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PSX + X-Plane for scenery

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Author Post
Member
Registered: Aug 2014
Posts: 77
Mike,

the e-mail for the Software Development Group is softdev@ivao.aero or you can contact them on the IVAO forums, though you need an IVAO account for that.

According to the question one controller asked me ("what is your QNH set to") I think it is the barometric altitude, but I wouldn't take that for granted. As you wrote, it will be much better to ask the SW Dev Group.

I installed the plugin, will look into it the next time when I'm flying under ATC control (though that will probably be next week).

As always, thanks for your quick responses,
Bernd
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
Hi Bernd,

I wrote to the guys at ivao and their reply is shown below. Can you check that you have done all this your end.

Mike

Quote ->

The first thing you need to check is if the ICAO flight plan information item 10b contains a valid entry for a - preferably Mode S - transponder with pressure altitude capabilities.

If this is not the case then we assume that the transponder is not capable of replying to Mode C interrogations (or UF5 Mode S interrogations) and as such we don't display altitude information.

This also means that a flight plan shall always be filed inside X-IVAP. (This is mandatory, also to be able to know what the intentions of the pilot are online)

Regarding the source of Mode C, we use the X-Plane SDK data points so if you see an altitude in the data monitoring it should be ok.
Member
Registered: Aug 2014
Posts: 77
Good afternoon Mike,

I checked my X-IVAP flightplans, they were filed with transponder LB1, I'll change that to SB1.
If it was my fault, I'll hang my head in shame. :oops:
I'm going to post an update as soon as I've flown under ATC control again.

Bernd
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
I have uploaded Version 1.1 of XView at the same web address but in a separate directory.

The new features include:
- weather updating in XView better reflects settings in PSX
- options to turn off updating of weather, time and comms
- all options available from settings window and XView.cfg
- all options saved to XView.cfg

If you run XView/X-Plane once and close it, XView will update your XView.cfg file to include the new parameters.

Let me know of any problems.

Thank you for flying with XView.
Member
Registered: Aug 2014
Posts: 227
Location: Sydney
Thanks, will give it a go tonight.

Preferable to copy it to X-Plane 10\Aircraft\Heavy Metal\PSX Plane\plugins\XView\64
and rename the plugin to win.xpl?

Regards.
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
Thank you very much Mike!

It's working even better than the previous version. Apparently ( might be placebo, but I don't think so ) it's even smoother ( ? )

Just performed that Kathmandu approach for testing, and WHOW!!! Well, I miss the snow in X-Plane's scenery, but we can't have it all :-)
_______________
Jose Monteiro
Member
Registered: May 2009
Posts: 241
Hi jcomm!

I had the very same impression, flying several approaches! I had deactivated the weather injection from PSx to X-Plane (using real-weather injection), and in that case we get the true limited visibility... maybe that's why it's smoother, having less things to compute.
I have to try VNKT with outside visuals...
_______________
Pierre, LFPG
Member
Registered: Aug 2011
Posts: 48
Location: Perth
I am having a problem with XView crashing XPlane. I have done some testing to discover that XPlane is stable until I connect the boost server. I have tried the boost server locally to PSX on the same machine on 127.0.0.1 and across the network with the same result. As soon as I try to connect the boost server the Xplane will grey out "not responding"
This is not at all airports but most are unstable.
Any thoughts about what could be causing this will be greatly appreciated.

Greg
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
Are you sure the boost server actually connected? If the connection is still pending due to network issues, it is possible that the whole thing hangs, waiting for the connection to complete.


Hoppie
Member
Registered: Aug 2011
Posts: 48
Location: Perth
Hi Hoppie, thanks for the reply. Yes it is crashing as Xplane often goes to the crash screen where you send the log file to Xplane. Other times it will just hang for ever. Once I waited 15min to see if it would come back but it never did. To get Xplane to start I will turn off PSX and then Xplane boots ok. Xplane on its own will jump to airports and not crash. My visuals pc is a i74790 and gsx780 card, 8gig ram and should be ok.
Greg.
Member
Registered: Aug 2011
Posts: 48
Location: Perth
This is the xview log file.. hope that helps.


Local time and date : Mon Oct 13 07:34:40 2014
XView Version 1.01

HEADER = "XView Configuration File Mon Oct 13 07:04:27 2014"

SETTINGS_PATH = ""

BOOST_ADDRESS = "127.0.0.1 : 10749" ; IP address

MAIN_ADDRESS = "10.1.1.101 : 10747" ; IP address

SMOOTH_TRAJECTORY = FALSE ; Extrapolate between PSX updates (default: FALSE)

DO_ANIMATIONS = TRUE ; Animate external view, eg gear, etc(default: TRUE)

DO_LIGHTS = TRUE ; Animate lights (default: TRUE)

INJECT_ELEVATION = TRUE ; Set to true to send scenery elevation to Main server

PSX_TRAFFIC = 4 ; Set to the number of traffic planes you want driven by PSX (max 7)

SIDE_VIEWS = FALSE ; Set TRUE to allow PSX to set X-Plane view angle

DO_TIME = TRUE ; Set true if PSX sets X-Plane time

DO_WEATHER = TRUE ; Set true if PSX sets X-Plane weather

DO_COMMS = FALSE ; Set true if PSX sets X-Plane comms

USE_PSX_TRAFFIC = TRUE ; Set true if PSX drives the traffic aircraft

USE_XP_TRAFFIC = FALSE ; Set true if XP drives the traffic aircraft


Debug file opened

Can't find DataRef for number 89 :
Can't find DataRef for number 90 :
Can't find DataRef for number 91 :
Can't find DataRef for number 92 :
Can't find DataRef for number 96 :
Mon Oct 13 07:34:40 2014 Connected to Boost server
Mon Oct 13 07:34:40 2014 Connected to Main server
PSX Version 10.0.1-alpha23

33 lexicon lines processed
Mon Oct 13 07:34:41 2014 Injector thread launched
Found dataref editor
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
Two questions:
- why isn't the main server on 127.0.0.1 like the boost?
- does XP crash if you run it with the XView win.xpl but don't connect PSX?

Mike
Member
Registered: Aug 2011
Posts: 48
Location: Perth
Hi Mike,
Firstly, thanks so so much for xview.
I reinstalled and the problem has gone. I think I got the old and new win.xpl files mixed up. My bad.
I was thinking to save some network congestion to run psx and xplane on the same pc. I am open to advice on the best networking configuration for xplane smoothness. Should I just point both to 10.1.1.101?

Regards
Greg
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
Hi Greg,

On the same machine use 127.0.0.1 :10747 and 127.0.0.1: 10749 for main and boost respectively. A 127.0.0.1 connection is routed straight through by the OS and doesn't touch the network adapter - at least that is my understanding. So it should be faster.

I wouldn't worry about network congestion. I haven't measured it, but from my back of fag packet calculation I doubt the boost server outputs more that 10Kb per second. Peanuts compared with the network speed.

X-Plane is the most power hungry part of the software. So for best performance put that on your fastest machine and PSX on the other.

Thank you for flying with XView ;)

Mike
Member
Registered: Aug 2014
Posts: 77
Mike,

sorry that I still can't report back if the altitude reporting with X-IVAP is solved, had no ATC on my routes lately. :(

One thing I just noticed regarding the aircraft lights: Can't get the Strobe & Beacon lights to work, all others are fine. Do you have any idea what I'm doing wrong?

Performance wise I have no troubles at all - just wanted to give the other guys a heads-up.

Bernd
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
No progress on the ATC as it is out of my hands. I can't see it being resolved any time soon.

With regard to the lighting, it works ok for me. Check you are using HDR rendering in X-Plane and that the bulbs or whatever hasn't blown in PSX.

Mike
Member
Registered: Aug 2014
Posts: 77
mikeindevon wrote
No progress on the ATC as it is out of my hands. I can't see it being resolved any time soon.

With regard to the lighting, it works ok for me. Check you are using HDR rendering in X-Plane and that the bulbs or whatever hasn't blown in PSX.

Mike


Mike,

I know that the IVAO stuff is nothing that you can do anything about. I just wanted to let you know that after changing the transponder to S mode only I had no controller online who could tell me whether it is now reporting the current alt or not.

HDR rendering is on, the datarefs report that strobe & beacon or on and I repaired everything in PSX.
Then I loaded an en-route situation in PSX, still no joy.
Will report back once I have my new PC up and running (maybe changing from AMD to nVidia will solve that).

Regards,
Bernd
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
XView 1.2 is now on the server. You access it at ftp://larkshayes.com.

Username : xview@larkshayes.com
Password : 747Pilot

The PSX Plane has been updated slightly. As an alternative to downloading the whole file, you can download 747_Wings.obj and overwrite your existing copy of that file. It lives in the objects sub-directory of PSX Plane, which is in the Aircraft directory of X-Plane.

The new XView version includes some interesting improvements:
- options to turn off the transfer of time, weather and comms from PSX to X-Plane
- weather improved with CBs included and better matching of PSX cloud layers
- clouds not re-drawn when other weather data changes
- full implementation of PSX weather regions
- improved handling of engine fans
- updated User Guide
- introduction of Relay output for boost server data.

This latter allows the connection of a single copy of PSX to multiple copies of X-Plane. In this way you can drive several cockpit windows from one copy of PSX. This avoids the distortion associated with a single wide display, even when spread over several monitors, and provides a silky smooth frame rate. This is definately the way to go if you want several windows animated.

Let me know of any problems.

Mike
Member
Registered: Aug 2014
Posts: 77
Once again, thanks for your efforts, Mike! I like the new version very much.

Regarding the transponder/X-IVAP issue, sadly the controller at the scope still sees the altitude as 0. Really weird as the tracker is logging everything correctly, so my assumption is that the problem is somewhere between X-IVAP and the controller software (but I don't know the IVAO network architecture).

To be sure that it is not a problem of my local installation (or the dreaded PEBCAK) I have to ask: Does anyone else have the same problem when using PSX with X-View in X-Plane and flying online with X-IVAP?

Bernd
Member
Registered: Dec 2011
Posts: 497
Location: Portugal
Mike,

great news !

I am curious about the weather zones implementation you mention.

AFAIK, X-plane 10 doesn't allow to set weather much far apart from the current aircraft position / active set of "Earth tiles", so, when you write "full implementation of PSX wetaher regions", do you mean that you have found a way to set the weather at those stations all at once, or that you transit between weather settings between each two stations in a more smooth / progressive way? Or, are you referring to the modeling of jetstream constellation ( even more complex... in X-Plane or FSX... )?

Also, and since X-Plane10 does not include "Cb" in it's cloud types, how are you injecting "Cbs"? It is possible to set cloud thickness ( and actually very limited because you can never set it less than 2000' or 3000', I do not exactly recall right now, unless it's "Ci"... Do you mean that when a report of Cb or TCu is available, you set cloud thickness high, with a non OVC layer, or together with it in case of embedded systems ?

Anyway, I will try to test this new version ASAP!
_______________
Jose Monteiro
« Last edit by jcomm on Sun, 26 Oct 2014 08:35:16 +0000. »
Member
Registered: Jan 2012
Posts: 24
Location: Germany
How about us guys running PSX on Macs. Can we expect a plugin to utilize X-Plane 10 scenery?
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
I have bought on of the new mac minis, which should arrive (from China) tomorrow. How long you have to wait for the mac version depends on how long it takes me to learn to program under OS X.

Mike
Member
Registered: Sep 2014
Posts: 165
Location: Near Paris
Thank a lot Mike!
I will try it as soon as I can !

Charles
Member
Registered: Sep 2014
Posts: 33
Why not just running Windows 7 with Bootcamp ?

It works perfectly well !
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
Re the weather - I set X-Plane weather to the nearest zone set in PSX, or the planet weather if there are no zones within 320nm of the current position. I don't have access to X-Plane today so I cannot be specific, but there is a storm setting on the xp weather page. It produces quite large cloud puffs.

Mike

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