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FiFLi add-on - First officer and Flight attendant for PSX - beta 0.62

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Member
Registered: May 2009
Posts: 142
Location: Zagreb
« Last edit by vito on Sat, 27 Jun 2015 17:50:51 +0000. »
Moderator
Registered: May 2009
Posts: 5140
vito wrote
It wasn't my intention to ever (in my wildest dreams) start write programs in Java :-) like Hardy :twisted: Almost two months ago I didn't know what is streaming in Java, how to read inputs from PSX, how to write variable to PSX or how to even write simple "Hello World" method :-)

Yehaa :-) Congrats, Vito!


:-)

|-|ardy
Member
Registered: May 2010
Posts: 99
Location: Brussels
Hi Vito,

Great job! I had been hoping for a port of Hoppie's Flightcrew to PSX from the beginning.
It definately adds to the immersion and the feeling of having 'someone' sitting in the back :)

Thanks for developping FiFli!

Cheers,
Sylvain
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
But there already ARE people in the back! Just call the crew rest!


Hoppie
Member
Registered: May 2010
Posts: 99
Location: Brussels
Correct... I had forgotten about the grumpy dutch guy sleeping in the crew bunk ;)

S.
Member
Registered: May 2009
Posts: 142
Location: Zagreb
Thanks Sylvain !

Hope it works as advertised :-)

best regards

vito
Moderator
Registered: May 2009
Posts: 5140
Hi Vito,

I just started FiFli and I can hear the lady loud and clear. It obviously works! :-)

In your readme you say "start with boost server on". Are you sure the booster is needed?

My boost server is off and it works anyway.


Cheers,

|-|ardy
Member
Registered: May 2009
Posts: 142
Location: Zagreb
Hardy Heinlin wrote
My boost server is off and it works anyway. Are you sure the booster is needed?


I was thinking about future when I might needed it (for copilot) but for now I will leave this at pilot's discretion :-)

thanks

best regards

vito
Moderator
Registered: May 2009
Posts: 5140
Booster data are also provided by the main server. The booster is for motion sensitive add-ons only, e.g. scenery motion or platform motion at 48+ Hz. There's no point in using this high-speed service for a copilot add-on.


Regards,

|-|ardy
Member
Registered: May 2009
Posts: 142
Location: Zagreb
Hardy Heinlin wrote
The booster is for motion sensitive add-ons only, e.g. scenery motion or platform motion at 48+ Hz. There's no point in using this high-speed service for a copilot add-on.



Ok, suggestion removed from "readme" :-)

best regards

vito
Member
Registered: Jan 2014
Posts: 299
Location: France (LFQQ)
Hello Vito,

Congratulations. Unfortunately, my PSX server freezes just after enabling flight attendant checkbox in the addon. If I quit the addon, PSX comes back to life immediately.
_______________
Jean-philippe
Member
Registered: May 2009
Posts: 142
Location: Zagreb
JP744 wrote
Hello Vito,

Congratulations. Unfortunately, my PSX server freezes just after enabling flight attendant checkbox in the addon. If I quit the addon, PSX comes back to life immediately.


Sorry to hear that. Do you have any other add-on active beside FiFLi ? Does it freeze every time you try it ? The only thing I can think off is that at the start FiFLI requests refresh of all non - delta variables from PSX.

best regards
vito
Member
Registered: Jan 2014
Posts: 299
Location: France (LFQQ)
I tried only with PSX and FiFli and have the same problem. I tried to wait but PSX remains freeze after 1 minute +
_______________
Jean-philippe
Moderator
Registered: May 2009
Posts: 5140
I've done a complete flight without problems.

OS X 10.9.5
Java jdk1.7.0_45
Member
Registered: May 2009
Posts: 142
Location: Zagreb
JP744 wrote
I tried only with PSX and FiFli and have the same problem. I tried to wait but PSX remains freeze after 1 minute +



What are you specs ?

mine are:

OS X 10.10.1
Java jdk1.7.0_71

or

windows 8.1
Java jdk1.7.0_67

edit:

antivirus or firewall blocking TCP/IP ?
« Last edit by vito on Thu, 08 Jan 2015 22:39:59 +0000. »
Member
Registered: Aug 2014
Posts: 227
Location: Sydney
For some reason I can't get any sounds to play?

What are the triggers for the .wav files?

Thank you.
Member
Registered: May 2009
Posts: 142
Location: Zagreb
OmniAtlas wrote
For some reason I can't get any sounds to play?

What are the triggers for the .wav files?

Thank you.


First briefing should be played after: all doors are closed, auto brakes should be in RTO position and beacon should be on. After all these conditions are satisfied, flight attendant will wait a few seconds and start first briefing then will wait a few seconds and play a second briefing and after that you will get Cabin ready signal on the pilots's call panel.

best regards

vito
Member
Registered: May 2009
Posts: 55
Location: LOWW
Hello Vito,

thanks for you work, sounds pretty good but I have the same problem as JP744.

Everything starts as planned but after the first announcement just the PSX-server freezes (not the PSX-client) and wondrously FiFli continues with the second announcement and "Cabin Ready" appears. I can't get a third annoncement because PSX Server is frozen. As soon FiFli is disabled PSX gets alive again.

There is no other addon running and it is WIN7-64bit with JRE 1.8.0_25 or JDK 1.8.0_05.

Thank you, Robert
Member
Registered: May 2009
Posts: 55
Location: LOWW
The same is with jdk7 version.
Regards
Moderator
Registered: May 2009
Posts: 5140
Hi Vito,

for a test, you could deactivate all write actions in your add-on. Just let it read from PSX, not write.

And if that works, one could check which write action freezes the server. Maybe EXT power or CABIN READY or ...

Are you using any country specific characters?


Cheers,

|-|ardy
Member
Registered: May 2009
Posts: 142
Location: Zagreb
Here are two new versions - first is FiFLi_test_1 without pauses between actions, first second and third announcement will play simuntaneosly because pauses between briefings are removed :

https://www.dropbox.com/s/o9jif4ttyf9lu69/FiFLi_test_1.jar?dl=0

second one is FiFLi_test_2 without write actions but with pause actions as Hardy suggested:

https://www.dropbox.com/s/43nmmwshipcadof/FiFLi_test_2.jar?dl=0

best regards

edit:

Hardy Heinlin wrote
Are you using any country specific characters?


as far as I know I don't ..

here is latest beta slightly :-) reworked, you can download it here:

https://www.dropbox.com/s/u42lbwia726p7dq/FiFLi_beta_0_3.jar?dl=0

now use FiFli_beta_0.3.jar for testing

vito
« Last edit by vito on Fri, 09 Jan 2015 21:57:34 +0000. »
Member
Registered: Jun 2014
Posts: 317
thanks for this , i will test it on my flight tommorrow :)

how do i disable the FO actions?
Member
Registered: May 2009
Posts: 142
Location: Zagreb
GodAtum wrote
thanks for this , i will test it on my flight tommorrow :)

how do i disable the FO actions?


de facto FO actions are disabled in second version FiFLi_test_2 because all write actions are disabled. I was planning to add this option separately in one of the future betas ....

best regards

vito
Member
Registered: Aug 2014
Posts: 101
Had the same freezing problems as others with the first version. With V3 though I get the briefing it locks up PSX while the briefing plays and doesn't release until the flight attendant is unchecked. The last key pressed seems to then be done and I have control back.

For instance I was trying to move the view to a different view and couldn't until I unchecked it. Also the mouse cursor disappeared within PSX.
Member
Registered: May 2009
Posts: 142
Location: Zagreb
HercMighty wrote
Had the same freezing problems as others with the first version. With V3 though I get the briefing it locks up PSX while the briefing plays and doesn't release until the flight attendant is unchecked. The last key pressed seems to then be done and I have control back.

For instance I was trying to move the view to a different view and couldn't until I unchecked it. Also the mouse cursor disappeared within PSX.


Did you try FiFLi_test_1 and FiFLi_test_2 ?

thanks

vito

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