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PSX + X-Plane for scenery

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Member
Registered: May 2009
Posts: 171
Location: Denmark
Works absolutely perfect, - Thank you..
_______________
Best regards
Kurt
Member
Registered: Jul 2014
Posts: 31
Member
Registered: Feb 2010
Posts: 104
Location: Elmira, NY
Just spent a delightful evening savoring PSX like a fine glass of wine, carefully getting all my initial settings, USB controllers and default preferences "just so". I'm delighted to report that on my system, my preliminary test of XView worked perfectly with XP10.30B8.

I have a Sandy Bridge 2600K running at 4.0 GHz, 16 GB of system RAM with a GTX770 4GB GPU driving two 28 inch monitors. The PSX-XP interconnection worked great, running PSX on one monitor, and XP on the other.

I haven't actually flown the combo yet, but did load PSX at KDTW on the threshold of runway 22L, started the engines and taxied to my desired starting gate, then parked and set up a custom cold and dark situation. The PSXPlane 747 model tracked with PSX perfectly, all lights and animations worked as advertised, and PSX-XP weather injection worked fine. I am using Tercio's suggestion of putting XView into the plugin folder of THe PSXPlane aircraft itself, and it worked well.

Thanks Mike for creating this fine program, looking forward to giving the combo a full flight test tomorrow, and will be testing XSquawkbox at the same time.

Jim Barrett
Member
Registered: Jun 2014
Posts: 317
JRBarrett wrote
I have a Sandy Bridge 2600K running at 4.0 GHz, 16 GB of system RAM with a GTX770 4GB GPU driving two 28 inch monitors. The PSX-XP interconnection worked great, running PSX on one monitor, and XP on the other.


Do you run Xplane in a window mode? Unfortunately the FPS halves if I move the mouse over to PSX so I have to run PSX on another PC.
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
« Last edit by mikeindevon on Tue, 12 Aug 2014 09:30:10 +0000. »
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
GodAtum wrote
Do you run Xplane in a window mode? Unfortunately the FPS halves if I move the mouse over to PSX so I have to run PSX on another PC.


This shouldn't happen. I manage to run X-Plane in the top half of my screen and PSX in the bottom. The windows can overlap. There is no difference in frame rate wherever the mouse pointer is.

From what I remember of a previous post of yours, you have plenty of cores available. Start the windows task manager and have a look at the performance tab. You should see the cpu utilisation by core there. Perhaps that will give us a clue.

Mike
Member
Registered: Jun 2014
Posts: 317
mikeindevon wrote
GodAtum wrote
Do you run Xplane in a window mode? Unfortunately the FPS halves if I move the mouse over to PSX so I have to run PSX on another PC.


This shouldn't happen. I manage to run X-Plane in the top half of my screen and PSX in the bottom. The windows can overlap. There is no difference in frame rate wherever the mouse pointer is.

From what I remember of a previous post of yours, you have plenty of cores available. Start the windows task manager and have a look at the performance tab. You should see the cpu utilisation by core there. Perhaps that will give us a clue.

Mike


Thanks for your info. I will continue with support on the Xplane forums.
Member
Registered: Feb 2010
Posts: 104
Location: Elmira, NY
Member
Registered: Feb 2010
Posts: 104
Location: Elmira, NY
GodAtum wrote
JRBarrett wrote
I have a Sandy Bridge 2600K running at 4.0 GHz, 16 GB of system RAM with a GTX770 4GB GPU driving two 28 inch monitors. The PSX-XP interconnection worked great, running PSX on one monitor, and XP on the other.


Do you run Xplane in a window mode? Unfortunately the FPS halves if I move the mouse over to PSX so I have to run PSX on another PC.


I do run XP in windowed mode (with a maximized frame to fill the monitor). I do that in order to be able to run the XP graphics on my 2nd monitor - if I select full screen, it insists on being on monitor number one. However I have absolutely no frame rate loss between maximized window vs. full-screen modes, nor does the frame rate drop if I move the focus to the PSX window on monitor number one.

I should mention that my OS is Windows 7-64.
Member
Registered: Feb 2010
Posts: 104
Location: Elmira, NY
Found a little glitch tonight on my first flight using XView in conjunction with XSquawkbox.

Everything worked fine insofar as being able to connect to VATSIM. It was a relatively short flight from KDTW to KATL. I was using Vat-Spy to monitor my progress.

Once airborne, I checked my reported position. Altitude was correct, as was my current heading and position enroute, but groundspeed showed zero. This apparently is not an XSquawkbox-specific problem, because I also link X-Plane to the Foreflight app on my iPad, to use it as a moving map. Same thing was noted in Foreflight. The current altitude, heading and position was being continuously transmitted in real time, but groundspeed showed zero throughout the entire flight.

I realize that this may be an expected result, due to the way in which XView controls the aircraft model, but then again, perhaps not. I am running X-Plane 10.30B8 - I imagine you developed the XView plugin using 10.25, and perhaps a dataref has changed in 10.30...
Member
Registered: Aug 2014
Posts: 95
Hi JRBarrett,

I have the same issue when using X-Ivap on Ivao, with Xview and X-Plane X.
The groundspeed shows zero on webeye.

Stephane
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
Before people ask, in VATSIM/IVAO, the ground speed is not calculated by the ground system using distance between radar plots and time, but it is indeed transmitted by the client to overcome network hiccups.

Apparently the client fishes for ground speed in X-Plane, which does not have it, possibly because it has been reduced to a flying camera. However theoretically if it has KIAS, it should also be able to get GND.

Just 0.01.


Hoppie
Moderator
Registered: May 2009
Posts: 5140
TAS + headwind = GS
Member
Registered: Feb 2010
Posts: 104
Location: Elmira, NY
Jeroen Hoppenbrouwers wrote
Before people ask, in VATSIM/IVAO, the ground speed is not calculated by the ground system using distance between radar plots and time, but it is indeed transmitted by the client to overcome network hiccups.

Apparently the client fishes for ground speed in X-Plane, which does not have it, possibly because it has been reduced to a flying camera. However theoretically if it has KIAS, it should also be able to get GND.

Just 0.01.


Hoppie


That appears to be the case. I enabled the X-Plane on-screen display of internal data during the flight, and looked at the airspeed and Mach variables, and they both read zero. Since the heading, lat/lon position and altitude of the physical X-Plane 747 model are being directly controlled by PSX via XView, those do get passed along to XSquawkbox. I would think though, that X-Plane's awareness of IAS, TAS, and GS would ordinarily come from the internal data of its own loaded model, and those would not be present in what is essentially an unpowered "flying camera" as you said.

If this is indeed the case, perhaps there is a way for XView to extract and pass along PSX's own air data in the same way that it reads control surface and gear position and external lighting from PSX?
Member
Registered: Jul 2014
Posts: 67
I'm having trouble getting XView to work. In Windows 7 I start PSX and start the boost server. On the same machine I then run Xplane and choose the PSX Plane aircraft (having renamed XView64.xpl and put in a plugins/Xview/64 directory) but the 747 just sits on the default Xplane runway and there is no connection to PSX.

If I look in the Xplane plugins menu I don't see the option to configure XView but if I choose Plugin Admin then Enable/Disable it shows 747Rollon as enabled. Under plugin info it gives a path to the win.xpl fie and says it's enabled.

Am I missing something obvious? Thanks.
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
Martin,

If you don't see XView in the list of plugins, then the win.xpl cannot be installed properly. Check your setup against the details in the documentation. Let me know if you still have problems.

Mike
Member
Registered: Jul 2014
Posts: 67
mikeindevon wrote
Martin,

If you don't see XView in the list of plugins, then the win.xpl cannot be installed properly. Check your setup against the details in the documentation. Let me know if you still have problems.

Mike


Thanks Mike. It's listed as a plugin but doesn't have its own sub-heading in the plugins menu. Just to be clear I downloaded Xview.xpl (right-click/save as) then created 2 new folders in resources/plugins, namely /xview/64 and dropped the file in there, then renamed it to win.xpl

It's listed as an 'xpl' file and is 139kb in size. Does that all sound correct?
Moderator
Registered: May 2009
Posts: 5140
martinbaker wrote
In Windows 7 I start PSX and start the boost server.

Do you also start the main server? All add-ons use the main network.

The boost server is required additionally.


Regards,

|-|ardy
Member
Registered: Jul 2014
Posts: 67
Hardy Heinlin wrote
martinbaker wrote
In Windows 7 I start PSX and start the boost server.

Do you also start the main server? All add-ons use the main network.

The boost server is required additionally.


Regards,

|-|ardy


Yes, they are both running, though I hadn't realised main server was a necessity so thanks for clarifying that. (And I've got a windows PSX coupled to a mac PSX as well as a mac to mac, so the internal PSX seems to be properly configured, which is great - the issue here must be on the xplane/xview side.)

Thanks,

Martin
Member
Registered: Jul 2014
Posts: 67
Further to this I've tried opening the 32-bit version of Xplane. Without the XView32 installed it starts up fine, but with Xview32 (renamed as win.xpl) in the correct directory the programme crashes on start-up and leaves 2 files in the main Xplane directory: XViewDebug.txt and XViewLog.txt. Neither of these files is created if I open Xplane in 64 bit.

Does this give any clue as to what might be the problem?

M
Member
Registered: Jul 2014
Posts: 67
And here's a link to my XView plug-in folder in case anyone is able to see if there's a problem:

https://www.dropbox.com/sh/gxdgi3433gv7d7t/AABM3lL0u3Rw0ruqj6kVzfuTa?dl=0
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
Martin,

As you say it is definately a problem with your X-Plane set-up rather than PSX. You don't usually need to worry about the servers - XView picks them up automatically.

When you say "it is listed as a plugin", where exactly do you see this list? If you go to the plugins menu and select "plugin admin, plugin information", do you see it in that list? You should also see it if you just click the Plugins menu option. It should be listed underneath Plugin Admin. Mine appears as:

XView 1.0 (Enabled)
D:\X-Plane\Resources\plugins\XView\64\win.xpl
etc

It's got to be something dead simple. If you have checked the directory, and the spelling of the directory (no spaces have crept in, upper/lower case issues), you are running windows and the 64 bit version of X-Plane, you renamed XView64.xpl to win.xpl (not XView32.xpl), and you have enough memory, then I am stumped. The file size at 139Kb is correct. I can only suggest downloading it again as perhaps the download was corrupted somehow.

I will download a copy now and check it hasn't got corrupted on the server somehow. I haven't altered it since I uploaded 1.01 some weeks ago.

Mike
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
Hi Martin,

Our posts crossed.

I have downloaded your copy of win.xpl and done a HEX comparison. There are loads of differences with my copy, so I suggest downloading the original again.

Let me know.

Mike
Member
Registered: Jun 2014
Posts: 317
My testing is going well. Did the longest commercial flight from YSSY - KDFW, 15 hours straight, no lag and FPS in Xplane was stable :D
Member
Registered: Jun 2009
Posts: 187
Location: Devon, UK
Martin,

I may be mis-leading you. Perhaps my copy has been recompiled since the official release. I can confirm that the version currently on the server is fine as I have just downloaded it and installed it.

Mike

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