
- EICAS Caution when sim is Frozen
- Sync the sim time and date with real world on situation load
- Automatically save a situation on Gear Down (so you can go back and try again after the inevitable crash)
- Automatically save a situation on TOGA (for those Worldflight crashes on takeoff)
- Output Flightdeck printer output to your computer's printer

Other Interfaces:
- AerosoftMCP
- Raw Serial - acts as a relay between a serial port and PSX for the network data
- GPS feed - outputs NMEA strings of GPS position to a serial port - can respect availability of aircraft GPS systems and stop the feed when 'ship' GPS is U/A
- maybe others ( depending on time)

Chat:
Includes ChatPSX - a basic Text Chat client that piggybacks on the PSX Network (requires Router or SimSwitch).

AdaptPSX is written in Java so should be cross platform....
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Member
Registered: Jun 2009
Posts: 275
Location: Potsdam, Germany
John, you got some very good ideas in there!
Member
Registered: Jun 2011
Posts: 307
Location: TX
hi my solution is get the real stuff its easier :-))))))) take for example the TQ its four pots and a leo bodnar card and your done period end of story if you want A/T with that swop out motor make sure it has a centre shaft and the fat lady will sing
« Last edit by the mad hatter on Tue, 10 Jun 2014 14:56:13 +0000. »
Member
Registered: May 2009
Posts: 139
Location: Oostende /Belgium
John Golin wrote
Aerosoft MCP - yes.

Thanks to Garry Richards (for loaning me his MCP) and Andrew McLean for providing me some additional information, AdaptPSX interfaces the Aerosoft MCP and EFIS / EICAS hardware to PSX.

Lets consider it Beta, but it works.



Hi John,
Will this software be available for free once PSX will becoming available, or is it already integrated ?

Many thanks for info

B. Rgds
Michel
_______________
Michel VANDAELE
Board member FSCB
EBOS Scenery Designteam
My B744 project

http://users.telenet.be/michel.vandaele/sim1.htm
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
PSX does not come with integrated hardware support except for basic mouse, keyboard, USB, and audio. All the rest is connected via the network using add-ons.


Hoppie
Member
Registered: May 2009
Posts: 772
Location: Sydney, Australia
What Hoppie said :)

Also, Adapt will be available for free (separately) when PSX is released - there are still a couple of additional thing I'd like to do if I get time, and I need to write some basic documentation...

There was a brief discussion on this in the testing forum - Addons are being released separately by the creators - We don't want to tarnish PSX reputation with any problems in our addons!
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Member
Registered: May 2009
Posts: 324
John,

Glad to hear Aerosoft's MCP will work with PSX.

Thank you,

Mariano
Member
Registered: May 2009
Posts: 772
Location: Sydney, Australia
An addition, AdaptPSX will also provide support for Engravity CDUs (you can select L, C or R).
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« Last edit by John Golin on Fri, 01 Aug 2014 05:47:41 +0000. »
Member
Registered: Feb 2011
Posts: 190
Location: 2nm from rwy 06 EGLF
Hi John!

May I gently enquire if you have a release date in mind for AdaptPSX, yet?

Many thanks in advance,

Brian
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(Author of "The Big Tutorial" for PS1, and "Getting started with PSX" Parts 1 and 2).
Member
Registered: May 2009
Posts: 772
Location: Sydney, Australia
Very very soon... couple of small bugs to squash...
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Member
Registered: Jun 2014
Posts: 317
John Golin wrote
Very very soon... couple of small bugs to squash...


Awesome, looking forward to learning how to integrate PSX with FDS hardware.
Member
Registered: Feb 2011
Posts: 190
Location: 2nm from rwy 06 EGLF
Many thanks for the update, John. :D

Looking forward to it.

Cheers,

Brian
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(Author of "The Big Tutorial" for PS1, and "Getting started with PSX" Parts 1 and 2).
Member
Registered: May 2009
Posts: 772
Location: Sydney, Australia
GodAtum wrote
John Golin wrote
Very very soon... couple of small bugs to squash...


Awesome, looking forward to learning how to integrate PSX with FDS hardware.


AdaptPSX does not have any interface to FDS, but to Aerosoft MCP and Engravity CDU (and some other functions).

The guys at FDS have already integrated PSX support into their product lines - you should be able to get the updates direct from them.

Cheers
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Member
Registered: May 2009
Posts: 772
Location: Sydney, Australia
Just a quick comment for the folks with Engravity CDUs and Aerosoft MCPs - I hope to get this out to you very shortly...

There are many challenges and limitations with the way the Engravity CDU display is configured, and a lot of hand crafting is required to prevent the CDU screens looking ridiculous. Even then they cannot mimic the flightdeck CDU 100%...

I have one Engravity 'bug' or 'process' to resolve, and one Aerosoft one to have a quick look at - the first needs fixing, the second can wait for Beta 2 if I can't find a quick fix.
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