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Is there any IVAO/Vatsim Software for PSX yet?

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Member
Registered: Jul 2013
Posts: 41
Location: Rio - SBGL
I'm wondering if I'll be able to fly online with PSX when I get my copy.

I think it's a huge immersion factor to get real ATC in the sim. If not, is anyone working on it?

Thanks!
Member
Registered: May 2009
Posts: 91
Location: Centennial, Colorado USA
Yes. Garry's VisualPSX/TrafficPSX do exactly that. VisualPSX provides the scenery visuals and TrafficPSX provides the interface to VATSIM

Cheers,

Jon
Member
Registered: May 2009
Posts: 772
Location: Sydney, Australia
Just a slight addition; TrafficPSX provides an interface to FSX and Squawkbox 4 / vPilot - it is Squawkbox or vPilot that actually connects to VATSIM.
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Member
Registered: May 2009
Posts: 418
Location: Australia
While you are waiting to buy PSX, download the VisualPSX Suite and browse the manual. It has explanations and illustrations that will answer your questions. It is available from the site below.
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Garry

Website: flightsim.garryric.com
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
Just to add: it would be technically possible to develop a Squawkbox for Standalone PSX, but this would not really work. You do need the FSX scenery for ground ops. It is much more practical to drive FSX around with PSX and fool FSX Squawkbox into compliance.


Hoppie
Member
Registered: May 2009
Posts: 772
Location: Sydney, Australia
Jeroen Hoppenbrouwers wrote
Just to add: it would be technically possible to develop a Squawkbox for Standalone PSX, but this would not really work. You do need the FSX scenery for ground ops. It is much more practical to drive FSX around with PSX and fool FSX Squawkbox into compliance.


FYI I recommend vPilot as it's simpler than Squawkbox4.
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Member
Registered: Jul 2013
Posts: 41
Location: Rio - SBGL
Well thanks guys!

IVAO no deal yet? I fly a lot in Brasil also, and here we're mainly IVAO.

So, PSX doesn't connect to VATSIM, FSX does, and PSX is connectec to FSX? Does this work with X-Plane also? My FSX is acting very strange on my machine, I would probably only use it for Taxing, take off and landing.

Also, is it working with Prepar3d?

Thanks for all the recommendations!
« Last edit by Alec246 on Tue, 12 Aug 2014 14:03:12 +0000. »
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
There is XSquawkbox for X-Plane and XView can run alongside it and feed across traffic positions to PSX. I haven't used it much, but others have reported problems with XSquawkbox. (It is not something that I have developed).

If you give it a go, it would be interesting to hear of your experience.

Mike
Member
Registered: May 2010
Posts: 99
Location: Brussels
Jeroen Hoppenbrouwers wrote
Just to add: it would be technically possible to develop a Squawkbox for Standalone PSX, but this would not really work. You do need the FSX scenery for ground ops. It is much more practical to drive FSX around with PSX and fool FSX Squawkbox into compliance.


Makes sense...
On the other hand, developing a standalone squawk box for PSX would have the advantage of being independent of the scenery generator being used (MSFS - Xplane) and could maybe even be independent of the OS (eg. if written in Java), isn't it?
(Unfortunately this is far beyond my IT abilities so I could be completely wrong)

I don't have the space at home to run multiple computers and multiple screens to link PSX with FS but I would love to be able to connect PSX to Vatsim anyway.
The ground ops issue never really stopped me with PS1 (but I also never tried to taxi around blindly during Worldflight events for example :lol: )

Cheers,
Sylvain
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
I have developed such a standalone for PS1, and despite it working 100% correctly, it was very quickly replaced by a scenery-driven client as nobody could do real ops without ground scenery. Also there was significant pushback from especially VATSIM around the network certification and not-invented-here issues.

That same old SB747 can be adapted to PSX in a few days, but I won't even try, given the headaches it gave me in the end.

If you need ground movement support, consider to purchase a small PC under USD300 and load the most skeleton MSFS on it. You will see taxiways and skeletons of other planes, which is sufficient. When off the ground, you will have a magnificent secondary display/panel/chart reader.


Hoppie
Member
Registered: May 2010
Posts: 99
Location: Brussels
Will consider that.
Was worth asking though ;)

Regards,
Sylvain
Member
Registered: May 2009
Posts: 772
Location: Sydney, Australia
The other consideration is that using MSFS or Xplane you do not have scenery alignment issues at airports.... this was a pain when there was some traffic and people used the native client, PS1 users at random locations over the airport, causing go around...
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Member
Registered: Jul 2013
Posts: 41
Location: Rio - SBGL
I really think it would be best to have SquawkBox / IVAP connected directly to PSX. It doesn't matter if you use FSX or X-Plane, I think would just work better this way, to have the data for Vatsim / Ivao coming directly from PSX. Less change of something going wrong.

We could still use both Sims for Scenery generator, but doing this way we could even turn off the scenery generator during cruise, and enable it only when taking off and landing.
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Alexis Mefano
Member
Registered: May 2010
Posts: 99
Location: Brussels
Hi Jeroen,

With the release of PSX Earth we now have an other great option to see where we are going when taxing but this doesn't allow to connect PSX with Vatsim.
Any chance to convince you to rewrite your squawkbox software for use with PSX?

Cheers,
Sylvain
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
Nah, sorry. The problem isn't adapting it for PSX, but I ran into so much red tape to even be allowed onto the VATSIM network that I just shelved the attempt.

Also, the first thing you will hear ATC telling you is "behind the company 737". Try that without full scenery "as everybody has it", i.e., FSX. Although superficially, VATSIM isn't strictly for FSX, in practice it very much is.


Hoppie
Member
Registered: May 2009
Posts: 944
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Best wishes,

Phil Bunch
« Last edit by Phil Bunch on Fri, 05 Sep 2014 00:45:29 +0000. »
Member
Registered: May 2010
Posts: 99
Location: Brussels
You're probably right... It's a shame they do not welcome more sim platforms. We're all in the same hobby in the end...
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
It almost feels like "we welcome more sim platforms, as long as it does not mean we need to welcome more developers."
Member
Registered: May 2009
Posts: 772
Location: Sydney, Australia
Jeroen Hoppenbrouwers wrote
Nah, sorry. The problem isn't adapting it for PSX, but I ran into so much red tape to even be allowed onto the VATSIM network that I just shelved the attempt.

Also, the first thing you will hear ATC telling you is "behind the company 737". Try that without full scenery "as everybody has it", i.e., FSX. Although superficially, VATSIM isn't strictly for FSX, in practice it very much is.


Hoppie


Hang on - the surface movement environment is a significant part of the online environment.

And VATSIM has clients for FS9, FSX, Prepar3d and XPlane, so it's not FSX only....

AND I know years ago there was a rather insular approach to development, but they are continuing to open up and are trying to provide an API for clients as part of their development... e.g. see an OPEN SOURCE client under development...

http://swift-project.org/

Sometimes change does happen - slowly, but it does. :)
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Member
Registered: Mar 2015
Posts: 47
Do I understand correctly that to fly online I need to have all the time another simulator (X-Plane, FSX or P3D) up? Or does one of these addons provide a direct link bypassing the requirement to use the second simulator? As I do like to use X-Plane on approach and departure but once flaps are up it only increases the CPU load a lot.
Member
Registered: Oct 2014
Posts: 341
matchball wrote
Do I understand correctly that to fly online I need to have all the time another simulator (X-Plane, FSX or P3D) up? Or does one of these addons provide a direct link bypassing the requirement to use the second simulator? As I do like to use X-Plane on approach and departure but once flaps are up it only increases the CPU load a lot.


Unfortunately they need to run all the time for PSX to be linked. You could try minimizing the sim after takeoff, though it won't change the fact it is loaded.

What you could do is reduce a lot of the settings to reduce the CPU processing required.
Member
Registered: Jul 2013
Posts: 41
Location: Rio - SBGL
I really think it would be amazing to have a IVAO VATSIM interface for PSX only. We could taxi using external addons that displays Taxiway, and we could focus on our realistic flight using a modest PC from anywhere we are
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Alexis Mefano
Member
Registered: Mar 2015
Posts: 47
Alec246 wrote
I really think it would be amazing to have a IVAO VATSIM interface for PSX only. We could taxi using external addons that displays Taxiway, and we could focus on our realistic flight using a modest PC from anywhere we are


As I am in IVAO staff I have sent mail to the Software Development Department asking them to review the situation. Let's hope they are interested :).
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
Oh, if there would be 15 days in any one week... sigh
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
Hi Jeroen,

I presume then that you signed the VATSIM NDA. I refused on the grounds that they could sue me for unlimited damages if I divulged their "software techniques". These of course were unspecified and there was nothing to say it was ok if the technique was in the public domain.

Mike

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