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Weather injectors, FSX and PSX

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Member
Registered: Dec 2011
Posts: 497
Location: Portugal
I have decided that if I ever want to try a 2nd program for out-of-windshield views it'll be FSX, with ASN for weather depiction / injection, because apparently this is possible.

While "VisualPSX" has an option to inject PSX's weather into FSX, I believe this can be disabled, allowing to get weather in FSX directly from it's own default source ( poor, MS-based ... ) or ASN ( or other injector ).

My question is, how will they match. I believe PSX fetches METAR only from the net, and composes those observations with it's own weather engine. I think I also read that PSX could fetch RW weather from PFPX?

Anyway, are any of you using FSX + ASN for the visuals and PSX + ??? for the actual weather and associated effects on the PSX flight simulation? How ?


hoppie fixed the title
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Jose Monteiro
« Last edit by Jeroen Hoppenbrouwers on Wed, 20 Aug 2014 08:29:29 +0000. »
Member
Registered: May 2009
Posts: 418
Location: Australia
ASN obtains METARs from wherever you choose and interprets them to display clouds, rain, wind effects etc. exquisitely in FSX. PSX obtains METARs from wherever you choose and interprets them to position clouds, rain, etc. on its instruments and outside view and to set winds, so no problem and no effort required. Both ASN and PSX derive their weather from METARs.

You can even create your own complex weather in PSX and it will generate a METAR for you. If you then use VisualPSX to send that to FSX and have ASN use FSX weather it will enhance it for you.

PSX is cool. Enjoy! :D
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Garry

Website: flightsim.garryric.com
Member
Registered: Aug 2014
Posts: 227
Location: Sydney
Thank you for clearing that up.

Then to get the most accurate weather display both visually and with PSX, one should point the source of the weather data to be the same.

Regards.
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
Thx for the excellent explanation Garry.

I'm actually in the ASN team, as a beta tester, but since I gave up using either fsx and p3d, I've been quite away from it :-/ lately

Using the FSX weather in ASN allowing the program to "paint" it as it does so well, will, if at the same time PSX injects it's weather into FSX through VisualPSX, probably be the best option.

As a side note, ASN does not only use METAR data. It uses TAF and SIGMET, as well as it's own weather modeling tools to compose, on it's servers, a weather pattern for your route or the entire Globe. It's indeed a very sophisticated weather generator too, and the next update will probably include modelling of the geopotential ( non-ISA pressure gradients ... ) :-)
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Jose Monteiro
Member
Registered: Aug 2014
Posts: 5
How do i get ASN to use FSX/P3Dv2 Weather
Member
Registered: Aug 2014
Posts: 5
?? No help?? :(
Moderator
Registered: May 2009
Posts: 5140
Have you tried the ASN forum?
Member
Registered: Aug 2014
Posts: 5
i have now and awaiting response, i have read the manual and the one thing i can think of is, can i switch ASN into Manual and then when PSX injects current weather into P3Dv2 it uses ASN to draw the clouds etc.
i really like what i am reading about your PSX program and will buy it regardless of using ASN or not.

frank
Member
Registered: Aug 2014
Posts: 5
i got an answer today, it cannot be done they say, use either p3d/fsx or ASN.
maby jcomm knows more of Using the FSX weather in ASN. the Developer knew nothing.
they might have misunderstood my question.
Member
Registered: Jul 2014
Posts: 140
Location: Pickering, Canada
Nope, that is the way it works.

PSX has it's own very detailed weather model / system. It can through external addons provide it to various scenery engines (p3d/fsx/xplane).

ASN is a weather model / system addon that that sits on top of various scenery engines injecting it's weather into them.

You can't have 2 separate models fighting to provide weather at the same time.

The only exception would be to have both systems use METAR data at the same time and both would produce a close approximation of the same weather.
Member
Registered: May 2009
Posts: 418
Location: Australia
Garry Richards wrote
You can even create your own complex weather in PSX and it will generate a METAR for you. If you then use VisualPSX to send that to FSX and have ASN use FSX weather it will enhance it for you.

Sorry for giving false hope with this incorrect statement. Perhaps a future version of ASN might allow applications such as a future version of VisualPSX to send PSX METARs to ASN which already has provision for manual METAR entry.
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Garry

Website: flightsim.garryric.com
Member
Registered: Aug 2014
Posts: 5
its ok, its not that important for me.
i think the PSX makes up for it, and will buy the program regardless of weather AddOns :-) :P
Member
Registered: Sep 2010
Posts: 155
jcomm wrote
While "VisualPSX" has an option to inject PSX's weather into FSX, I believe this can be disabled, allowing to get weather in FSX directly from it's own default source ( poor, MS-based ... ) or ASN ( or other injector ).


I have finally set up some hardware to use FSX as a visual system via VisualPSX. Needless to say I am totally blown away. Thank you for this really great add-on to PSX, Garry.

What I've unsuccessfully been looking for is the option to inject weather data into FSX ... is this still possible? I have neither found options in PSX nor in VisualPSX regarding that.

Can somebody point me in the right direction, please ;)
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Cheers
)ennis
Member
Registered: Jan 2013
Posts: 318
Location: YSSY
Garry,

I've been playing with the latest version of VisualPSX, and it would appear that you are now correctly transmitting visibility information, i.e. I can now set correct Cat II,IIIa etc RVR limits by selecting it in the PSX weather console, P3D then correctly installs it. Don't know about FSX.

Awesome!

Cheers

- Balt
Member
Registered: May 2009
Posts: 202
Location: The Netherlands
Dennis,

Go in VisualPSX to Options and choose there:

" Weather from PSX to FSX".

Hessel
Member
Registered: Sep 2010
Posts: 155
Hessel, thank you. I was not aware of an options menu. Will give it a try next week!
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Cheers
)ennis
Member
Registered: Sep 2010
Posts: 155
Worked out as expected, thanks a lot!
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Cheers
)ennis
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
Not working for me right now :-( with FSX-SE. It used to, and I don't know if it was because of FSX-SE's last update ?

Anyway, since I mostly make my vlights with RWW, I decided to use a specific weather injector for FSX, and my choice was for a very light, but very efficient application, requiring a simple executable and a few modifications to your FSX weather files, as well as a registered version of FSUIPC ( who doesn't own one :-)

The weather injector I am talking about, which received yet another important update yesterday, is FSXWX. Works beautifully and in perfect harmony with the weather we have in PSX when METAR Downloads are enabled.
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Jose Monteiro
Member
Registered: Feb 2015
Posts: 1
Hi!

I'm the developer of FSGRW (FS Global Real Weather) and we are thinking about supporting additional simulators. The main reason why I'm on this forum is to find API documentation to inject weather into PSX - if someone can shed a light on this, please... :).

Regarding ASN / FSGRW etc. and FSX/P3D: METARs alone don't give an accurate weather - you need to have an atmospheric model and a lot of injection code for FSX/P3D (simply sending METAR strings is not enough at all).

This is why I would prefer to have a solution where both PSX and FSX/P3D can be fed from FSGRW so you have the same conditions in both simulators.

Bernd
Member
Registered: May 2009
Posts: 269
Location: between EDDF and EDDN
Bernd,

thank you, thats a brilliant idea. Hope this works :-)

Peter
Moderator
Registered: May 2009
Posts: 5140
Hi Bernd,

Welcome!

Documentation and Java code examples for add-on developers are in the subfolder Aerowinx/Developers.

The file Network Documentation.txt is also available here on the Networkers forum and is updated from time to time.


Regards,

|-|ardy
Member
Registered: Aug 2014
Posts: 60
Hi,

One of our Simfest team has written a programme which extracts the winds from P3D and injects them into PSX. This means if you run Activesky/FSGRW/OPUS/Etc the winds will be inserted into P3D, this programme then takes the winds back out of P3D and into PSX.

It's been written in house for our sim and therefore hasn't been really tested and is provided for you to try, no promises! It's only been tested with P3D so we have no idea if it'll work with FSX. Secondly we're not sure how much support we can provide if it doesn't work!

Lastly because the wind is injected any downlink of winds through the PSX FMC won't match, however you can still enter manually on the LEGS page.

Available Here
Member
Registered: May 2009
Posts: 202
Location: The Netherlands
Hi Triple7,

The Simfest-Weather-Injector looks great.

My friend Ivo installed it on his PSX-P3D combi and it did function out of the box.

I tried it with FSX and that was a no-go alas.

My question is obvious:

Is one of your (programming team-members) willing to gives some clues/solutions to get it working in FSX ?
As a not-programmer ...., I ... presume it should be more or less... the same....???

Thanks in advance,

Hessel
Member
Registered: Jul 2014
Posts: 170
Location: Antwerp
Hi Triple7
As Hessel al ready said, it works out of the box with Prepar3D 2.4
It's a perfect mach with the winds that active sky next uploads to P3D.
Thank you very much for this!

And this brings me to the question I am asking myself, for flightplanning purpose, I use PFPX, this calculates a fuel burn of your flight based on the weather it downloads from the internet, the head / tailwind component is computed most likely using interpolation.
It would be interesting to know if the source of information and the methode used on both Active sky and PFPX are the same.
Can someone explain to me how the head / tailwind component is calculated based on winds aloft?
Is it in real life used as a guideline to get an good estimate for fuel burn, or just as an overall picture ?
Ivo
Member
Registered: Feb 2010
Posts: 104
Location: Elmira, NY
Triple7 wrote
Hi,

One of our Simfest team has written a programme which extracts the winds from P3D and injects them into PSX. This means if you run Activesky/FSGRW/OPUS/Etc the winds will be inserted into P3D, this programme then takes the winds back out of P3D and into PSX.

It's been written in house for our sim and therefore hasn't been really tested and is provided for you to try, no promises! It's only been tested with P3D so we have no idea if it'll work with FSX. Secondly we're not sure how much support we can provide if it doesn't work!

Lastly because the wind is injected any downlink of winds through the PSX FMC won't match, however you can still enter manually on the LEGS page.

Available Here


I just gave it a try and it seemed to work very well. I'm driving P3D 2.5 using VisualPSX with its weather-to-PSX feature turned off, and injecting weather into FSX via ASN. The winds aloft on the PSX Nav Display were spot on with what ASN was showing at various altitudes,

One problem though. When completing my sim session, I exited PSXWX using the X in the upper right corner of the window, and although the program seemed to close, I discovered that it was still running, as shown in Process Explorer. In fact, there were two instances of the program running, as I had opened and closed it earlier in my session. This was after all other programs were closed - i.e. PSX, P3D, ASN and VisualPSX.

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